| [2825] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "OrxonoxStableHeaders.h" | 
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 | 30 | #include "PongBat.h" | 
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 | 31 |  | 
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 | 32 | #include "core/CoreIncludes.h" | 
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 | 33 | #include "core/XMLPort.h" | 
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 | 34 |  | 
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 | 35 | namespace orxonox | 
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 | 36 | { | 
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 | 37 |     CreateFactory(PongBat); | 
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 | 38 |  | 
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 | 39 |     PongBat::PongBat(BaseObject* creator) : ControllableEntity(creator) | 
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 | 40 |     { | 
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 | 41 |         RegisterObject(PongBat); | 
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 | 42 |  | 
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 | 43 |         this->movement_ = 0; | 
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 | 44 |         this->bMoveLocal_ = false; | 
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 | 45 |         this->speed_ = 60; | 
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 | 46 |         this->length_ = 0.25; | 
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 | 47 |         this->fieldHeight_ = 100; | 
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| [2839] | 48 |         this->bSteadiedPosition_ = false; | 
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| [2825] | 49 |  | 
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 | 50 |         this->registerVariables(); | 
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 | 51 |     } | 
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 | 52 |  | 
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 | 53 |     void PongBat::registerVariables() | 
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 | 54 |     { | 
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 | 55 |         registerVariable(this->speed_); | 
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 | 56 |         registerVariable(this->speed_); | 
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 | 57 |         registerVariable(this->speed_); | 
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 | 58 |     } | 
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 | 59 |  | 
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 | 60 |     void PongBat::tick(float dt) | 
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 | 61 |     { | 
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 | 62 |         if (this->hasLocalController()) | 
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 | 63 |         { | 
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| [2839] | 64 |             if (this->movement_ != 0) | 
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 | 65 |             { | 
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 | 66 |                 this->movement_ = clamp(this->movement_, -1.0f, 1.0f) * this->speed_; | 
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| [2825] | 67 |  | 
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| [2839] | 68 |                 if (this->bMoveLocal_) | 
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 | 69 |                     this->setVelocity(this->getOrientation() * Vector3(this->movement_, 0, 0)); | 
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 | 70 |                 else | 
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 | 71 |                     this->setVelocity(0, 0, this->movement_); | 
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| [2825] | 72 |  | 
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| [2839] | 73 |                 this->movement_ = 0; | 
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 | 74 |                 this->bSteadiedPosition_ = false; | 
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 | 75 |             } | 
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 | 76 |             else if (!this->bSteadiedPosition_) | 
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 | 77 |             { | 
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 | 78 |                 // To ensure network synchronicity | 
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 | 79 |                 this->setVelocity(0, 0, 0); | 
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 | 80 |                 this->setPosition(this->getPosition()); | 
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 | 81 |                 this->bSteadiedPosition_ = true; | 
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 | 82 |             } | 
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| [2825] | 83 |         } | 
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 | 84 |  | 
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 | 85 |         SUPER(PongBat, tick, dt); | 
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 | 86 |  | 
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| [2839] | 87 |         Vector3 position = this->getPosition(); | 
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 | 88 |         if (position.z > this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2) | 
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 | 89 |             position.z = this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2; | 
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 | 90 |         if (position.z < -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2) | 
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 | 91 |             position.z = -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2; | 
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 | 92 |         if (position != this->getPosition()) | 
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 | 93 |             this->setPosition(position); | 
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| [2825] | 94 |     } | 
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 | 95 |  | 
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 | 96 |     void PongBat::moveFrontBack(const Vector2& value) | 
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 | 97 |     { | 
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 | 98 |         this->bMoveLocal_ = false; | 
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 | 99 |         this->movement_ -= value.x; | 
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 | 100 |     } | 
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 | 101 |  | 
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 | 102 |     void PongBat::moveRightLeft(const Vector2& value) | 
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 | 103 |     { | 
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 | 104 |         this->bMoveLocal_ = true; | 
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 | 105 |         this->movement_ = value.x; | 
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 | 106 |     } | 
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| [2839] | 107 |  | 
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 | 108 |     void PongBat::changedPlayer() | 
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 | 109 |     { | 
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 | 110 |         this->setVelocity(0, 0, 0); | 
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 | 111 |     } | 
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| [2825] | 112 | } | 
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