| [2825] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "PongBall.h" | 
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 | 30 |  | 
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 | 31 | #include "core/CoreIncludes.h" | 
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| [2896] | 32 | #include "core/GameMode.h" | 
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| [2825] | 33 | #include "objects/gametypes/Gametype.h" | 
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| [3196] | 34 | #include "objects/worldentities/PongBat.h" | 
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| [3108] | 35 | #include "sound/SoundBase.h" | 
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| [2825] | 36 |  | 
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 | 37 | namespace orxonox | 
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 | 38 | { | 
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 | 39 |     CreateFactory(PongBall); | 
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 | 40 |  | 
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| [2885] | 41 |     const float PongBall::MAX_REL_Z_VELOCITY = 1.5; | 
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 | 42 |  | 
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| [2825] | 43 |     PongBall::PongBall(BaseObject* creator) : MovableEntity(creator) | 
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 | 44 |     { | 
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 | 45 |         RegisterObject(PongBall); | 
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 | 46 |  | 
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 | 47 |         this->speed_ = 0; | 
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 | 48 |         this->bat_ = 0; | 
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| [3084] | 49 |         this->batID_ = new unsigned int[2]; | 
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 | 50 |         this->batID_[0] = OBJECTID_UNKNOWN; | 
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 | 51 |         this->batID_[1] = OBJECTID_UNKNOWN; | 
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| [3196] | 52 |         this->relMercyOffset_ = 0.05f; | 
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| [3108] | 53 |  | 
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| [3084] | 54 |         this->registerVariables(); | 
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| [3108] | 55 |  | 
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 | 56 |         this->sidesound_ = new SoundBase(this); | 
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 | 57 |         this->sidesound_->loadFile("sounds/pong_side.wav"); | 
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 | 58 |  | 
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 | 59 |         this->batsound_ = new SoundBase(this); | 
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 | 60 |         this->batsound_->loadFile("sounds/pong_bat.wav"); | 
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 | 61 |  | 
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 | 62 |         this->scoresound_ = new SoundBase(this); | 
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 | 63 |         this->scoresound_->loadFile("sounds/pong_score.wav"); | 
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| [2825] | 64 |     } | 
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| [3108] | 65 |  | 
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| [3084] | 66 |     void PongBall::registerVariables() | 
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 | 67 |     { | 
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 | 68 |         registerVariable( this->fieldWidth_ ); | 
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 | 69 |         registerVariable( this->fieldHeight_ ); | 
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 | 70 |         registerVariable( this->batlength_ ); | 
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 | 71 |         registerVariable( this->speed_ ); | 
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 | 72 |         registerVariable( this->relMercyOffset_ ); | 
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 | 73 |         registerVariable( this->batID_[0] ); | 
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| [3280] | 74 |         registerVariable( this->batID_[1], VariableDirection::ToClient, new NetworkCallback<PongBall>( this, &PongBall::applyBats) ); | 
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| [3084] | 75 |     } | 
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| [2825] | 76 |  | 
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 | 77 |     void PongBall::tick(float dt) | 
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 | 78 |     { | 
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 | 79 |         SUPER(PongBall, tick, dt); | 
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 | 80 |  | 
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| [2896] | 81 |         if (GameMode::isMaster()) | 
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| [2825] | 82 |         { | 
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 | 83 |             Vector3 position = this->getPosition(); | 
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 | 84 |             Vector3 velocity = this->getVelocity(); | 
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 | 85 |  | 
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 | 86 |             if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) | 
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 | 87 |             { | 
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 | 88 |                 velocity.z = -velocity.z; | 
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| [3108] | 89 |                 this->sidesound_->play(); | 
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| [2825] | 90 |  | 
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 | 91 |                 if (position.z > this->fieldHeight_ / 2) | 
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 | 92 |                     position.z = this->fieldHeight_ / 2; | 
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 | 93 |                 if (position.z < -this->fieldHeight_ / 2) | 
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 | 94 |                     position.z = -this->fieldHeight_ / 2; | 
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 | 95 |             } | 
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 | 96 |  | 
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 | 97 |             if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) | 
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 | 98 |             { | 
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 | 99 |                 float distance = 0; | 
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 | 100 |  | 
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| [2839] | 101 |                 if (this->bat_) | 
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| [2825] | 102 |                 { | 
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| [2839] | 103 |                     if (position.x > this->fieldWidth_ / 2 && this->bat_[1]) | 
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| [2825] | 104 |                     { | 
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| [3196] | 105 |                         distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
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| [2839] | 106 |                         if (fabs(distance) <= 1) | 
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| [2825] | 107 |                         { | 
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| [2839] | 108 |                             position.x = this->fieldWidth_ / 2; | 
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 | 109 |                             velocity.x = -velocity.x; | 
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| [2885] | 110 |                             velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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| [3108] | 111 |                             this->batsound_->play(); | 
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| [2825] | 112 |                         } | 
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| [2839] | 113 |                         else if (position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
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 | 114 |                         { | 
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 | 115 |                             if (this->getGametype() && this->bat_[0]) | 
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 | 116 |                             { | 
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 | 117 |                                 this->getGametype()->playerScored(this->bat_[0]->getPlayer()); | 
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| [3108] | 118 |                                 this->scoresound_->play(); | 
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| [2839] | 119 |                                 return; | 
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 | 120 |                             } | 
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 | 121 |                         } | 
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| [2825] | 122 |                     } | 
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| [2839] | 123 |                     if (position.x < -this->fieldWidth_ / 2 && this->bat_[0]) | 
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| [2825] | 124 |                     { | 
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| [3196] | 125 |                         distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
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| [2839] | 126 |                         if (fabs(distance) <= 1) | 
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| [2825] | 127 |                         { | 
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| [2839] | 128 |                             position.x = -this->fieldWidth_ / 2; | 
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 | 129 |                             velocity.x = -velocity.x; | 
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| [2885] | 130 |                             velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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| [3108] | 131 |                             this->batsound_->play(); | 
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| [2825] | 132 |                         } | 
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| [2839] | 133 |                         else if (position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
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 | 134 |                         { | 
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 | 135 |                             if (this->getGametype() && this->bat_[1]) | 
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 | 136 |                             { | 
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| [3108] | 137 |                                 this->scoresound_->play(); | 
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| [2839] | 138 |                                 this->getGametype()->playerScored(this->bat_[1]->getPlayer()); | 
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 | 139 |                                 return; | 
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 | 140 |                             } | 
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 | 141 |                         } | 
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| [2825] | 142 |                     } | 
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 | 143 |                 } | 
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 | 144 |             } | 
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 | 145 |  | 
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 | 146 |             if (velocity != this->getVelocity()) | 
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 | 147 |                 this->setVelocity(velocity); | 
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 | 148 |             if (position != this->getPosition()) | 
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 | 149 |                 this->setPosition(position); | 
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 | 150 |         } | 
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| [3084] | 151 |         else | 
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 | 152 |         { | 
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 | 153 |           Vector3 position = this->getPosition(); | 
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 | 154 |           Vector3 velocity = this->getVelocity(); | 
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 | 155 |  | 
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 | 156 |           if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) | 
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 | 157 |           { | 
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 | 158 |             velocity.z = -velocity.z; | 
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| [3108] | 159 |             this->sidesound_->play(); | 
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| [3084] | 160 |  | 
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 | 161 |             if (position.z > this->fieldHeight_ / 2) | 
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 | 162 |               position.z = this->fieldHeight_ / 2; | 
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 | 163 |             if (position.z < -this->fieldHeight_ / 2) | 
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 | 164 |               position.z = -this->fieldHeight_ / 2; | 
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 | 165 |           } | 
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 | 166 |  | 
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 | 167 |           if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) | 
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 | 168 |           { | 
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 | 169 |             float distance = 0; | 
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 | 170 |  | 
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 | 171 |             if (this->bat_) | 
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 | 172 |             { | 
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 | 173 |               if (position.x > this->fieldWidth_ / 2 && this->bat_[1]) | 
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 | 174 |               { | 
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| [3196] | 175 |                 distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
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| [3084] | 176 |                 if (fabs(distance) <= 1) | 
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 | 177 |                 { | 
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 | 178 |                   position.x = this->fieldWidth_ / 2; | 
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 | 179 |                   velocity.x = -velocity.x; | 
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| [3108] | 180 |                   this->batsound_->play(); | 
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| [3084] | 181 |                   velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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 | 182 |                 } | 
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 | 183 |               } | 
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 | 184 |               if (position.x < -this->fieldWidth_ / 2 && this->bat_[0]) | 
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 | 185 |               { | 
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| [3196] | 186 |                 distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
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| [3084] | 187 |                 if (fabs(distance) <= 1) | 
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 | 188 |                 { | 
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 | 189 |                   position.x = -this->fieldWidth_ / 2; | 
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 | 190 |                   velocity.x = -velocity.x; | 
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| [3108] | 191 |                   this->batsound_->play(); | 
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| [3084] | 192 |                   velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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 | 193 |                 } | 
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 | 194 |               } | 
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 | 195 |             } | 
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 | 196 |           } | 
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 | 197 |  | 
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 | 198 |           if (velocity != this->getVelocity()) | 
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 | 199 |             this->setVelocity(velocity); | 
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 | 200 |           if (position != this->getPosition()) | 
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 | 201 |             this->setPosition(position); | 
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 | 202 |         } | 
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| [2825] | 203 |     } | 
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 | 204 |  | 
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 | 205 |     void PongBall::setSpeed(float speed) | 
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 | 206 |     { | 
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 | 207 |         if (speed != this->speed_) | 
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 | 208 |         { | 
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 | 209 |             this->speed_ = speed; | 
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 | 210 |  | 
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 | 211 |             Vector3 velocity = this->getVelocity(); | 
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 | 212 |             if (velocity.x != 0) | 
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 | 213 |                 velocity.x = sgn(velocity.x) * this->speed_; | 
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 | 214 |             else | 
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 | 215 |                 velocity.x = this->speed_ * sgn(rnd(-1,1)); | 
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 | 216 |  | 
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 | 217 |             this->setVelocity(velocity); | 
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 | 218 |         } | 
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 | 219 |     } | 
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| [3196] | 220 |  | 
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 | 221 |     void PongBall::setBats(PongBat** bats) | 
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 | 222 |     { | 
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 | 223 |         this->bat_ = bats; | 
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 | 224 |         this->batID_[0] = this->bat_[0]->getObjectID(); | 
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 | 225 |         this->batID_[1] = this->bat_[1]->getObjectID(); | 
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 | 226 |     } | 
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 | 227 |  | 
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 | 228 |     void PongBall::applyBats() | 
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 | 229 |     { | 
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 | 230 |         if (!this->bat_) | 
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 | 231 |             this->bat_ = new PongBat*[2]; | 
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 | 232 |         if (this->batID_[0] != OBJECTID_UNKNOWN) | 
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| [3325] | 233 |             this->bat_[0] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[0])); | 
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| [3196] | 234 |         if (this->batID_[1] != OBJECTID_UNKNOWN) | 
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| [3325] | 235 |             this->bat_[1] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[1])); | 
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| [3196] | 236 |     } | 
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| [2825] | 237 | } | 
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