| [2825] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "OrxonoxStableHeaders.h" | 
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 | 30 | #include "PongBall.h" | 
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 | 31 |  | 
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 | 32 | #include "core/CoreIncludes.h" | 
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| [2896] | 33 | #include "core/GameMode.h" | 
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| [2825] | 34 | #include "objects/worldentities/PongBat.h" | 
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 | 35 | #include "objects/gametypes/Gametype.h" | 
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 | 36 |  | 
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 | 37 | namespace orxonox | 
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 | 38 | { | 
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 | 39 |     CreateFactory(PongBall); | 
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 | 40 |  | 
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| [2885] | 41 |     const float PongBall::MAX_REL_Z_VELOCITY = 1.5; | 
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 | 42 |  | 
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| [2825] | 43 |     PongBall::PongBall(BaseObject* creator) : MovableEntity(creator) | 
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 | 44 |     { | 
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 | 45 |         RegisterObject(PongBall); | 
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 | 46 |  | 
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 | 47 |         this->speed_ = 0; | 
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 | 48 |         this->bat_ = 0; | 
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| [2839] | 49 |         this->relMercyOffset_ = 0.05; | 
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| [2825] | 50 |     } | 
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 | 51 |  | 
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 | 52 |     void PongBall::tick(float dt) | 
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 | 53 |     { | 
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 | 54 |         SUPER(PongBall, tick, dt); | 
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 | 55 |  | 
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| [2896] | 56 |         if (GameMode::isMaster()) | 
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| [2825] | 57 |         { | 
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 | 58 |             Vector3 position = this->getPosition(); | 
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 | 59 |             Vector3 velocity = this->getVelocity(); | 
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 | 60 |  | 
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 | 61 |             if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) | 
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 | 62 |             { | 
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 | 63 |                 velocity.z = -velocity.z; | 
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 | 64 |  | 
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 | 65 |                 if (position.z > this->fieldHeight_ / 2) | 
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 | 66 |                     position.z = this->fieldHeight_ / 2; | 
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 | 67 |                 if (position.z < -this->fieldHeight_ / 2) | 
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 | 68 |                     position.z = -this->fieldHeight_ / 2; | 
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 | 69 |             } | 
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 | 70 |  | 
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 | 71 |             if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) | 
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 | 72 |             { | 
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 | 73 |                 float distance = 0; | 
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 | 74 |  | 
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| [2839] | 75 |                 if (this->bat_) | 
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| [2825] | 76 |                 { | 
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| [2839] | 77 |                     if (position.x > this->fieldWidth_ / 2 && this->bat_[1]) | 
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| [2825] | 78 |                     { | 
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| [2839] | 79 |                         distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10) / 2); | 
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 | 80 |                         if (fabs(distance) <= 1) | 
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| [2825] | 81 |                         { | 
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| [2839] | 82 |                             position.x = this->fieldWidth_ / 2; | 
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 | 83 |                             velocity.x = -velocity.x; | 
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| [2885] | 84 |                             velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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| [2825] | 85 |                         } | 
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| [2839] | 86 |                         else if (position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
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 | 87 |                         { | 
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 | 88 |                             if (this->getGametype() && this->bat_[0]) | 
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 | 89 |                             { | 
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 | 90 |                                 this->getGametype()->playerScored(this->bat_[0]->getPlayer()); | 
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 | 91 |                                 return; | 
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 | 92 |                             } | 
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 | 93 |                         } | 
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| [2825] | 94 |                     } | 
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| [2839] | 95 |                     if (position.x < -this->fieldWidth_ / 2 && this->bat_[0]) | 
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| [2825] | 96 |                     { | 
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| [2839] | 97 |                         distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10) / 2); | 
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 | 98 |                         if (fabs(distance) <= 1) | 
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| [2825] | 99 |                         { | 
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| [2839] | 100 |                             position.x = -this->fieldWidth_ / 2; | 
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 | 101 |                             velocity.x = -velocity.x; | 
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| [2885] | 102 |                             velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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| [2825] | 103 |                         } | 
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| [2839] | 104 |                         else if (position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
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 | 105 |                         { | 
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 | 106 |                             if (this->getGametype() && this->bat_[1]) | 
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 | 107 |                             { | 
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 | 108 |                                 this->getGametype()->playerScored(this->bat_[1]->getPlayer()); | 
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 | 109 |                                 return; | 
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 | 110 |                             } | 
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 | 111 |                         } | 
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| [2825] | 112 |                     } | 
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 | 113 |                 } | 
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 | 114 |             } | 
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 | 115 |  | 
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 | 116 |             if (velocity != this->getVelocity()) | 
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 | 117 |                 this->setVelocity(velocity); | 
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 | 118 |             if (position != this->getPosition()) | 
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 | 119 |                 this->setPosition(position); | 
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 | 120 |         } | 
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 | 121 |     } | 
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 | 122 |  | 
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 | 123 |     void PongBall::setSpeed(float speed) | 
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 | 124 |     { | 
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 | 125 |         if (speed != this->speed_) | 
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 | 126 |         { | 
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 | 127 |             this->speed_ = speed; | 
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 | 128 |  | 
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 | 129 |             Vector3 velocity = this->getVelocity(); | 
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 | 130 |             if (velocity.x != 0) | 
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 | 131 |                 velocity.x = sgn(velocity.x) * this->speed_; | 
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 | 132 |             else | 
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 | 133 |                 velocity.x = this->speed_ * sgn(rnd(-1,1)); | 
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 | 134 |  | 
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 | 135 |             this->setVelocity(velocity); | 
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 | 136 |         } | 
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 | 137 |     } | 
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 | 138 | } | 
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