| [2380] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Marian Runo | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "Planet.h" | 
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 | 30 |  | 
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 | 31 | #include <OgreEntity.h> | 
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| [2459] | 32 | #include <OgreBillboardSet.h> | 
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| [3196] | 33 | #include <OgreProgressiveMesh.h> | 
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| [2380] | 34 |  | 
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| [2435] | 35 | #include "core/CoreIncludes.h" | 
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| [3196] | 36 | #include "core/GameMode.h" | 
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| [2435] | 37 | #include "core/XMLPort.h" | 
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 | 38 | #include "objects/Scene.h" | 
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| [3196] | 39 | #include "Camera.h" | 
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| [2435] | 40 | #include "CameraManager.h" | 
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| [2380] | 41 |  | 
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 | 42 | namespace orxonox | 
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 | 43 | { | 
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 | 44 |     CreateFactory(Planet);     | 
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 | 45 |  | 
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 | 46 |     /** | 
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 | 47 |      * @brief Constructor | 
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 | 48 |      */ | 
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 | 49 |     Planet::Planet(BaseObject* creator): MovableEntity(creator) | 
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 | 50 |     { | 
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 | 51 |         RegisterObject(Planet); | 
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 | 52 |         this->registerVariables(); | 
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 | 53 |     } | 
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 | 54 |  | 
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 | 55 |     /** | 
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 | 56 |      * @brief Destructor | 
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 | 57 |      */ | 
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 | 58 |     Planet::~Planet() | 
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 | 59 |     { | 
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 | 60 |         if (this->isInitialized() && this->mesh_.getEntity()) | 
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| [2459] | 61 |             this->detachOgreObject(this->mesh_.getEntity()); | 
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| [2380] | 62 |     }     | 
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| [2435] | 63 |  | 
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| [2380] | 64 |     void Planet::tick(float dt) | 
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 | 65 |     { | 
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 | 66 |         if(!this->isVisible()) | 
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 | 67 |             return; | 
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| [2435] | 68 |  | 
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| [3196] | 69 |         if (GameMode::showsGraphics()) | 
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| [2435] | 70 |         { | 
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| [3196] | 71 |             Camera* activeCamera = CameraManager::getInstance().getActiveCamera(); | 
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 | 72 |             if(activeCamera) | 
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 | 73 |             { | 
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 | 74 |                 float distance = this->getPosition().distance( activeCamera->getWorldPosition() ); | 
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 | 75 |                 //             COUT(2) << distance << std::endl; | 
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 | 76 |                 float planetRadius = this->getScale(); | 
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| [2435] | 77 |  | 
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| [3196] | 78 |                 float newScale = 2 * distance / sqrt(distance*distance - planetRadius*planetRadius); | 
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 | 79 |                 float tempTest = newScale*(1+float(this->atmosphereSize)/float(this->imageSize)); | 
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 | 80 |                 newScale = tempTest; | 
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| [2435] | 81 |  | 
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| [3196] | 82 |                 this->billboard_.getBillboardSet()->setDefaultDimensions(newScale, newScale); | 
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 | 83 |             } | 
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| [2435] | 84 |         } | 
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 | 85 |  | 
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| [2380] | 86 |         SUPER(Planet, tick, dt); | 
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 | 87 |     } | 
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| [2435] | 88 |  | 
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 | 89 |     void Planet::init() | 
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 | 90 |     { | 
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| [2710] | 91 |         float scaleFactor = this->getScale(); | 
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| [2435] | 92 |  | 
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| [3196] | 93 |         this->distList.push_back(10.0f*scaleFactor); | 
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 | 94 |         this->distList.push_back(19.0f*scaleFactor); | 
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 | 95 |         this->distList.push_back(27.0f*scaleFactor); | 
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 | 96 |         this->distList.push_back(34.0f*scaleFactor); | 
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 | 97 |         this->distList.push_back(40.0f*scaleFactor); | 
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 | 98 |         this->distList.push_back(45.0f*scaleFactor); | 
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 | 99 |         this->distList.push_back(49.0f*scaleFactor); | 
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 | 100 |         this->distList.push_back(52.0f*scaleFactor); | 
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 | 101 |         this->distList.push_back(54.0f*scaleFactor); | 
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 | 102 |         this->distList.push_back(55.0f*scaleFactor); | 
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| [2435] | 103 |  | 
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| [3196] | 104 |         float reductionValue = 0.2f; | 
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| [2435] | 105 |  | 
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| [2380] | 106 |         this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, reductionValue); | 
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 | 107 |         billboard_.setBillboardSet(this->getScene()->getSceneManager(), this->atmosphere_, Vector3(0,0,0)); | 
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| [2435] | 108 |  | 
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| [2459] | 109 |         this->attachOgreObject(this->billboard_.getBillboardSet());     | 
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| [2380] | 110 |         this->billboard_.getBillboardSet()->setUseAccurateFacing(true); | 
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 | 111 |         this->setCastShadows(true); | 
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 | 112 |         this->billboard_.getBillboardSet()->setRenderQueueGroup(this->mesh_.getEntity()->getRenderQueueGroup()); | 
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 | 113 |         this->mesh_.setCastShadows(true); | 
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 | 114 |     } | 
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| [2435] | 115 |  | 
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| [2380] | 116 |     void Planet::changedMesh() | 
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 | 117 |     { | 
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 | 118 |         if (this->mesh_.getEntity()) | 
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| [2459] | 119 |             this->detachOgreObject(this->mesh_.getEntity()); | 
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| [2380] | 120 |  | 
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 | 121 |         this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); | 
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 | 122 |  | 
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 | 123 |         if (this->mesh_.getEntity()) | 
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 | 124 |         { | 
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| [2459] | 125 |             this->attachOgreObject(this->mesh_.getEntity()); | 
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| [2380] | 126 |             this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); | 
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 | 127 |             this->mesh_.setVisible(this->isVisible()); | 
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 | 128 |         } | 
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 | 129 |         this->init(); | 
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 | 130 |     } | 
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 | 131 |  | 
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 | 132 |     void Planet::changedShadows() | 
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 | 133 |     { | 
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 | 134 |         this->mesh_.setCastShadows(this->bCastShadows_); | 
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 | 135 |     } | 
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 | 136 |  | 
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 | 137 |     /** | 
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 | 138 |         @brief XML loading and saving. | 
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 | 139 |         @param xmlelement The XML-element | 
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 | 140 |         @param loading Loading (true) or saving (false) | 
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 | 141 |         @return The XML-element | 
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 | 142 |     */ | 
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 | 143 |     void Planet::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 144 |     { | 
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 | 145 |         SUPER(Planet, XMLPort, xmlelement, mode); | 
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| [2435] | 146 |  | 
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| [3196] | 147 |         if (GameMode::showsGraphics()) | 
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 | 148 |         { | 
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 | 149 |             XMLPortParam(Planet, "atmosphere", setAtmosphere, getAtmosphere, xmlelement, mode).defaultValues("planet/Atmosphere"); | 
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 | 150 |             XMLPortParam(Planet, "atmospheresize", setAtmosphereSize, getAtmosphereSize, xmlelement,mode);      | 
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 | 151 |             XMLPortParam(Planet, "imagesize", setImageSize, getImageSize, xmlelement,mode);          | 
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 | 152 |             XMLPortParam(Planet, "mesh", setMeshSource, getMeshSource, xmlelement, mode); | 
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 | 153 |             XMLPortParam(Planet, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); | 
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 | 154 |         } | 
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| [2380] | 155 |     } | 
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 | 156 |  | 
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| [2435] | 157 |     void Planet::registerVariables() | 
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 | 158 |     { | 
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| [3280] | 159 |         registerVariable(this->atmosphere_, VariableDirection::ToClient); | 
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 | 160 |         registerVariable(this->meshSrc_, VariableDirection::ToClient, new NetworkCallback<Planet>(this, &Planet::changedMesh)); | 
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 | 161 |         registerVariable(this->bCastShadows_, VariableDirection::ToClient, new NetworkCallback<Planet>(this, &Planet::changedShadows)); | 
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 | 162 |         registerVariable(this->atmosphereSize, VariableDirection::ToClient); | 
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 | 163 |         registerVariable(this->imageSize, VariableDirection::ToClient); | 
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| [2380] | 164 |     } | 
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 | 165 |  | 
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 | 166 |     void Planet::changedVisibility() | 
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 | 167 |     { | 
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 | 168 |         SUPER(Planet, changedVisibility); | 
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 | 169 |         if (this->isInitialized()) | 
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| [2435] | 170 |         { | 
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| [2380] | 171 |             this->mesh_.setVisible(this->isVisible()); | 
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 | 172 |             this->billboard_.setVisible(this->isVisible()); | 
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| [2435] | 173 |         } | 
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| [2380] | 174 |     } | 
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 | 175 | } | 
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