| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 | * @file ParticleInterface.cc | 
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 | 31 | * @brief class to control praticle effects | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "OrxonoxStableHeaders.h" | 
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 | 35 |  | 
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 | 36 | #include "ParticleEmitter.h" | 
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 | 37 |  | 
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 | 38 | #include "tools/ParticleInterface.h" | 
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 | 39 | #include "core/CoreIncludes.h" | 
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 | 40 | #include "core/XMLPort.h" | 
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 | 41 | #include "objects/Scene.h" | 
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 | 42 |  | 
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 | 43 | namespace orxonox | 
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 | 44 | { | 
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 | 45 |     CreateFactory(ParticleEmitter); | 
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 | 46 |  | 
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 | 47 |     ParticleEmitter::ParticleEmitter(BaseObject* creator) : PositionableEntity(creator) | 
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 | 48 |     { | 
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 | 49 |         RegisterObject(ParticleEmitter); | 
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 | 50 |  | 
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 | 51 |         assert(this->getScene()); | 
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 | 52 |         assert(this->getScene()->getSceneManager()); | 
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 | 53 |  | 
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 | 54 |         this->particles_ = 0; | 
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 | 55 |         this->LOD_ = LODParticle::normal; | 
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 | 56 |  | 
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 | 57 |         this->registerVariables(); | 
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 | 58 |     } | 
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 | 59 |  | 
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 | 60 |     ParticleEmitter::~ParticleEmitter() | 
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 | 61 |     { | 
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 | 62 |         if (this->isInitialized() && this->particles_) | 
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 | 63 |             delete this->particles_; | 
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 | 64 |     } | 
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 | 65 |  | 
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 | 66 |     void ParticleEmitter::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 67 |     { | 
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 | 68 |         SUPER(ParticleEmitter, XMLPort, xmlelement, mode); | 
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 | 69 |  | 
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 | 70 |         XMLPortParam(ParticleEmitter, "lod",    setLODxml, getLODxml, xmlelement, mode).defaultValues(LODParticle::normal); | 
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 | 71 |         XMLPortParam(ParticleEmitter, "source", setSource, getSource, xmlelement, mode); | 
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 | 72 |     } | 
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 | 73 |  | 
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 | 74 |     void ParticleEmitter::registerVariables() | 
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 | 75 |     { | 
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 | 76 |         REGISTERSTRING(this->source_, network::direction::toclient, new network::NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::sourceChanged)); | 
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 | 77 |         REGISTERDATA  (this->LOD_,    network::direction::toclient, new network::NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::LODchanged)); | 
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 | 78 |     } | 
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 | 79 |  | 
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 | 80 |     void ParticleEmitter::changedVisibility() | 
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 | 81 |     { | 
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 | 82 |         SUPER(ParticleEmitter, changedVisibility); | 
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 | 83 |  | 
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 | 84 |         if (this->particles_) | 
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 | 85 |             this->particles_->setVisible(this->isVisible()); | 
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 | 86 |     } | 
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 | 87 |  | 
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 | 88 |     void ParticleEmitter::changedActivity() | 
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 | 89 |     { | 
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 | 90 |         SUPER(ParticleEmitter, changedActivity); | 
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 | 91 |  | 
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 | 92 |         if (this->particles_) | 
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 | 93 |             this->particles_->setEnabled(this->isActive()); | 
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 | 94 |     } | 
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 | 95 |  | 
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 | 96 |     void ParticleEmitter::sourceChanged() | 
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 | 97 |     { | 
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 | 98 |         if (this->particles_) | 
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 | 99 |             delete this->particles_; | 
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 | 100 |  | 
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 | 101 |         if (this->getScene() && this->getScene()->getSceneManager()) | 
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 | 102 |         { | 
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 | 103 |             try | 
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 | 104 |             { | 
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 | 105 |                 this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), this->source_, this->LOD_); | 
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 | 106 |                 this->particles_->addToSceneNode(this->getNode()); | 
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 | 107 |                 this->particles_->setVisible(this->isVisible()); | 
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 | 108 |                 this->particles_->setEnabled(this->isActive()); | 
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 | 109 |             } | 
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 | 110 |             catch (...) | 
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 | 111 |             { | 
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 | 112 |                 COUT(1) << "Error: Couln't load particle effect \"" << this->source_ << "\"" << std::endl; | 
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 | 113 |                 this->particles_ = 0; | 
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 | 114 |             } | 
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 | 115 |         } | 
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 | 116 |         else | 
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 | 117 |             this->particles_ = 0; | 
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 | 118 |     } | 
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 | 119 |  | 
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 | 120 |     void ParticleEmitter::LODchanged() | 
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 | 121 |     { | 
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 | 122 |         if (this->particles_) | 
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 | 123 |             this->particles_->setDetailLevel(this->LOD_); | 
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 | 124 |     } | 
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 | 125 | } | 
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