| [2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| [2662] | 24 | * Reto Grieder |
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| [2072] | 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #ifndef _MovableEntity_H__ |
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| 31 | #define _MovableEntity_H__ |
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| 32 | |
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| 33 | #include "OrxonoxPrereqs.h" |
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| 34 | |
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| [3196] | 35 | #include "util/Math.h" |
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| [2072] | 36 | #include "network/ClientConnectionListener.h" |
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| [2662] | 37 | #include "tools/Timer.h" |
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| [3196] | 38 | #include "MobileEntity.h" |
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| [2072] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| [2662] | 42 | class _OrxonoxExport MovableEntity : public MobileEntity, public ClientConnectionListener |
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| [2072] | 43 | { |
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| 44 | public: |
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| 45 | MovableEntity(BaseObject* creator); |
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| 46 | virtual ~MovableEntity(); |
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| 47 | |
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| 48 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| [3033] | 49 | virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); |
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| [2072] | 50 | void registerVariables(); |
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| 51 | |
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| 52 | using WorldEntity::setPosition; |
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| 53 | using WorldEntity::setOrientation; |
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| 54 | |
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| [2662] | 55 | inline void setPosition(const Vector3& position) |
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| 56 | { MobileEntity::setPosition(position); this->overwrite_position_ = this->getPosition(); } |
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| 57 | inline void setOrientation(const Quaternion& orientation) |
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| 58 | { MobileEntity::setOrientation(orientation); this->overwrite_orientation_ = this->getOrientation(); } |
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| [2072] | 59 | |
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| [3033] | 60 | inline void setOwner(Pawn* owner) |
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| 61 | { this->owner_ = owner; } |
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| 62 | inline Pawn* getOwner() const |
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| 63 | { return this->owner_; } |
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| 64 | |
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| 65 | inline void setCollisionDamage(float c) |
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| 66 | { this->collisionDamage_ = c; } |
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| 67 | |
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| 68 | inline float getCollisionDamage() |
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| 69 | { return this->collisionDamage_; } |
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| 70 | |
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| 71 | inline void setEnableCollisionDamage(bool c) |
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| 72 | { |
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| 73 | this->enableCollisionDamage_ = c; |
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| 74 | this->enableCollisionCallback(); |
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| 75 | } |
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| 76 | |
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| 77 | inline bool getEnableCollisionDamage() |
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| 78 | { return this->enableCollisionDamage_; } |
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| 79 | |
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| [2072] | 80 | private: |
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| 81 | void clientConnected(unsigned int clientID); |
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| 82 | void clientDisconnected(unsigned int clientID); |
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| 83 | void resynchronize(); |
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| 84 | |
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| [2662] | 85 | inline void processLinearVelocity() |
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| 86 | { this->setVelocity(this->linearVelocity_); } |
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| 87 | inline void processAngularVelocity() |
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| 88 | { this->setAngularVelocity(this->angularVelocity_); } |
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| [2072] | 89 | |
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| [2662] | 90 | inline void overwritePosition() |
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| 91 | { this->setPosition(this->overwrite_position_); } |
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| 92 | inline void overwriteOrientation() |
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| 93 | { this->setOrientation(this->overwrite_orientation_); } |
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| [2072] | 94 | |
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| [2662] | 95 | Vector3 overwrite_position_; |
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| [2072] | 96 | Quaternion overwrite_orientation_; |
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| [2662] | 97 | |
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| 98 | Timer<MovableEntity> resynchronizeTimer_; |
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| 99 | Timer<MovableEntity>* continuousResynchroTimer_; |
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| [3033] | 100 | |
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| 101 | Pawn* owner_; |
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| 102 | float collisionDamage_; |
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| 103 | bool enableCollisionDamage_; |
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| [2072] | 104 | }; |
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| 105 | } |
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| 106 | |
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| 107 | #endif /* _MovableEntity_H__ */ |
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