| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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| [2662] | 24 |  *      Reto Grieder | 
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| [2072] | 25 |  *   Co-authors: | 
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 | 26 |  *      ... | 
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 | 27 |  * | 
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 | 28 |  */ | 
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 | 29 |  | 
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 | 30 | #include "MovableEntity.h" | 
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 | 31 |  | 
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 | 32 | #include "core/CoreIncludes.h" | 
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 | 33 | #include "core/Executor.h" | 
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| [2896] | 34 | #include "core/GameMode.h" | 
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| [3196] | 35 | #include "core/XMLPort.h" | 
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| [3033] | 36 | #include "objects/worldentities/pawns/Pawn.h" | 
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| [2072] | 37 |  | 
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 | 38 | namespace orxonox | 
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 | 39 | { | 
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 | 40 |     static const float MAX_RESYNCHRONIZE_TIME = 3.0f; | 
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| [2662] | 41 |     static const float CONTINUOUS_SYNCHRONIZATION_TIME = 10.0f; | 
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| [2072] | 42 |  | 
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 | 43 |     CreateFactory(MovableEntity); | 
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 | 44 |  | 
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| [2662] | 45 |     MovableEntity::MovableEntity(BaseObject* creator) : MobileEntity(creator) | 
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| [2072] | 46 |     { | 
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 | 47 |         RegisterObject(MovableEntity); | 
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 | 48 |  | 
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| [2662] | 49 |         this->overwrite_position_    = Vector3::ZERO; | 
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| [2072] | 50 |         this->overwrite_orientation_ = Quaternion::IDENTITY; | 
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 | 51 |  | 
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| [2662] | 52 |         this->continuousResynchroTimer_ = 0; | 
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 | 53 |  | 
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| [3280] | 54 |         this->setPriority(Priority::Low); | 
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| [2662] | 55 |  | 
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| [2072] | 56 |         this->registerVariables(); | 
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 | 57 |     } | 
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 | 58 |  | 
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 | 59 |     MovableEntity::~MovableEntity() | 
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 | 60 |     { | 
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| [2662] | 61 |         if (this->isInitialized()) | 
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 | 62 |             if (this->continuousResynchroTimer_) | 
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 | 63 |                 delete this->continuousResynchroTimer_; | 
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| [2072] | 64 |     } | 
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 | 65 |  | 
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 | 66 |     void MovableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 67 |     { | 
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 | 68 |         SUPER(MovableEntity, XMLPort, xmlelement, mode); | 
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| [3033] | 69 |  | 
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 | 70 |         XMLPortParam(MovableEntity, "enablecollisiondamage", setEnableCollisionDamage, getEnableCollisionDamage, xmlelement, mode).defaultValues(false); | 
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 | 71 |         XMLPortParam(MovableEntity, "collisiondamage", setCollisionDamage, getCollisionDamage, xmlelement, mode).defaultValues(1); | 
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| [2072] | 72 |     } | 
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 | 73 |  | 
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| [3033] | 74 |     bool MovableEntity::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) | 
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 | 75 |     { | 
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 | 76 |         if (GameMode::isMaster() && enableCollisionDamage_) | 
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 | 77 |         { | 
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| [3325] | 78 |             Pawn* victim = orxonox_cast<Pawn*>(otherObject); | 
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| [3033] | 79 |             if (victim) | 
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 | 80 |             { | 
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| [3064] | 81 |                 victim->damage(this->collisionDamage_ * (victim->getVelocity() - this->getVelocity()).length()); | 
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| [3033] | 82 |             } | 
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 | 83 |         } | 
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 | 84 |  | 
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 | 85 |         return false; | 
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 | 86 |     } | 
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 | 87 |  | 
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 | 88 |  | 
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| [2072] | 89 |     void MovableEntity::registerVariables() | 
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 | 90 |     { | 
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| [3280] | 91 |         registerVariable(this->linearVelocity_,        VariableDirection::ToClient, new NetworkCallback<MovableEntity>(this, &MovableEntity::processLinearVelocity)); | 
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 | 92 |         registerVariable(this->angularVelocity_,       VariableDirection::ToClient, new NetworkCallback<MovableEntity>(this, &MovableEntity::processAngularVelocity)); | 
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| [2072] | 93 |  | 
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| [3280] | 94 |         registerVariable(this->overwrite_position_,    VariableDirection::ToClient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwritePosition)); | 
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 | 95 |         registerVariable(this->overwrite_orientation_, VariableDirection::ToClient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwriteOrientation)); | 
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| [2072] | 96 |     } | 
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 | 97 |  | 
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 | 98 |     void MovableEntity::clientConnected(unsigned int clientID) | 
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 | 99 |     { | 
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| [2662] | 100 |         this->resynchronizeTimer_.setTimer(rnd() * MAX_RESYNCHRONIZE_TIME, false, this, createExecutor(createFunctor(&MovableEntity::resynchronize))); | 
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| [2072] | 101 |     } | 
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 | 102 |  | 
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 | 103 |     void MovableEntity::clientDisconnected(unsigned int clientID) | 
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 | 104 |     { | 
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 | 105 |     } | 
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 | 106 |  | 
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 | 107 |     void MovableEntity::resynchronize() | 
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 | 108 |     { | 
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| [2896] | 109 |         if (GameMode::isMaster() && !this->continuousResynchroTimer_) | 
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| [2662] | 110 |         { | 
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 | 111 |             // Resynchronise every few seconds because we only work with velocities (no positions) | 
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 | 112 |             continuousResynchroTimer_ = new Timer<MovableEntity>(CONTINUOUS_SYNCHRONIZATION_TIME + rnd(-1, 1), | 
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 | 113 |                 true, this, createExecutor(createFunctor(&MovableEntity::resynchronize)), false); | 
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 | 114 |         } | 
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 | 115 |  | 
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| [2072] | 116 |         this->overwrite_position_ = this->getPosition(); | 
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 | 117 |         this->overwrite_orientation_ = this->getOrientation(); | 
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 | 118 |     } | 
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 | 119 | } | 
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