| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "OrxonoxStableHeaders.h" | 
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 | 30 | #include "MovableEntity.h" | 
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 | 31 |  | 
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 | 32 | #include "core/CoreIncludes.h" | 
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 | 33 | #include "core/XMLPort.h" | 
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 | 34 | #include "core/Executor.h" | 
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 | 35 | #include "tools/Timer.h" | 
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 | 36 |  | 
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 | 37 | namespace orxonox | 
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 | 38 | { | 
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 | 39 |     static const float MAX_RESYNCHRONIZE_TIME = 3.0f; | 
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 | 40 |  | 
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 | 41 |     CreateFactory(MovableEntity); | 
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 | 42 |  | 
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 | 43 |     MovableEntity::MovableEntity(BaseObject* creator) : WorldEntity(creator) | 
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 | 44 |     { | 
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 | 45 |         RegisterObject(MovableEntity); | 
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 | 46 |  | 
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 | 47 |         this->velocity_ = Vector3::ZERO; | 
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 | 48 |         this->acceleration_ = Vector3::ZERO; | 
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 | 49 |         this->rotationAxis_ = Vector3::ZERO; | 
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 | 50 |         this->rotationRate_ = 0; | 
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 | 51 |         this->momentum_ = 0; | 
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 | 52 |  | 
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 | 53 |         this->overwrite_position_ = Vector3::ZERO; | 
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 | 54 |         this->overwrite_orientation_ = Quaternion::IDENTITY; | 
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 | 55 |  | 
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 | 56 |         this->registerVariables(); | 
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 | 57 |     } | 
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 | 58 |  | 
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 | 59 |     MovableEntity::~MovableEntity() | 
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 | 60 |     { | 
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 | 61 |     } | 
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 | 62 |  | 
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 | 63 |     void MovableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 64 |     { | 
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 | 65 |         SUPER(MovableEntity, XMLPort, xmlelement, mode); | 
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 | 66 |  | 
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 | 67 |         XMLPortParamTemplate(MovableEntity, "velocity", setVelocity, getVelocity, xmlelement, mode, const Vector3&); | 
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 | 68 |         XMLPortParamTemplate(MovableEntity, "rotationaxis", setRotationAxis, getRotationAxis, xmlelement, mode, const Vector3&); | 
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 | 69 |         XMLPortParamTemplate(MovableEntity, "rotationrate", setRotationRate, getRotationRate, xmlelement, mode, const Degree&); | 
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 | 70 |     } | 
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 | 71 |  | 
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 | 72 |     void MovableEntity::tick(float dt) | 
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 | 73 |     { | 
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 | 74 |         if (this->isActive()) | 
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 | 75 |         { | 
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 | 76 |             this->velocity_ += (dt * this->acceleration_); | 
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 | 77 |             this->node_->translate(dt * this->velocity_); | 
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 | 78 |  | 
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 | 79 |             this->rotationRate_ += (dt * this->momentum_); | 
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 | 80 |             this->node_->rotate(this->rotationAxis_, this->rotationRate_  * dt); | 
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 | 81 |         } | 
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 | 82 |     } | 
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 | 83 |  | 
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 | 84 |     void MovableEntity::registerVariables() | 
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 | 85 |     { | 
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| [2171] | 86 |         REGISTERDATA(this->velocity_.x, direction::toclient); | 
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 | 87 |         REGISTERDATA(this->velocity_.y, direction::toclient); | 
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 | 88 |         REGISTERDATA(this->velocity_.z, direction::toclient); | 
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| [2072] | 89 |  | 
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| [2171] | 90 |         REGISTERDATA(this->rotationAxis_.x, direction::toclient); | 
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 | 91 |         REGISTERDATA(this->rotationAxis_.y, direction::toclient); | 
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 | 92 |         REGISTERDATA(this->rotationAxis_.z, direction::toclient); | 
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| [2072] | 93 |  | 
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| [2171] | 94 |         REGISTERDATA(this->rotationRate_, direction::toclient); | 
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| [2072] | 95 |  | 
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| [2171] | 96 |         REGISTERDATA(this->overwrite_position_,    direction::toclient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwritePosition)); | 
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 | 97 |         REGISTERDATA(this->overwrite_orientation_, direction::toclient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwriteOrientation)); | 
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| [2072] | 98 |     } | 
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 | 99 |  | 
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 | 100 |     void MovableEntity::overwritePosition() | 
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 | 101 |     { | 
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 | 102 |         this->node_->setPosition(this->overwrite_position_); | 
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 | 103 |     } | 
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 | 104 |  | 
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 | 105 |     void MovableEntity::overwriteOrientation() | 
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 | 106 |     { | 
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 | 107 |         this->node_->setOrientation(this->overwrite_orientation_); | 
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 | 108 |     } | 
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 | 109 |  | 
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 | 110 |     void MovableEntity::clientConnected(unsigned int clientID) | 
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 | 111 |     { | 
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 | 112 |         new Timer<MovableEntity>(rnd() * MAX_RESYNCHRONIZE_TIME, false, this, createExecutor(createFunctor(&MovableEntity::resynchronize)), true); | 
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 | 113 |     } | 
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 | 114 |  | 
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 | 115 |     void MovableEntity::clientDisconnected(unsigned int clientID) | 
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 | 116 |     { | 
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 | 117 |     } | 
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 | 118 |  | 
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 | 119 |     void MovableEntity::resynchronize() | 
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 | 120 |     { | 
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 | 121 |         this->overwrite_position_ = this->getPosition(); | 
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 | 122 |         this->overwrite_orientation_ = this->getOrientation(); | 
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 | 123 |     } | 
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 | 124 |  | 
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 | 125 |     void MovableEntity::setPosition(const Vector3& position) | 
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 | 126 |     { | 
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 | 127 |         this->node_->setPosition(position); | 
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 | 128 |         this->overwrite_position_ = this->node_->getPosition(); | 
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 | 129 |     } | 
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 | 130 |  | 
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 | 131 |     void MovableEntity::translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo) | 
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 | 132 |     { | 
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 | 133 |         this->node_->translate(distance, relativeTo); | 
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 | 134 |         this->overwrite_position_ = this->node_->getPosition(); | 
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 | 135 |     } | 
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 | 136 |  | 
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 | 137 |     void MovableEntity::setOrientation(const Quaternion& orientation) | 
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 | 138 |     { | 
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 | 139 |         this->node_->setOrientation(orientation); | 
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 | 140 |         this->overwrite_orientation_ = this->node_->getOrientation(); | 
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 | 141 |     } | 
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 | 142 |  | 
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 | 143 |     void MovableEntity::rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo) | 
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 | 144 |     { | 
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 | 145 |         this->node_->rotate(rotation, relativeTo); | 
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 | 146 |         this->overwrite_orientation_ = this->node_->getOrientation(); | 
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 | 147 |     } | 
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 | 148 |  | 
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 | 149 |     void MovableEntity::yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo) | 
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 | 150 |     { | 
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 | 151 |         this->node_->yaw(angle, relativeTo); | 
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 | 152 |         this->overwrite_orientation_ = this->node_->getOrientation(); | 
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 | 153 |     } | 
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 | 154 |  | 
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 | 155 |     void MovableEntity::pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo) | 
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 | 156 |     { | 
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 | 157 |         this->node_->pitch(angle, relativeTo); | 
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 | 158 |         this->overwrite_orientation_ = this->node_->getOrientation(); | 
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 | 159 |     } | 
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 | 160 |  | 
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 | 161 |     void MovableEntity::roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo) | 
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 | 162 |     { | 
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 | 163 |         this->node_->roll(angle, relativeTo); | 
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 | 164 |         this->overwrite_orientation_ = this->node_->getOrientation(); | 
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 | 165 |     } | 
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 | 166 |  | 
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 | 167 |     void MovableEntity::lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) | 
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 | 168 |     { | 
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 | 169 |         this->node_->lookAt(target, relativeTo, localDirectionVector); | 
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 | 170 |         this->overwrite_orientation_ = this->node_->getOrientation(); | 
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 | 171 |     } | 
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 | 172 |  | 
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 | 173 |     void MovableEntity::setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) | 
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 | 174 |     { | 
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 | 175 |         this->node_->setDirection(direction, relativeTo, localDirectionVector); | 
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 | 176 |         this->overwrite_orientation_ = this->node_->getOrientation(); | 
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 | 177 |     } | 
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 | 178 | } | 
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