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source: code/trunk/src/orxonox/objects/worldentities/ForceField.h @ 3196

Last change on this file since 3196 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.0 KB
RevLine 
[2954]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Aurelian Jaggi
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _ForceField_H__
31#define _ForceField_H__
32
[3196]33#include "OrxonoxPrereqs.h"
34
35#include "interfaces/Tickable.h"
[2954]36#include "StaticEntity.h"
37
38namespace orxonox
39{
[3064]40    class _OrxonoxExport ForceField : public StaticEntity, public Tickable
41    {
[2954]42    public:
[3064]43        ForceField(BaseObject* creator);
44        virtual ~ForceField();
45        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a CheckPoint object through XML.
46        virtual void tick(float dt);
[2954]47
[3064]48        inline void setVelocity(float vel)
49            { this->velocity_ = vel; }
[2954]50   
[3064]51        inline float getVelocity()
52            { return velocity_; }
[2954]53   
[3064]54        inline void setDiameter(float diam)
55            { this->diameter_ = diam; }
[2954]56
[3064]57        inline float getDiameter()
58            { return diameter_; }
[2954]59 
[3064]60        inline void setLength(float l)
61            { this->length_ = l; }
[2954]62
[3064]63        inline float getLength()
64            { return length_; }
[2954]65
66    private:
[3064]67        float velocity_;
68        float diameter_;
69        float length_;
[2954]70  };
71}
72
73#endif
74
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