| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "ControllableEntity.h" | 
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| 31 |  | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/Core.h" | 
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| 34 | #include "core/XMLPort.h" | 
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| 35 | #include "core/Template.h" | 
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| 36 |  | 
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| 37 | #include "objects/infos/PlayerInfo.h" | 
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| 38 | #include "objects/worldentities/Camera.h" | 
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| 39 | #include "objects/worldentities/CameraPosition.h" | 
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| 40 | #include "overlays/OverlayGroup.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |     CreateFactory(ControllableEntity); | 
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| 45 |  | 
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| 46 |     ControllableEntity::ControllableEntity(BaseObject* creator) : WorldEntity(creator) | 
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| 47 |     { | 
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| 48 |         RegisterObject(ControllableEntity); | 
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| 49 |  | 
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| 50 |         this->bControlled_ = false; | 
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| 51 |         this->server_overwrite_ = 0; | 
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| 52 |         this->client_overwrite_ = 0; | 
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| 53 |         this->player_ = 0; | 
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| 54 |         this->playerID_ = OBJECTID_UNKNOWN; | 
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| 55 |         this->hud_ = 0; | 
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| 56 |         this->camera_ = 0; | 
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| 57 |         this->bDestroyWhenPlayerLeft_ = false; | 
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| 58 |  | 
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| 59 |         this->velocity_ = Vector3::ZERO; | 
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| 60 |         this->acceleration_ = Vector3::ZERO; | 
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| 61 |  | 
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| 62 |         this->server_position_ = Vector3::ZERO; | 
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| 63 |         this->client_position_ = Vector3::ZERO; | 
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| 64 |         this->server_velocity_ = Vector3::ZERO; | 
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| 65 |         this->client_velocity_ = Vector3::ZERO; | 
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| 66 |         this->server_orientation_ = Quaternion::IDENTITY; | 
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| 67 |         this->client_orientation_ = Quaternion::IDENTITY; | 
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| 68 |  | 
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| 69 |         this->registerVariables(); | 
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| 70 |     } | 
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| 71 |  | 
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| 72 |     ControllableEntity::~ControllableEntity() | 
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| 73 |     { | 
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| 74 |         if (this->isInitialized()) | 
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| 75 |         { | 
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| 76 |             if (this->bControlled_) | 
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| 77 |                 this->stopLocalControl(); | 
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| 78 |  | 
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| 79 |             if (this->hud_) | 
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| 80 |                 delete this->hud_; | 
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| 81 |  | 
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| 82 |             if (this->camera_) | 
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| 83 |                 delete this->camera_; | 
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| 84 |  | 
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| 85 |             if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) | 
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| 86 |                 this->getPlayer()->stopControl(this, false); | 
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| 87 |         } | 
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| 88 |     } | 
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| 89 |  | 
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| 90 |     void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 91 |     { | 
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| 92 |         SUPER(ControllableEntity, XMLPort, xmlelement, mode); | 
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| 93 |  | 
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| 94 |         XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); | 
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| 95 |         XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); | 
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| 96 |  | 
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| 97 |         XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); | 
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| 98 |     } | 
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| 99 |  | 
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| 100 |     void ControllableEntity::addCameraPosition(CameraPosition* position) | 
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| 101 |     { | 
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| 102 |         this->attach(position); | 
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| 103 |         this->cameraPositions_.push_back(position); | 
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| 104 |     } | 
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| 105 |  | 
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| 106 |     CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const | 
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| 107 |     { | 
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| 108 |         unsigned int i = 0; | 
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| 109 |         for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 110 |         { | 
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| 111 |             if (i == index) | 
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| 112 |                 return (*it); | 
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| 113 |             ++i; | 
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| 114 |         } | 
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| 115 |         return 0; | 
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| 116 |     } | 
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| 117 |  | 
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| 118 |     void ControllableEntity::switchCamera() | 
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| 119 |     { | 
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| 120 |         if (this->camera_) | 
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| 121 |         { | 
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| 122 |             if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) | 
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| 123 |             { | 
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| 124 |                 this->cameraPositions_.front()->attachCamera(this->camera_); | 
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| 125 |             } | 
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| 126 |             else if (this->cameraPositions_.size() > 0) | 
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| 127 |             { | 
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| 128 |                 for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 129 |                 { | 
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| 130 |                     if ((*it) == this->camera_->getParent()) | 
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| 131 |                     { | 
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| 132 |                         ++it; | 
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| 133 |                         if (it != this->cameraPositions_.end()) | 
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| 134 |                             (*it)->attachCamera(this->camera_); | 
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| 135 |                         else | 
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| 136 |                             (*this->cameraPositions_.begin())->attachCamera(this->camera_); | 
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| 137 |                         break; | 
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| 138 |                     } | 
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| 139 |                 } | 
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| 140 |             } | 
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| 141 |             else | 
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| 142 |             { | 
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| 143 |                 this->attach(this->camera_); | 
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| 144 |             } | 
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| 145 |         } | 
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| 146 |     } | 
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| 147 |  | 
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| 148 |     void ControllableEntity::setPlayer(PlayerInfo* player) | 
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| 149 |     { | 
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| 150 |         if (!player) | 
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| 151 |         { | 
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| 152 |             this->removePlayer(); | 
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| 153 |             return; | 
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| 154 |         } | 
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| 155 |  | 
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| 156 |         this->player_ = player; | 
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| 157 |         this->playerID_ = player->getObjectID(); | 
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| 158 |         this->bControlled_ = (player->isLocalPlayer() && player->isHumanPlayer()); | 
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| 159 |         if (this->bControlled_) | 
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| 160 |         { | 
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| 161 |             this->startLocalControl(); | 
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| 162 |  | 
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| 163 |             if (!Core::isMaster()) | 
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| 164 |             { | 
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| 165 |                 this->client_overwrite_ = this->server_overwrite_; | 
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| 166 | COUT(0) << "CE: bidirectional synchronization" << std::endl; | 
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| 167 |                 this->setObjectMode(direction::bidirectional); | 
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| 168 |             } | 
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| 169 |         } | 
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| 170 |     } | 
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| 171 |  | 
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| 172 |     void ControllableEntity::removePlayer() | 
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| 173 |     { | 
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| 174 |         if (this->bControlled_) | 
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| 175 |             this->stopLocalControl(); | 
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| 176 |  | 
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| 177 |         this->player_ = 0; | 
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| 178 |         this->playerID_ = OBJECTID_UNKNOWN; | 
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| 179 |         this->bControlled_ = false; | 
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| 180 |         this->setObjectMode(direction::toclient); | 
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| 181 |  | 
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| 182 |         if (this->bDestroyWhenPlayerLeft_) | 
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| 183 |             delete this; | 
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| 184 |     } | 
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| 185 |  | 
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| 186 |     void ControllableEntity::networkcallback_changedplayerID() | 
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| 187 |     { | 
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| 188 |         // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID | 
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| 189 |         if (this->playerID_ != OBJECTID_UNKNOWN) | 
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| 190 |         { | 
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| 191 |             this->player_ = dynamic_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); | 
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| 192 |             if (this->player_ && (this->player_->getControllableEntity() != this)) | 
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| 193 |                 this->player_->startControl(this); | 
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| 194 |         } | 
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| 195 |     } | 
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| 196 |  | 
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| 197 |     void ControllableEntity::startLocalControl() | 
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| 198 |     { | 
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| 199 | //        std::cout << this->getObjectID() << " ###### start local control" << std::endl; | 
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| 200 |         this->camera_ = new Camera(this); | 
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| 201 |         this->camera_->requestFocus(); | 
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| 202 |         if (this->cameraPositionTemplate_ != "") | 
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| 203 |             this->addTemplate(this->cameraPositionTemplate_); | 
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| 204 |         if (this->cameraPositions_.size() > 0) | 
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| 205 |             this->cameraPositions_.front()->attachCamera(this->camera_); | 
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| 206 |         else | 
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| 207 |             this->attach(this->camera_); | 
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| 208 |  | 
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| 209 |         if (this->hudtemplate_ != "") | 
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| 210 |         { | 
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| 211 |             this->hud_ = new OverlayGroup(this); | 
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| 212 |             this->hud_->addTemplate(this->hudtemplate_); | 
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| 213 |         } | 
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| 214 |     } | 
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| 215 |  | 
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| 216 |     void ControllableEntity::stopLocalControl() | 
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| 217 |     { | 
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| 218 | //        std::cout << "###### stop local control" << std::endl; | 
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| 219 |         this->camera_->detachFromParent(); | 
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| 220 |         delete this->camera_; | 
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| 221 |         this->camera_ = 0; | 
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| 222 |  | 
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| 223 |         delete this->hud_; | 
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| 224 |         this->hud_ = 0; | 
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| 225 |     } | 
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| 226 |  | 
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| 227 |     void ControllableEntity::tick(float dt) | 
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| 228 |     { | 
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| 229 |         if (this->isActive()) | 
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| 230 |         { | 
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| 231 |             this->velocity_ += (dt * this->acceleration_); | 
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| 232 |             this->node_->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL); | 
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| 233 |  | 
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| 234 |             if (Core::isMaster()) | 
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| 235 |             { | 
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| 236 |                 this->server_velocity_ = this->velocity_; | 
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| 237 |                 this->server_position_ = this->node_->getPosition(); | 
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| 238 |             } | 
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| 239 |             else if (this->bControlled_) | 
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| 240 |             { | 
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| 241 | //                COUT(2) << "setting client position" << endl; | 
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| 242 |                 this->client_velocity_ = this->velocity_; | 
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| 243 |                 this->client_position_ = this->node_->getPosition(); | 
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| 244 |             } | 
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| 245 |         } | 
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| 246 |     } | 
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| 247 |  | 
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| 248 |     void ControllableEntity::registerVariables() | 
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| 249 |     { | 
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| 250 |         REGISTERSTRING(this->cameraPositionTemplate_, direction::toclient); | 
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| 251 |  | 
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| 252 |         REGISTERDATA(this->client_overwrite_,   direction::toserver); | 
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| 253 |          | 
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| 254 |         REGISTERDATA(this->server_position_,    direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); | 
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| 255 |         REGISTERDATA(this->server_velocity_,    direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerVelocity)); | 
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| 256 |         REGISTERDATA(this->server_orientation_, direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); | 
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| 257 |         REGISTERDATA(this->server_overwrite_,   direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); | 
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| 258 |  | 
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| 259 |         REGISTERDATA(this->client_position_,    direction::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); | 
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| 260 |         REGISTERDATA(this->client_velocity_,    direction::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientVelocity)); | 
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| 261 |         REGISTERDATA(this->client_orientation_, direction::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); | 
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| 262 |  | 
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| 263 |  | 
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| 264 |         REGISTERDATA(this->playerID_, direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); | 
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| 265 |     } | 
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| 266 |  | 
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| 267 |     void ControllableEntity::processServerPosition() | 
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| 268 |     { | 
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| 269 |         if (!this->bControlled_) | 
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| 270 |             this->node_->setPosition(this->server_position_); | 
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| 271 |     } | 
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| 272 |  | 
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| 273 |     void ControllableEntity::processServerVelocity() | 
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| 274 |     { | 
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| 275 |         if (!this->bControlled_) | 
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| 276 |             this->velocity_ = this->server_velocity_; | 
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| 277 |     } | 
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| 278 |  | 
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| 279 |     void ControllableEntity::processServerOrientation() | 
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| 280 |     { | 
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| 281 |         if (!this->bControlled_) | 
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| 282 |             this->node_->setOrientation(this->server_orientation_); | 
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| 283 |     } | 
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| 284 |  | 
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| 285 |     void ControllableEntity::processOverwrite() | 
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| 286 |     { | 
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| 287 |         if (this->bControlled_) | 
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| 288 |         { | 
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| 289 |             this->setPosition(this->server_position_); | 
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| 290 |             this->setVelocity(this->server_velocity_); | 
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| 291 |             this->setOrientation(this->server_orientation_); | 
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| 292 |  | 
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| 293 |             this->client_overwrite_ = this->server_overwrite_; | 
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| 294 |         } | 
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| 295 |     } | 
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| 296 |  | 
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| 297 |     void ControllableEntity::processClientPosition() | 
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| 298 |     { | 
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| 299 |         if (this->server_overwrite_ == this->client_overwrite_) | 
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| 300 |         { | 
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| 301 | //            COUT(2) << "callback: setting client position" << endl; | 
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| 302 |             this->node_->setPosition(this->client_position_); | 
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| 303 |             this->server_position_ = this->client_position_; | 
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| 304 |         } | 
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| 305 | //        else | 
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| 306 | //          COUT(2) << "callback: not setting client position" << endl; | 
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| 307 |     } | 
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| 308 |  | 
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| 309 |     void ControllableEntity::processClientVelocity() | 
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| 310 |     { | 
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| 311 |         if (this->server_overwrite_ == this->client_overwrite_) | 
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| 312 |         { | 
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| 313 |             this->velocity_ = this->client_velocity_; | 
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| 314 |             this->server_velocity_ = this->client_velocity_; | 
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| 315 |         } | 
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| 316 |     } | 
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| 317 |  | 
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| 318 |     void ControllableEntity::processClientOrientation() | 
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| 319 |     { | 
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| 320 |         if (this->server_overwrite_ == this->client_overwrite_) | 
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| 321 |         { | 
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| 322 |             this->node_->setOrientation(this->client_orientation_); | 
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| 323 |             this->server_orientation_ = this->client_orientation_; | 
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| 324 |         } | 
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| 325 |     } | 
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| 326 |  | 
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| 327 |  | 
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| 328 |     void ControllableEntity::setPosition(const Vector3& position) | 
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| 329 |     { | 
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| 330 |         if (Core::isMaster()) | 
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| 331 |         { | 
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| 332 |             this->node_->setPosition(position); | 
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| 333 |             this->server_position_ = position; | 
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| 334 |             ++this->server_overwrite_; | 
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| 335 |         } | 
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| 336 |         else if (this->bControlled_) | 
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| 337 |         { | 
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| 338 |             this->node_->setPosition(position); | 
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| 339 |             this->client_position_ = position; | 
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| 340 |         } | 
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| 341 |     } | 
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| 342 |  | 
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| 343 |     void ControllableEntity::setVelocity(const Vector3& velocity) | 
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| 344 |     { | 
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| 345 |         if (Core::isMaster()) | 
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| 346 |         { | 
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| 347 |             this->velocity_ = velocity; | 
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| 348 |             this->server_velocity_ = velocity; | 
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| 349 |             ++this->server_overwrite_; | 
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| 350 |         } | 
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| 351 |         else if (this->bControlled_) | 
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| 352 |         { | 
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| 353 |             this->velocity_ = velocity; | 
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| 354 |             this->client_velocity_ = velocity; | 
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| 355 |         } | 
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| 356 |     } | 
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| 357 |  | 
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| 358 |     void ControllableEntity::translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo) | 
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| 359 |     { | 
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| 360 |         if (Core::isMaster()) | 
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| 361 |         { | 
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| 362 |             this->node_->translate(distance, relativeTo); | 
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| 363 |             this->server_position_ = this->node_->getPosition(); | 
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| 364 |             ++this->server_overwrite_; | 
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| 365 |         } | 
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| 366 |         else if (this->bControlled_) | 
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| 367 |         { | 
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| 368 |             this->node_->translate(distance, relativeTo); | 
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| 369 |             this->client_position_ = this->node_->getPosition(); | 
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| 370 |         } | 
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| 371 |     } | 
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| 372 |  | 
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| 373 |     void ControllableEntity::setOrientation(const Quaternion& orientation) | 
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| 374 |     { | 
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| 375 |         if (Core::isMaster()) | 
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| 376 |         { | 
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| 377 |             this->node_->setOrientation(orientation); | 
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| 378 |             this->server_orientation_ = orientation; | 
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| 379 |             ++this->server_overwrite_; | 
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| 380 |         } | 
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| 381 |         else if (this->bControlled_) | 
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| 382 |         { | 
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| 383 |             this->node_->setOrientation(orientation); | 
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| 384 |             this->client_orientation_ = orientation; | 
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| 385 |         } | 
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| 386 |     } | 
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| 387 |  | 
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| 388 |     void ControllableEntity::rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo) | 
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| 389 |     { | 
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| 390 |         if (Core::isMaster()) | 
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| 391 |         { | 
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| 392 |             this->node_->rotate(rotation, relativeTo); | 
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| 393 |             this->server_orientation_ = this->node_->getOrientation(); | 
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| 394 |             ++this->server_overwrite_; | 
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| 395 |         } | 
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| 396 |         else if (this->bControlled_) | 
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| 397 |         { | 
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| 398 |             this->node_->rotate(rotation, relativeTo); | 
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| 399 |             this->client_orientation_ = this->node_->getOrientation(); | 
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| 400 |         } | 
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| 401 |     } | 
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| 402 |  | 
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| 403 |     void ControllableEntity::yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo) | 
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| 404 |     { | 
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| 405 |         if (Core::isMaster()) | 
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| 406 |         { | 
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| 407 |             this->node_->yaw(angle, relativeTo); | 
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| 408 |             this->server_orientation_ = this->node_->getOrientation(); | 
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| 409 |             ++this->server_overwrite_; | 
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| 410 |         } | 
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| 411 |         else if (this->bControlled_) | 
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| 412 |         { | 
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| 413 |             this->node_->yaw(angle, relativeTo); | 
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| 414 |             this->client_orientation_ = this->node_->getOrientation(); | 
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| 415 |         } | 
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| 416 |     } | 
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| 417 |  | 
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| 418 |     void ControllableEntity::pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo) | 
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| 419 |     { | 
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| 420 |         if (Core::isMaster()) | 
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| 421 |         { | 
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| 422 |             this->node_->pitch(angle, relativeTo); | 
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| 423 |             this->server_orientation_ = this->node_->getOrientation(); | 
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| 424 |             ++this->server_overwrite_; | 
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| 425 |         } | 
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| 426 |         else if (this->bControlled_) | 
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| 427 |         { | 
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| 428 |             this->node_->pitch(angle, relativeTo); | 
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| 429 |             this->client_orientation_ = this->node_->getOrientation(); | 
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| 430 |         } | 
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| 431 |     } | 
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| 432 |  | 
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| 433 |     void ControllableEntity::roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo) | 
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| 434 |     { | 
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| 435 |         if (Core::isMaster()) | 
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| 436 |         { | 
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| 437 |             this->node_->roll(angle, relativeTo); | 
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| 438 |             this->server_orientation_ = this->node_->getOrientation(); | 
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| 439 |             ++this->server_overwrite_; | 
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| 440 |         } | 
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| 441 |         else if (this->bControlled_) | 
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| 442 |         { | 
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| 443 |             this->node_->roll(angle, relativeTo); | 
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| 444 |             this->client_orientation_ = this->node_->getOrientation(); | 
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| 445 |         } | 
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| 446 |     } | 
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| 447 |  | 
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| 448 |     void ControllableEntity::lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) | 
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| 449 |     { | 
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| 450 |         if (Core::isMaster()) | 
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| 451 |         { | 
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| 452 |             this->node_->lookAt(target, relativeTo, localDirectionVector); | 
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| 453 |             this->server_orientation_ = this->node_->getOrientation(); | 
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| 454 |             ++this->server_overwrite_; | 
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| 455 |         } | 
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| 456 |         else if (this->bControlled_) | 
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| 457 |         { | 
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| 458 |             this->node_->lookAt(target, relativeTo, localDirectionVector); | 
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| 459 |             this->client_orientation_ = this->node_->getOrientation(); | 
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| 460 |         } | 
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| 461 |     } | 
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| 462 |  | 
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| 463 |     void ControllableEntity::setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) | 
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| 464 |     { | 
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| 465 |         if (Core::isMaster()) | 
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| 466 |         { | 
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| 467 |             this->node_->setDirection(direction, relativeTo, localDirectionVector); | 
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| 468 |             this->server_orientation_ = this->node_->getOrientation(); | 
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| 469 |             ++this->server_overwrite_; | 
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| 470 |         } | 
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| 471 |         else if (this->bControlled_) | 
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| 472 |         { | 
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| 473 |             this->node_->setDirection(direction, relativeTo, localDirectionVector); | 
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| 474 |             this->client_orientation_ = this->node_->getOrientation(); | 
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| 475 |         } | 
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| 476 |     } | 
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| 477 | } | 
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