| [2072] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Fabian 'x3n' Landau | 
|---|
 | 24 |  *   Co-authors: | 
|---|
| [2662] | 25 |  *      Reto Grieder | 
|---|
| [2072] | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
 | 29 | #include "OrxonoxStableHeaders.h" | 
|---|
 | 30 | #include "ControllableEntity.h" | 
|---|
 | 31 |  | 
|---|
| [2662] | 32 | #include <OgreSceneManager.h> | 
|---|
 | 33 |  | 
|---|
| [2072] | 34 | #include "core/CoreIncludes.h" | 
|---|
| [2662] | 35 | #include "core/ConfigValueIncludes.h" | 
|---|
| [2896] | 36 | #include "core/GameMode.h" | 
|---|
| [2072] | 37 | #include "core/XMLPort.h" | 
|---|
 | 38 | #include "core/Template.h" | 
|---|
 | 39 |  | 
|---|
| [2662] | 40 | #include "objects/Scene.h" | 
|---|
| [2072] | 41 | #include "objects/infos/PlayerInfo.h" | 
|---|
 | 42 | #include "objects/worldentities/Camera.h" | 
|---|
 | 43 | #include "objects/worldentities/CameraPosition.h" | 
|---|
 | 44 | #include "overlays/OverlayGroup.h" | 
|---|
 | 45 |  | 
|---|
 | 46 | namespace orxonox | 
|---|
 | 47 | { | 
|---|
 | 48 |     CreateFactory(ControllableEntity); | 
|---|
 | 49 |  | 
|---|
| [2662] | 50 |     ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator) | 
|---|
| [2072] | 51 |     { | 
|---|
 | 52 |         RegisterObject(ControllableEntity); | 
|---|
 | 53 |  | 
|---|
| [2662] | 54 |         this->bHasLocalController_ = false; | 
|---|
 | 55 |         this->bHasHumanController_ = false; | 
|---|
 | 56 |  | 
|---|
| [2072] | 57 |         this->server_overwrite_ = 0; | 
|---|
 | 58 |         this->client_overwrite_ = 0; | 
|---|
 | 59 |         this->player_ = 0; | 
|---|
| [2171] | 60 |         this->playerID_ = OBJECTID_UNKNOWN; | 
|---|
| [2072] | 61 |         this->hud_ = 0; | 
|---|
 | 62 |         this->camera_ = 0; | 
|---|
 | 63 |         this->bDestroyWhenPlayerLeft_ = false; | 
|---|
| [2662] | 64 |         this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); | 
|---|
 | 65 |         this->bMouseLook_ = false; | 
|---|
 | 66 |         this->mouseLookSpeed_ = 200; | 
|---|
| [2072] | 67 |  | 
|---|
| [2662] | 68 |         this->server_position_         = Vector3::ZERO; | 
|---|
 | 69 |         this->client_position_         = Vector3::ZERO; | 
|---|
 | 70 |         this->server_linear_velocity_  = Vector3::ZERO; | 
|---|
 | 71 |         this->client_linear_velocity_  = Vector3::ZERO; | 
|---|
 | 72 |         this->server_orientation_      = Quaternion::IDENTITY; | 
|---|
 | 73 |         this->client_orientation_      = Quaternion::IDENTITY; | 
|---|
 | 74 |         this->server_angular_velocity_ = Vector3::ZERO; | 
|---|
 | 75 |         this->client_angular_velocity_ = Vector3::ZERO; | 
|---|
| [2072] | 76 |  | 
|---|
| [2662] | 77 |  | 
|---|
 | 78 |         this->setConfigValues(); | 
|---|
 | 79 |         this->setPriority( priority::very_high ); | 
|---|
| [2072] | 80 |         this->registerVariables(); | 
|---|
 | 81 |     } | 
|---|
 | 82 |  | 
|---|
 | 83 |     ControllableEntity::~ControllableEntity() | 
|---|
 | 84 |     { | 
|---|
 | 85 |         if (this->isInitialized()) | 
|---|
 | 86 |         { | 
|---|
| [2662] | 87 |             this->bDestroyWhenPlayerLeft_ = false; | 
|---|
| [2072] | 88 |  | 
|---|
| [2662] | 89 |             if (this->bHasLocalController_ && this->bHasHumanController_) | 
|---|
 | 90 |                 this->stopLocalHumanControl(); | 
|---|
 | 91 |  | 
|---|
 | 92 |             if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) | 
|---|
 | 93 |                 this->getPlayer()->stopControl(this, false); | 
|---|
 | 94 |  | 
|---|
| [2072] | 95 |             if (this->hud_) | 
|---|
 | 96 |                 delete this->hud_; | 
|---|
 | 97 |  | 
|---|
 | 98 |             if (this->camera_) | 
|---|
 | 99 |                 delete this->camera_; | 
|---|
 | 100 |  | 
|---|
| [2662] | 101 |             for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
|---|
 | 102 |                 delete (*it); | 
|---|
 | 103 |  | 
|---|
 | 104 |             if (this->getScene()->getSceneManager()) | 
|---|
 | 105 |                 this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); | 
|---|
| [2072] | 106 |         } | 
|---|
 | 107 |     } | 
|---|
 | 108 |  | 
|---|
 | 109 |     void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
 | 110 |     { | 
|---|
 | 111 |         SUPER(ControllableEntity, XMLPort, xmlelement, mode); | 
|---|
 | 112 |  | 
|---|
 | 113 |         XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); | 
|---|
 | 114 |         XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); | 
|---|
 | 115 |  | 
|---|
 | 116 |         XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); | 
|---|
 | 117 |     } | 
|---|
 | 118 |  | 
|---|
| [2662] | 119 |     void ControllableEntity::setConfigValues() | 
|---|
 | 120 |     { | 
|---|
 | 121 |         SetConfigValue(mouseLookSpeed_, 3.0f); | 
|---|
 | 122 |     } | 
|---|
 | 123 |  | 
|---|
| [2072] | 124 |     void ControllableEntity::addCameraPosition(CameraPosition* position) | 
|---|
 | 125 |     { | 
|---|
| [2826] | 126 |         if (!position->getIsAbsolute()) | 
|---|
 | 127 |         { | 
|---|
 | 128 |             if (position->getAllowMouseLook()) | 
|---|
 | 129 |                 position->attachToNode(this->cameraPositionRootNode_); | 
|---|
 | 130 |             else | 
|---|
 | 131 |                 this->attach(position); | 
|---|
 | 132 |         } | 
|---|
| [2662] | 133 |         else | 
|---|
| [2826] | 134 |         { | 
|---|
 | 135 |             WorldEntity* parent = this->getParent(); | 
|---|
 | 136 |             if (parent) | 
|---|
 | 137 |                 parent->attach(position); | 
|---|
 | 138 |         } | 
|---|
| [2072] | 139 |         this->cameraPositions_.push_back(position); | 
|---|
 | 140 |     } | 
|---|
 | 141 |  | 
|---|
 | 142 |     CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const | 
|---|
 | 143 |     { | 
|---|
 | 144 |         unsigned int i = 0; | 
|---|
 | 145 |         for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
|---|
 | 146 |         { | 
|---|
 | 147 |             if (i == index) | 
|---|
 | 148 |                 return (*it); | 
|---|
 | 149 |             ++i; | 
|---|
 | 150 |         } | 
|---|
 | 151 |         return 0; | 
|---|
 | 152 |     } | 
|---|
 | 153 |  | 
|---|
 | 154 |     void ControllableEntity::switchCamera() | 
|---|
 | 155 |     { | 
|---|
 | 156 |         if (this->camera_) | 
|---|
 | 157 |         { | 
|---|
 | 158 |             if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) | 
|---|
 | 159 |             { | 
|---|
 | 160 |                 this->cameraPositions_.front()->attachCamera(this->camera_); | 
|---|
 | 161 |             } | 
|---|
 | 162 |             else if (this->cameraPositions_.size() > 0) | 
|---|
 | 163 |             { | 
|---|
 | 164 |                 for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
|---|
 | 165 |                 { | 
|---|
 | 166 |                     if ((*it) == this->camera_->getParent()) | 
|---|
 | 167 |                     { | 
|---|
 | 168 |                         ++it; | 
|---|
 | 169 |                         if (it != this->cameraPositions_.end()) | 
|---|
 | 170 |                             (*it)->attachCamera(this->camera_); | 
|---|
 | 171 |                         else | 
|---|
 | 172 |                             (*this->cameraPositions_.begin())->attachCamera(this->camera_); | 
|---|
 | 173 |                         break; | 
|---|
 | 174 |                     } | 
|---|
 | 175 |                 } | 
|---|
 | 176 |             } | 
|---|
 | 177 |             else | 
|---|
 | 178 |             { | 
|---|
| [2662] | 179 |                 this->camera_->attachToNode(this->cameraPositionRootNode_); | 
|---|
| [2072] | 180 |             } | 
|---|
 | 181 |         } | 
|---|
 | 182 |     } | 
|---|
 | 183 |  | 
|---|
| [2662] | 184 |     void ControllableEntity::mouseLook() | 
|---|
 | 185 |     { | 
|---|
 | 186 |         this->bMouseLook_ = !this->bMouseLook_; | 
|---|
 | 187 |  | 
|---|
 | 188 |         if (!this->bMouseLook_) | 
|---|
 | 189 |             this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); | 
|---|
 | 190 |     } | 
|---|
 | 191 |  | 
|---|
 | 192 |     void ControllableEntity::rotateYaw(const Vector2& value) | 
|---|
 | 193 |     { | 
|---|
 | 194 |         if (this->bMouseLook_) | 
|---|
 | 195 |             this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
|---|
 | 196 |     } | 
|---|
 | 197 |  | 
|---|
 | 198 |     void ControllableEntity::rotatePitch(const Vector2& value) | 
|---|
 | 199 |     { | 
|---|
 | 200 |         if (this->bMouseLook_) | 
|---|
 | 201 |             this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
|---|
 | 202 |     } | 
|---|
 | 203 |  | 
|---|
 | 204 |     void ControllableEntity::rotateRoll(const Vector2& value) | 
|---|
 | 205 |     { | 
|---|
 | 206 |         if (this->bMouseLook_) | 
|---|
 | 207 |             this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
|---|
 | 208 |     } | 
|---|
 | 209 |  | 
|---|
| [2072] | 210 |     void ControllableEntity::setPlayer(PlayerInfo* player) | 
|---|
 | 211 |     { | 
|---|
 | 212 |         if (!player) | 
|---|
 | 213 |         { | 
|---|
 | 214 |             this->removePlayer(); | 
|---|
 | 215 |             return; | 
|---|
 | 216 |         } | 
|---|
 | 217 |  | 
|---|
 | 218 |         this->player_ = player; | 
|---|
 | 219 |         this->playerID_ = player->getObjectID(); | 
|---|
| [2662] | 220 |         this->bHasLocalController_ = player->isLocalPlayer(); | 
|---|
 | 221 |         this->bHasHumanController_ = player->isHumanPlayer(); | 
|---|
 | 222 |  | 
|---|
 | 223 |         if (this->bHasLocalController_ && this->bHasHumanController_) | 
|---|
| [2072] | 224 |         { | 
|---|
| [2662] | 225 |             this->startLocalHumanControl(); | 
|---|
| [2072] | 226 |  | 
|---|
| [2896] | 227 |             if (!GameMode::isMaster()) | 
|---|
| [2072] | 228 |             { | 
|---|
 | 229 |                 this->client_overwrite_ = this->server_overwrite_; | 
|---|
| [2662] | 230 |                 this->setObjectMode(objectDirection::bidirectional); | 
|---|
| [2072] | 231 |             } | 
|---|
 | 232 |         } | 
|---|
| [2839] | 233 |  | 
|---|
 | 234 |         this->changedPlayer(); | 
|---|
| [2072] | 235 |     } | 
|---|
 | 236 |  | 
|---|
 | 237 |     void ControllableEntity::removePlayer() | 
|---|
 | 238 |     { | 
|---|
| [2662] | 239 |         if (this->bHasLocalController_ && this->bHasHumanController_) | 
|---|
 | 240 |             this->stopLocalHumanControl(); | 
|---|
| [2072] | 241 |  | 
|---|
 | 242 |         this->player_ = 0; | 
|---|
| [2171] | 243 |         this->playerID_ = OBJECTID_UNKNOWN; | 
|---|
| [2662] | 244 |         this->bHasLocalController_ = false; | 
|---|
 | 245 |         this->bHasHumanController_ = false; | 
|---|
 | 246 |         this->setObjectMode(objectDirection::toclient); | 
|---|
| [2072] | 247 |  | 
|---|
| [2839] | 248 |         this->changedPlayer(); | 
|---|
 | 249 |  | 
|---|
| [2072] | 250 |         if (this->bDestroyWhenPlayerLeft_) | 
|---|
 | 251 |             delete this; | 
|---|
 | 252 |     } | 
|---|
 | 253 |  | 
|---|
 | 254 |     void ControllableEntity::networkcallback_changedplayerID() | 
|---|
 | 255 |     { | 
|---|
 | 256 |         // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID | 
|---|
| [2171] | 257 |         if (this->playerID_ != OBJECTID_UNKNOWN) | 
|---|
| [2072] | 258 |         { | 
|---|
| [2171] | 259 |             this->player_ = dynamic_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); | 
|---|
| [2072] | 260 |             if (this->player_ && (this->player_->getControllableEntity() != this)) | 
|---|
 | 261 |                 this->player_->startControl(this); | 
|---|
 | 262 |         } | 
|---|
 | 263 |     } | 
|---|
 | 264 |  | 
|---|
| [2662] | 265 |     void ControllableEntity::startLocalHumanControl() | 
|---|
 | 266 |     { | 
|---|
 | 267 |         if (!this->camera_) | 
|---|
| [2072] | 268 |         { | 
|---|
| [2662] | 269 |             this->camera_ = new Camera(this); | 
|---|
 | 270 |             this->camera_->requestFocus(); | 
|---|
 | 271 |             if (this->cameraPositionTemplate_ != "") | 
|---|
 | 272 |                 this->addTemplate(this->cameraPositionTemplate_); | 
|---|
 | 273 |             if (this->cameraPositions_.size() > 0) | 
|---|
 | 274 |                 this->cameraPositions_.front()->attachCamera(this->camera_); | 
|---|
 | 275 |             else | 
|---|
 | 276 |                 this->camera_->attachToNode(this->cameraPositionRootNode_); | 
|---|
| [2072] | 277 |         } | 
|---|
| [2662] | 278 |  | 
|---|
 | 279 |         if (!this->hud_) | 
|---|
 | 280 |         { | 
|---|
 | 281 |             if (this->hudtemplate_ != "") | 
|---|
 | 282 |             { | 
|---|
 | 283 |                 this->hud_ = new OverlayGroup(this); | 
|---|
 | 284 |                 this->hud_->addTemplate(this->hudtemplate_); | 
|---|
 | 285 |                 this->hud_->setOwner(this); | 
|---|
 | 286 |             } | 
|---|
 | 287 |         } | 
|---|
| [2072] | 288 |     } | 
|---|
 | 289 |  | 
|---|
| [2662] | 290 |     void ControllableEntity::stopLocalHumanControl() | 
|---|
| [2072] | 291 |     { | 
|---|
| [2662] | 292 |         if (this->camera_) | 
|---|
 | 293 |         { | 
|---|
 | 294 |             this->camera_->detachFromParent(); | 
|---|
 | 295 |             delete this->camera_; | 
|---|
 | 296 |             this->camera_ = 0; | 
|---|
 | 297 |         } | 
|---|
| [2072] | 298 |  | 
|---|
| [2662] | 299 |         if (this->hud_) | 
|---|
 | 300 |         { | 
|---|
 | 301 |             delete this->hud_; | 
|---|
 | 302 |             this->hud_ = 0; | 
|---|
 | 303 |         } | 
|---|
| [2072] | 304 |     } | 
|---|
 | 305 |  | 
|---|
| [2851] | 306 |     void ControllableEntity::parentChanged() | 
|---|
 | 307 |     { | 
|---|
 | 308 |         WorldEntity::parentChanged(); | 
|---|
 | 309 |  | 
|---|
 | 310 |         WorldEntity* parent = this->getParent(); | 
|---|
 | 311 |         if (parent) | 
|---|
 | 312 |         { | 
|---|
 | 313 |             for (std::list<CameraPosition*>::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
|---|
 | 314 |                 if ((*it)->getIsAbsolute()) | 
|---|
 | 315 |                     parent->attach((*it)); | 
|---|
 | 316 |         } | 
|---|
 | 317 |     } | 
|---|
 | 318 |  | 
|---|
| [2072] | 319 |     void ControllableEntity::tick(float dt) | 
|---|
 | 320 |     { | 
|---|
| [2662] | 321 |         MobileEntity::tick(dt); | 
|---|
 | 322 |  | 
|---|
| [2072] | 323 |         if (this->isActive()) | 
|---|
 | 324 |         { | 
|---|
| [2662] | 325 |             // Check whether Bullet doesn't do the physics for us | 
|---|
 | 326 |             if (!this->isDynamic()) | 
|---|
| [2072] | 327 |             { | 
|---|
| [2896] | 328 |                 if (GameMode::isMaster()) | 
|---|
| [2662] | 329 |                 { | 
|---|
 | 330 |                     this->server_position_ = this->getPosition(); | 
|---|
 | 331 |                     this->server_orientation_ = this->getOrientation(); | 
|---|
 | 332 |                     this->server_linear_velocity_ = this->getVelocity(); | 
|---|
 | 333 |                     this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
 | 334 |                 } | 
|---|
 | 335 |                 else if (this->bHasLocalController_) | 
|---|
 | 336 |                 { | 
|---|
 | 337 |                     this->client_position_ = this->getPosition(); | 
|---|
 | 338 |                     this->client_orientation_ = this->getOrientation(); | 
|---|
 | 339 |                     this->client_linear_velocity_ = this->getVelocity(); | 
|---|
 | 340 |                     this->client_angular_velocity_ = this->getAngularVelocity(); | 
|---|
 | 341 |                 } | 
|---|
| [2072] | 342 |             } | 
|---|
 | 343 |         } | 
|---|
 | 344 |     } | 
|---|
 | 345 |  | 
|---|
 | 346 |     void ControllableEntity::registerVariables() | 
|---|
 | 347 |     { | 
|---|
| [2662] | 348 |         registerVariable(this->cameraPositionTemplate_,  variableDirection::toclient); | 
|---|
 | 349 |         registerVariable(this->hudtemplate_,             variableDirection::toclient); | 
|---|
| [2072] | 350 |  | 
|---|
| [2662] | 351 |         registerVariable(this->server_position_,         variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); | 
|---|
 | 352 |         registerVariable(this->server_linear_velocity_,  variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); | 
|---|
 | 353 |         registerVariable(this->server_orientation_,      variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); | 
|---|
 | 354 |         registerVariable(this->server_angular_velocity_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); | 
|---|
| [2072] | 355 |  | 
|---|
| [2662] | 356 |         registerVariable(this->server_overwrite_,        variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); | 
|---|
 | 357 |         registerVariable(this->client_overwrite_,        variableDirection::toserver); | 
|---|
| [2072] | 358 |  | 
|---|
| [2662] | 359 |         registerVariable(this->client_position_,         variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); | 
|---|
 | 360 |         registerVariable(this->client_linear_velocity_,  variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); | 
|---|
 | 361 |         registerVariable(this->client_orientation_,      variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); | 
|---|
 | 362 |         registerVariable(this->client_angular_velocity_, variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); | 
|---|
| [2072] | 363 |  | 
|---|
| [2662] | 364 |         registerVariable(this->playerID_,                variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); | 
|---|
| [2072] | 365 |     } | 
|---|
 | 366 |  | 
|---|
 | 367 |     void ControllableEntity::processServerPosition() | 
|---|
 | 368 |     { | 
|---|
| [2662] | 369 |         if (!this->bHasLocalController_) | 
|---|
 | 370 |             MobileEntity::setPosition(this->server_position_); | 
|---|
| [2072] | 371 |     } | 
|---|
 | 372 |  | 
|---|
| [2662] | 373 |     void ControllableEntity::processServerLinearVelocity() | 
|---|
| [2072] | 374 |     { | 
|---|
| [2662] | 375 |         if (!this->bHasLocalController_) | 
|---|
 | 376 |             MobileEntity::setVelocity(this->server_linear_velocity_); | 
|---|
| [2072] | 377 |     } | 
|---|
 | 378 |  | 
|---|
 | 379 |     void ControllableEntity::processServerOrientation() | 
|---|
 | 380 |     { | 
|---|
| [2662] | 381 |         if (!this->bHasLocalController_) | 
|---|
 | 382 |             MobileEntity::setOrientation(this->server_orientation_); | 
|---|
| [2072] | 383 |     } | 
|---|
 | 384 |  | 
|---|
| [2662] | 385 |     void ControllableEntity::processServerAngularVelocity() | 
|---|
 | 386 |     { | 
|---|
 | 387 |         if (!this->bHasLocalController_) | 
|---|
 | 388 |             MobileEntity::setAngularVelocity(this->server_angular_velocity_); | 
|---|
 | 389 |     } | 
|---|
 | 390 |  | 
|---|
| [2072] | 391 |     void ControllableEntity::processOverwrite() | 
|---|
 | 392 |     { | 
|---|
| [2662] | 393 |         if (this->bHasLocalController_) | 
|---|
| [2072] | 394 |         { | 
|---|
 | 395 |             this->setPosition(this->server_position_); | 
|---|
 | 396 |             this->setOrientation(this->server_orientation_); | 
|---|
| [2662] | 397 |             this->setVelocity(this->server_linear_velocity_); | 
|---|
 | 398 |             this->setAngularVelocity(this->server_angular_velocity_); | 
|---|
| [2072] | 399 |  | 
|---|
 | 400 |             this->client_overwrite_ = this->server_overwrite_; | 
|---|
 | 401 |         } | 
|---|
 | 402 |     } | 
|---|
 | 403 |  | 
|---|
 | 404 |     void ControllableEntity::processClientPosition() | 
|---|
 | 405 |     { | 
|---|
 | 406 |         if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
 | 407 |         { | 
|---|
| [2662] | 408 |             MobileEntity::setPosition(this->client_position_); | 
|---|
 | 409 |             this->server_position_ = this->getPosition(); | 
|---|
| [2072] | 410 |         } | 
|---|
 | 411 |     } | 
|---|
 | 412 |  | 
|---|
| [2662] | 413 |     void ControllableEntity::processClientLinearVelocity() | 
|---|
| [2072] | 414 |     { | 
|---|
 | 415 |         if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
 | 416 |         { | 
|---|
| [2662] | 417 |             MobileEntity::setVelocity(this->client_linear_velocity_); | 
|---|
 | 418 |             this->server_linear_velocity_ = this->getVelocity(); | 
|---|
| [2072] | 419 |         } | 
|---|
 | 420 |     } | 
|---|
 | 421 |  | 
|---|
 | 422 |     void ControllableEntity::processClientOrientation() | 
|---|
 | 423 |     { | 
|---|
 | 424 |         if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
 | 425 |         { | 
|---|
| [2662] | 426 |             MobileEntity::setOrientation(this->client_orientation_); | 
|---|
 | 427 |             this->server_orientation_ = this->getOrientation(); | 
|---|
| [2072] | 428 |         } | 
|---|
 | 429 |     } | 
|---|
 | 430 |  | 
|---|
| [2662] | 431 |     void ControllableEntity::processClientAngularVelocity() | 
|---|
| [2072] | 432 |     { | 
|---|
| [2662] | 433 |         if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
| [2072] | 434 |         { | 
|---|
| [2662] | 435 |             MobileEntity::setAngularVelocity(this->client_angular_velocity_); | 
|---|
 | 436 |             this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 437 |         } | 
|---|
 | 438 |     } | 
|---|
 | 439 |  | 
|---|
| [2662] | 440 |     void ControllableEntity::setPosition(const Vector3& position) | 
|---|
| [2072] | 441 |     { | 
|---|
| [2896] | 442 |         if (GameMode::isMaster()) | 
|---|
| [2072] | 443 |         { | 
|---|
| [2662] | 444 |             MobileEntity::setPosition(position); | 
|---|
 | 445 |             this->server_position_ = this->getPosition(); | 
|---|
| [2072] | 446 |             ++this->server_overwrite_; | 
|---|
 | 447 |         } | 
|---|
| [2662] | 448 |         else if (this->bHasLocalController_) | 
|---|
| [2072] | 449 |         { | 
|---|
| [2662] | 450 |             MobileEntity::setPosition(position); | 
|---|
 | 451 |             this->client_position_ = this->getPosition(); | 
|---|
| [2072] | 452 |         } | 
|---|
 | 453 |     } | 
|---|
 | 454 |  | 
|---|
 | 455 |     void ControllableEntity::setOrientation(const Quaternion& orientation) | 
|---|
 | 456 |     { | 
|---|
| [2896] | 457 |         if (GameMode::isMaster()) | 
|---|
| [2072] | 458 |         { | 
|---|
| [2662] | 459 |             MobileEntity::setOrientation(orientation); | 
|---|
 | 460 |             this->server_orientation_ = this->getOrientation(); | 
|---|
| [2072] | 461 |             ++this->server_overwrite_; | 
|---|
 | 462 |         } | 
|---|
| [2662] | 463 |         else if (this->bHasLocalController_) | 
|---|
| [2072] | 464 |         { | 
|---|
| [2662] | 465 |             MobileEntity::setOrientation(orientation); | 
|---|
 | 466 |             this->client_orientation_ = this->getOrientation(); | 
|---|
| [2072] | 467 |         } | 
|---|
 | 468 |     } | 
|---|
 | 469 |  | 
|---|
| [2662] | 470 |     void ControllableEntity::setVelocity(const Vector3& velocity) | 
|---|
| [2072] | 471 |     { | 
|---|
| [2896] | 472 |         if (GameMode::isMaster()) | 
|---|
| [2072] | 473 |         { | 
|---|
| [2662] | 474 |             MobileEntity::setVelocity(velocity); | 
|---|
 | 475 |             this->server_linear_velocity_ = this->getVelocity(); | 
|---|
| [2072] | 476 |             ++this->server_overwrite_; | 
|---|
 | 477 |         } | 
|---|
| [2662] | 478 |         else if (this->bHasLocalController_) | 
|---|
| [2072] | 479 |         { | 
|---|
| [2662] | 480 |             MobileEntity::setVelocity(velocity); | 
|---|
 | 481 |             this->client_linear_velocity_ = this->getVelocity(); | 
|---|
| [2072] | 482 |         } | 
|---|
 | 483 |     } | 
|---|
 | 484 |  | 
|---|
| [2662] | 485 |     void ControllableEntity::setAngularVelocity(const Vector3& velocity) | 
|---|
| [2072] | 486 |     { | 
|---|
| [2896] | 487 |         if (GameMode::isMaster()) | 
|---|
| [2072] | 488 |         { | 
|---|
| [2662] | 489 |             MobileEntity::setAngularVelocity(velocity); | 
|---|
 | 490 |             this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 491 |             ++this->server_overwrite_; | 
|---|
 | 492 |         } | 
|---|
| [2662] | 493 |         else if (this->bHasLocalController_) | 
|---|
| [2072] | 494 |         { | 
|---|
| [2662] | 495 |             MobileEntity::setAngularVelocity(velocity); | 
|---|
 | 496 |             this->client_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 497 |         } | 
|---|
 | 498 |     } | 
|---|
 | 499 |  | 
|---|
| [2662] | 500 |     void ControllableEntity::setWorldTransform(const btTransform& worldTrans) | 
|---|
| [2072] | 501 |     { | 
|---|
| [2662] | 502 |         MobileEntity::setWorldTransform(worldTrans); | 
|---|
| [2896] | 503 |         if (GameMode::isMaster()) | 
|---|
| [2072] | 504 |         { | 
|---|
| [2662] | 505 |             this->server_position_ = this->getPosition(); | 
|---|
 | 506 |             this->server_orientation_ = this->getOrientation(); | 
|---|
 | 507 |             this->server_linear_velocity_ = this->getVelocity(); | 
|---|
 | 508 |             this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 509 |         } | 
|---|
| [2662] | 510 |         else if (this->bHasLocalController_) | 
|---|
| [2072] | 511 |         { | 
|---|
| [2662] | 512 |             this->client_position_ = this->getPosition(); | 
|---|
 | 513 |             this->client_orientation_ = this->getOrientation(); | 
|---|
 | 514 |             this->client_linear_velocity_ = this->getVelocity(); | 
|---|
 | 515 |             this->client_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 516 |         } | 
|---|
 | 517 |     } | 
|---|
 | 518 | } | 
|---|