| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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| [2662] | 25 |  *      Reto Grieder | 
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| [2072] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "OrxonoxStableHeaders.h" | 
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 | 30 | #include "ControllableEntity.h" | 
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 | 31 |  | 
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| [2662] | 32 | #include <OgreSceneManager.h> | 
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 | 33 |  | 
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| [2072] | 34 | #include "core/CoreIncludes.h" | 
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| [2662] | 35 | #include "core/ConfigValueIncludes.h" | 
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| [2896] | 36 | #include "core/GameMode.h" | 
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| [2072] | 37 | #include "core/XMLPort.h" | 
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 | 38 | #include "core/Template.h" | 
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 | 39 |  | 
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| [2662] | 40 | #include "objects/Scene.h" | 
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| [2072] | 41 | #include "objects/infos/PlayerInfo.h" | 
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 | 42 | #include "objects/worldentities/Camera.h" | 
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 | 43 | #include "objects/worldentities/CameraPosition.h" | 
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| [2662] | 44 | #include "objects/gametypes/Gametype.h" | 
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| [2072] | 45 | #include "overlays/OverlayGroup.h" | 
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 | 46 |  | 
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 | 47 | namespace orxonox | 
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 | 48 | { | 
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 | 49 |     CreateFactory(ControllableEntity); | 
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 | 50 |  | 
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| [2662] | 51 |     ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator) | 
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| [2072] | 52 |     { | 
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 | 53 |         RegisterObject(ControllableEntity); | 
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 | 54 |  | 
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| [2662] | 55 |         this->bHasLocalController_ = false; | 
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 | 56 |         this->bHasHumanController_ = false; | 
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 | 57 |  | 
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| [2072] | 58 |         this->server_overwrite_ = 0; | 
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 | 59 |         this->client_overwrite_ = 0; | 
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 | 60 |         this->player_ = 0; | 
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| [2171] | 61 |         this->playerID_ = OBJECTID_UNKNOWN; | 
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| [2072] | 62 |         this->hud_ = 0; | 
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 | 63 |         this->camera_ = 0; | 
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 | 64 |         this->bDestroyWhenPlayerLeft_ = false; | 
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| [2662] | 65 |         this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); | 
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 | 66 |         this->bMouseLook_ = false; | 
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 | 67 |         this->mouseLookSpeed_ = 200; | 
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| [2072] | 68 |  | 
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| [2662] | 69 |         this->gtinfo_ = 0; | 
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 | 70 |         this->gtinfoID_ = OBJECTID_UNKNOWN; | 
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 | 71 |         this->changedGametype(); | 
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| [2072] | 72 |  | 
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| [2662] | 73 |         this->server_position_         = Vector3::ZERO; | 
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 | 74 |         this->client_position_         = Vector3::ZERO; | 
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 | 75 |         this->server_linear_velocity_  = Vector3::ZERO; | 
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 | 76 |         this->client_linear_velocity_  = Vector3::ZERO; | 
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 | 77 |         this->server_orientation_      = Quaternion::IDENTITY; | 
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 | 78 |         this->client_orientation_      = Quaternion::IDENTITY; | 
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 | 79 |         this->server_angular_velocity_ = Vector3::ZERO; | 
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 | 80 |         this->client_angular_velocity_ = Vector3::ZERO; | 
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| [2072] | 81 |  | 
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| [2662] | 82 |  | 
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 | 83 |         this->setConfigValues(); | 
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 | 84 |         this->setPriority( priority::very_high ); | 
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| [2072] | 85 |         this->registerVariables(); | 
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 | 86 |     } | 
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 | 87 |  | 
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 | 88 |     ControllableEntity::~ControllableEntity() | 
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 | 89 |     { | 
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 | 90 |         if (this->isInitialized()) | 
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 | 91 |         { | 
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| [2662] | 92 |             this->bDestroyWhenPlayerLeft_ = false; | 
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| [2072] | 93 |  | 
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| [2662] | 94 |             if (this->bHasLocalController_ && this->bHasHumanController_) | 
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 | 95 |                 this->stopLocalHumanControl(); | 
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 | 96 |  | 
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 | 97 |             if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) | 
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 | 98 |                 this->getPlayer()->stopControl(this, false); | 
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 | 99 |  | 
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| [2072] | 100 |             if (this->hud_) | 
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 | 101 |                 delete this->hud_; | 
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 | 102 |  | 
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 | 103 |             if (this->camera_) | 
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 | 104 |                 delete this->camera_; | 
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 | 105 |  | 
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| [2662] | 106 |             for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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 | 107 |                 delete (*it); | 
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 | 108 |  | 
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 | 109 |             if (this->getScene()->getSceneManager()) | 
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 | 110 |                 this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); | 
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| [2072] | 111 |         } | 
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 | 112 |     } | 
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 | 113 |  | 
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 | 114 |     void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 115 |     { | 
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 | 116 |         SUPER(ControllableEntity, XMLPort, xmlelement, mode); | 
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 | 117 |  | 
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 | 118 |         XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); | 
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 | 119 |         XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); | 
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 | 120 |  | 
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 | 121 |         XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); | 
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 | 122 |     } | 
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 | 123 |  | 
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| [2662] | 124 |     void ControllableEntity::setConfigValues() | 
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 | 125 |     { | 
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 | 126 |         SetConfigValue(mouseLookSpeed_, 3.0f); | 
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 | 127 |     } | 
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 | 128 |  | 
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 | 129 |     void ControllableEntity::changedGametype() | 
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 | 130 |     { | 
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 | 131 |         //SUPER(ControllableEntity, changedGametype); | 
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 | 132 |         WorldEntity::changedGametype(); | 
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 | 133 |  | 
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 | 134 |         this->gtinfo_ = 0; | 
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 | 135 |         this->gtinfoID_ = OBJECTID_UNKNOWN; | 
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 | 136 |  | 
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 | 137 |         if (this->getGametype() && this->getGametype()->getGametypeInfo()) | 
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 | 138 |         { | 
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 | 139 |             this->gtinfo_ = this->getGametype()->getGametypeInfo(); | 
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 | 140 |             this->gtinfoID_ = this->gtinfo_->getObjectID(); | 
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 | 141 |         } | 
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 | 142 |     } | 
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 | 143 |  | 
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| [2072] | 144 |     void ControllableEntity::addCameraPosition(CameraPosition* position) | 
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 | 145 |     { | 
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| [2826] | 146 |         if (!position->getIsAbsolute()) | 
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 | 147 |         { | 
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 | 148 |             if (position->getAllowMouseLook()) | 
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 | 149 |                 position->attachToNode(this->cameraPositionRootNode_); | 
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 | 150 |             else | 
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 | 151 |                 this->attach(position); | 
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 | 152 |         } | 
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| [2662] | 153 |         else | 
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| [2826] | 154 |         { | 
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 | 155 |             WorldEntity* parent = this->getParent(); | 
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 | 156 |             if (parent) | 
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 | 157 |                 parent->attach(position); | 
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 | 158 |         } | 
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| [2072] | 159 |         this->cameraPositions_.push_back(position); | 
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 | 160 |     } | 
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 | 161 |  | 
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 | 162 |     CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const | 
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 | 163 |     { | 
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 | 164 |         unsigned int i = 0; | 
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 | 165 |         for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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 | 166 |         { | 
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 | 167 |             if (i == index) | 
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 | 168 |                 return (*it); | 
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 | 169 |             ++i; | 
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 | 170 |         } | 
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 | 171 |         return 0; | 
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 | 172 |     } | 
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 | 173 |  | 
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 | 174 |     void ControllableEntity::switchCamera() | 
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 | 175 |     { | 
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 | 176 |         if (this->camera_) | 
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 | 177 |         { | 
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 | 178 |             if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) | 
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 | 179 |             { | 
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 | 180 |                 this->cameraPositions_.front()->attachCamera(this->camera_); | 
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 | 181 |             } | 
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 | 182 |             else if (this->cameraPositions_.size() > 0) | 
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 | 183 |             { | 
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 | 184 |                 for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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 | 185 |                 { | 
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 | 186 |                     if ((*it) == this->camera_->getParent()) | 
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 | 187 |                     { | 
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 | 188 |                         ++it; | 
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 | 189 |                         if (it != this->cameraPositions_.end()) | 
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 | 190 |                             (*it)->attachCamera(this->camera_); | 
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 | 191 |                         else | 
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 | 192 |                             (*this->cameraPositions_.begin())->attachCamera(this->camera_); | 
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 | 193 |                         break; | 
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 | 194 |                     } | 
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 | 195 |                 } | 
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 | 196 |             } | 
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 | 197 |             else | 
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 | 198 |             { | 
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| [2662] | 199 |                 this->camera_->attachToNode(this->cameraPositionRootNode_); | 
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| [2072] | 200 |             } | 
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 | 201 |         } | 
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 | 202 |     } | 
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 | 203 |  | 
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| [2662] | 204 |     void ControllableEntity::mouseLook() | 
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 | 205 |     { | 
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 | 206 |         this->bMouseLook_ = !this->bMouseLook_; | 
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 | 207 |  | 
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 | 208 |         if (!this->bMouseLook_) | 
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 | 209 |             this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); | 
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 | 210 |     } | 
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 | 211 |  | 
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 | 212 |     void ControllableEntity::rotateYaw(const Vector2& value) | 
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 | 213 |     { | 
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 | 214 |         if (this->bMouseLook_) | 
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 | 215 |             this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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 | 216 |     } | 
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 | 217 |  | 
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 | 218 |     void ControllableEntity::rotatePitch(const Vector2& value) | 
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 | 219 |     { | 
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 | 220 |         if (this->bMouseLook_) | 
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 | 221 |             this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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 | 222 |     } | 
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 | 223 |  | 
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 | 224 |     void ControllableEntity::rotateRoll(const Vector2& value) | 
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 | 225 |     { | 
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 | 226 |         if (this->bMouseLook_) | 
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 | 227 |             this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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 | 228 |     } | 
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 | 229 |  | 
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| [2072] | 230 |     void ControllableEntity::setPlayer(PlayerInfo* player) | 
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 | 231 |     { | 
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 | 232 |         if (!player) | 
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 | 233 |         { | 
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 | 234 |             this->removePlayer(); | 
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 | 235 |             return; | 
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 | 236 |         } | 
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 | 237 |  | 
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 | 238 |         this->player_ = player; | 
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 | 239 |         this->playerID_ = player->getObjectID(); | 
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| [2662] | 240 |         this->bHasLocalController_ = player->isLocalPlayer(); | 
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 | 241 |         this->bHasHumanController_ = player->isHumanPlayer(); | 
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 | 242 |  | 
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 | 243 |         if (this->bHasLocalController_ && this->bHasHumanController_) | 
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| [2072] | 244 |         { | 
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| [2662] | 245 |             this->startLocalHumanControl(); | 
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| [2072] | 246 |  | 
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| [2896] | 247 |             if (!GameMode::isMaster()) | 
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| [2072] | 248 |             { | 
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 | 249 |                 this->client_overwrite_ = this->server_overwrite_; | 
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| [2662] | 250 |                 this->setObjectMode(objectDirection::bidirectional); | 
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| [2072] | 251 |             } | 
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 | 252 |         } | 
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| [2839] | 253 |  | 
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 | 254 |         this->changedPlayer(); | 
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| [2072] | 255 |     } | 
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 | 256 |  | 
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 | 257 |     void ControllableEntity::removePlayer() | 
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 | 258 |     { | 
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| [2662] | 259 |         if (this->bHasLocalController_ && this->bHasHumanController_) | 
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 | 260 |             this->stopLocalHumanControl(); | 
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| [2072] | 261 |  | 
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 | 262 |         this->player_ = 0; | 
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| [2171] | 263 |         this->playerID_ = OBJECTID_UNKNOWN; | 
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| [2662] | 264 |         this->bHasLocalController_ = false; | 
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 | 265 |         this->bHasHumanController_ = false; | 
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 | 266 |         this->setObjectMode(objectDirection::toclient); | 
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| [2072] | 267 |  | 
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| [2839] | 268 |         this->changedPlayer(); | 
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 | 269 |  | 
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| [2072] | 270 |         if (this->bDestroyWhenPlayerLeft_) | 
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 | 271 |             delete this; | 
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 | 272 |     } | 
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 | 273 |  | 
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 | 274 |     void ControllableEntity::networkcallback_changedplayerID() | 
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 | 275 |     { | 
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 | 276 |         // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID | 
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| [2171] | 277 |         if (this->playerID_ != OBJECTID_UNKNOWN) | 
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| [2072] | 278 |         { | 
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| [2171] | 279 |             this->player_ = dynamic_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); | 
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| [2072] | 280 |             if (this->player_ && (this->player_->getControllableEntity() != this)) | 
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 | 281 |                 this->player_->startControl(this); | 
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 | 282 |         } | 
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 | 283 |     } | 
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 | 284 |  | 
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| [2662] | 285 |     void ControllableEntity::networkcallback_changedgtinfoID() | 
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| [2072] | 286 |     { | 
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| [2662] | 287 |         if (this->gtinfoID_ != OBJECTID_UNKNOWN) | 
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 | 288 |         { | 
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 | 289 |             this->gtinfo_ = dynamic_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_)); | 
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| [2072] | 290 |  | 
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| [2662] | 291 |             if (!this->gtinfo_) | 
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 | 292 |                 this->gtinfoID_ = OBJECTID_UNKNOWN; | 
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 | 293 |         } | 
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 | 294 |     } | 
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 | 295 |  | 
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 | 296 |     void ControllableEntity::startLocalHumanControl() | 
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 | 297 |     { | 
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 | 298 |         if (!this->camera_) | 
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| [2072] | 299 |         { | 
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| [2662] | 300 |             this->camera_ = new Camera(this); | 
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 | 301 |             this->camera_->requestFocus(); | 
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 | 302 |             if (this->cameraPositionTemplate_ != "") | 
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 | 303 |                 this->addTemplate(this->cameraPositionTemplate_); | 
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 | 304 |             if (this->cameraPositions_.size() > 0) | 
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 | 305 |                 this->cameraPositions_.front()->attachCamera(this->camera_); | 
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 | 306 |             else | 
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 | 307 |                 this->camera_->attachToNode(this->cameraPositionRootNode_); | 
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| [2072] | 308 |         } | 
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| [2662] | 309 |  | 
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 | 310 |         if (!this->hud_) | 
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 | 311 |         { | 
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 | 312 |             if (this->hudtemplate_ != "") | 
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 | 313 |             { | 
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 | 314 |                 this->hud_ = new OverlayGroup(this); | 
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 | 315 |                 this->hud_->addTemplate(this->hudtemplate_); | 
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 | 316 |                 this->hud_->setOwner(this); | 
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 | 317 |             } | 
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 | 318 |         } | 
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| [2072] | 319 |     } | 
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 | 320 |  | 
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| [2662] | 321 |     void ControllableEntity::stopLocalHumanControl() | 
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| [2072] | 322 |     { | 
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| [2662] | 323 |         if (this->camera_) | 
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 | 324 |         { | 
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 | 325 |             this->camera_->detachFromParent(); | 
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 | 326 |             delete this->camera_; | 
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 | 327 |             this->camera_ = 0; | 
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 | 328 |         } | 
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| [2072] | 329 |  | 
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| [2662] | 330 |         if (this->hud_) | 
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 | 331 |         { | 
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 | 332 |             delete this->hud_; | 
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 | 333 |             this->hud_ = 0; | 
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 | 334 |         } | 
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| [2072] | 335 |     } | 
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 | 336 |  | 
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| [2851] | 337 |     void ControllableEntity::parentChanged() | 
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 | 338 |     { | 
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 | 339 |         WorldEntity::parentChanged(); | 
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 | 340 |  | 
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 | 341 |         WorldEntity* parent = this->getParent(); | 
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 | 342 |         if (parent) | 
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 | 343 |         { | 
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 | 344 |             for (std::list<CameraPosition*>::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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 | 345 |                 if ((*it)->getIsAbsolute()) | 
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 | 346 |                     parent->attach((*it)); | 
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 | 347 |         } | 
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 | 348 |     } | 
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 | 349 |  | 
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| [2072] | 350 |     void ControllableEntity::tick(float dt) | 
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 | 351 |     { | 
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| [2662] | 352 |         MobileEntity::tick(dt); | 
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 | 353 |  | 
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| [2072] | 354 |         if (this->isActive()) | 
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 | 355 |         { | 
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| [2662] | 356 |             // Check whether Bullet doesn't do the physics for us | 
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 | 357 |             if (!this->isDynamic()) | 
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| [2072] | 358 |             { | 
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| [2896] | 359 |                 if (GameMode::isMaster()) | 
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| [2662] | 360 |                 { | 
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 | 361 |                     this->server_position_ = this->getPosition(); | 
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 | 362 |                     this->server_orientation_ = this->getOrientation(); | 
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 | 363 |                     this->server_linear_velocity_ = this->getVelocity(); | 
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 | 364 |                     this->server_angular_velocity_ = this->getAngularVelocity(); | 
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 | 365 |                 } | 
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 | 366 |                 else if (this->bHasLocalController_) | 
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 | 367 |                 { | 
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 | 368 |                     this->client_position_ = this->getPosition(); | 
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 | 369 |                     this->client_orientation_ = this->getOrientation(); | 
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 | 370 |                     this->client_linear_velocity_ = this->getVelocity(); | 
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 | 371 |                     this->client_angular_velocity_ = this->getAngularVelocity(); | 
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 | 372 |                 } | 
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| [2072] | 373 |             } | 
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 | 374 |         } | 
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 | 375 |     } | 
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 | 376 |  | 
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 | 377 |     void ControllableEntity::registerVariables() | 
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 | 378 |     { | 
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| [2662] | 379 |         registerVariable(this->cameraPositionTemplate_,  variableDirection::toclient); | 
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 | 380 |         registerVariable(this->hudtemplate_,             variableDirection::toclient); | 
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| [2072] | 381 |  | 
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| [2662] | 382 |         registerVariable(this->server_position_,         variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); | 
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 | 383 |         registerVariable(this->server_linear_velocity_,  variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); | 
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 | 384 |         registerVariable(this->server_orientation_,      variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); | 
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 | 385 |         registerVariable(this->server_angular_velocity_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); | 
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| [2072] | 386 |  | 
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| [2662] | 387 |         registerVariable(this->server_overwrite_,        variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); | 
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 | 388 |         registerVariable(this->client_overwrite_,        variableDirection::toserver); | 
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| [2072] | 389 |  | 
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| [2662] | 390 |         registerVariable(this->client_position_,         variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); | 
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 | 391 |         registerVariable(this->client_linear_velocity_,  variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); | 
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 | 392 |         registerVariable(this->client_orientation_,      variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); | 
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 | 393 |         registerVariable(this->client_angular_velocity_, variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); | 
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| [2072] | 394 |  | 
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| [2662] | 395 |         registerVariable(this->playerID_,                variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); | 
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 | 396 |         registerVariable(this->gtinfoID_,                variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedgtinfoID)); | 
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| [2072] | 397 |     } | 
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 | 398 |  | 
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 | 399 |     void ControllableEntity::processServerPosition() | 
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 | 400 |     { | 
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| [2662] | 401 |         if (!this->bHasLocalController_) | 
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 | 402 |             MobileEntity::setPosition(this->server_position_); | 
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| [2072] | 403 |     } | 
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 | 404 |  | 
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| [2662] | 405 |     void ControllableEntity::processServerLinearVelocity() | 
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| [2072] | 406 |     { | 
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| [2662] | 407 |         if (!this->bHasLocalController_) | 
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 | 408 |             MobileEntity::setVelocity(this->server_linear_velocity_); | 
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| [2072] | 409 |     } | 
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 | 410 |  | 
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 | 411 |     void ControllableEntity::processServerOrientation() | 
|---|
 | 412 |     { | 
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| [2662] | 413 |         if (!this->bHasLocalController_) | 
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 | 414 |             MobileEntity::setOrientation(this->server_orientation_); | 
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| [2072] | 415 |     } | 
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 | 416 |  | 
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| [2662] | 417 |     void ControllableEntity::processServerAngularVelocity() | 
|---|
 | 418 |     { | 
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 | 419 |         if (!this->bHasLocalController_) | 
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 | 420 |             MobileEntity::setAngularVelocity(this->server_angular_velocity_); | 
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 | 421 |     } | 
|---|
 | 422 |  | 
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| [2072] | 423 |     void ControllableEntity::processOverwrite() | 
|---|
 | 424 |     { | 
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| [2662] | 425 |         if (this->bHasLocalController_) | 
|---|
| [2072] | 426 |         { | 
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 | 427 |             this->setPosition(this->server_position_); | 
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 | 428 |             this->setOrientation(this->server_orientation_); | 
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| [2662] | 429 |             this->setVelocity(this->server_linear_velocity_); | 
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 | 430 |             this->setAngularVelocity(this->server_angular_velocity_); | 
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| [2072] | 431 |  | 
|---|
 | 432 |             this->client_overwrite_ = this->server_overwrite_; | 
|---|
 | 433 |         } | 
|---|
 | 434 |     } | 
|---|
 | 435 |  | 
|---|
 | 436 |     void ControllableEntity::processClientPosition() | 
|---|
 | 437 |     { | 
|---|
 | 438 |         if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
 | 439 |         { | 
|---|
| [2662] | 440 |             MobileEntity::setPosition(this->client_position_); | 
|---|
 | 441 |             this->server_position_ = this->getPosition(); | 
|---|
| [2072] | 442 |         } | 
|---|
 | 443 |     } | 
|---|
 | 444 |  | 
|---|
| [2662] | 445 |     void ControllableEntity::processClientLinearVelocity() | 
|---|
| [2072] | 446 |     { | 
|---|
 | 447 |         if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
 | 448 |         { | 
|---|
| [2662] | 449 |             MobileEntity::setVelocity(this->client_linear_velocity_); | 
|---|
 | 450 |             this->server_linear_velocity_ = this->getVelocity(); | 
|---|
| [2072] | 451 |         } | 
|---|
 | 452 |     } | 
|---|
 | 453 |  | 
|---|
 | 454 |     void ControllableEntity::processClientOrientation() | 
|---|
 | 455 |     { | 
|---|
 | 456 |         if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
 | 457 |         { | 
|---|
| [2662] | 458 |             MobileEntity::setOrientation(this->client_orientation_); | 
|---|
 | 459 |             this->server_orientation_ = this->getOrientation(); | 
|---|
| [2072] | 460 |         } | 
|---|
 | 461 |     } | 
|---|
 | 462 |  | 
|---|
| [2662] | 463 |     void ControllableEntity::processClientAngularVelocity() | 
|---|
| [2072] | 464 |     { | 
|---|
| [2662] | 465 |         if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
| [2072] | 466 |         { | 
|---|
| [2662] | 467 |             MobileEntity::setAngularVelocity(this->client_angular_velocity_); | 
|---|
 | 468 |             this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 469 |         } | 
|---|
 | 470 |     } | 
|---|
 | 471 |  | 
|---|
| [2662] | 472 |     void ControllableEntity::setPosition(const Vector3& position) | 
|---|
| [2072] | 473 |     { | 
|---|
| [2896] | 474 |         if (GameMode::isMaster()) | 
|---|
| [2072] | 475 |         { | 
|---|
| [2662] | 476 |             MobileEntity::setPosition(position); | 
|---|
 | 477 |             this->server_position_ = this->getPosition(); | 
|---|
| [2072] | 478 |             ++this->server_overwrite_; | 
|---|
 | 479 |         } | 
|---|
| [2662] | 480 |         else if (this->bHasLocalController_) | 
|---|
| [2072] | 481 |         { | 
|---|
| [2662] | 482 |             MobileEntity::setPosition(position); | 
|---|
 | 483 |             this->client_position_ = this->getPosition(); | 
|---|
| [2072] | 484 |         } | 
|---|
 | 485 |     } | 
|---|
 | 486 |  | 
|---|
 | 487 |     void ControllableEntity::setOrientation(const Quaternion& orientation) | 
|---|
 | 488 |     { | 
|---|
| [2896] | 489 |         if (GameMode::isMaster()) | 
|---|
| [2072] | 490 |         { | 
|---|
| [2662] | 491 |             MobileEntity::setOrientation(orientation); | 
|---|
 | 492 |             this->server_orientation_ = this->getOrientation(); | 
|---|
| [2072] | 493 |             ++this->server_overwrite_; | 
|---|
 | 494 |         } | 
|---|
| [2662] | 495 |         else if (this->bHasLocalController_) | 
|---|
| [2072] | 496 |         { | 
|---|
| [2662] | 497 |             MobileEntity::setOrientation(orientation); | 
|---|
 | 498 |             this->client_orientation_ = this->getOrientation(); | 
|---|
| [2072] | 499 |         } | 
|---|
 | 500 |     } | 
|---|
 | 501 |  | 
|---|
| [2662] | 502 |     void ControllableEntity::setVelocity(const Vector3& velocity) | 
|---|
| [2072] | 503 |     { | 
|---|
| [2896] | 504 |         if (GameMode::isMaster()) | 
|---|
| [2072] | 505 |         { | 
|---|
| [2662] | 506 |             MobileEntity::setVelocity(velocity); | 
|---|
 | 507 |             this->server_linear_velocity_ = this->getVelocity(); | 
|---|
| [2072] | 508 |             ++this->server_overwrite_; | 
|---|
 | 509 |         } | 
|---|
| [2662] | 510 |         else if (this->bHasLocalController_) | 
|---|
| [2072] | 511 |         { | 
|---|
| [2662] | 512 |             MobileEntity::setVelocity(velocity); | 
|---|
 | 513 |             this->client_linear_velocity_ = this->getVelocity(); | 
|---|
| [2072] | 514 |         } | 
|---|
 | 515 |     } | 
|---|
 | 516 |  | 
|---|
| [2662] | 517 |     void ControllableEntity::setAngularVelocity(const Vector3& velocity) | 
|---|
| [2072] | 518 |     { | 
|---|
| [2896] | 519 |         if (GameMode::isMaster()) | 
|---|
| [2072] | 520 |         { | 
|---|
| [2662] | 521 |             MobileEntity::setAngularVelocity(velocity); | 
|---|
 | 522 |             this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 523 |             ++this->server_overwrite_; | 
|---|
 | 524 |         } | 
|---|
| [2662] | 525 |         else if (this->bHasLocalController_) | 
|---|
| [2072] | 526 |         { | 
|---|
| [2662] | 527 |             MobileEntity::setAngularVelocity(velocity); | 
|---|
 | 528 |             this->client_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 529 |         } | 
|---|
 | 530 |     } | 
|---|
 | 531 |  | 
|---|
| [2662] | 532 |     void ControllableEntity::setWorldTransform(const btTransform& worldTrans) | 
|---|
| [2072] | 533 |     { | 
|---|
| [2662] | 534 |         MobileEntity::setWorldTransform(worldTrans); | 
|---|
| [2896] | 535 |         if (GameMode::isMaster()) | 
|---|
| [2072] | 536 |         { | 
|---|
| [2662] | 537 |             this->server_position_ = this->getPosition(); | 
|---|
 | 538 |             this->server_orientation_ = this->getOrientation(); | 
|---|
 | 539 |             this->server_linear_velocity_ = this->getVelocity(); | 
|---|
 | 540 |             this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 541 |         } | 
|---|
| [2662] | 542 |         else if (this->bHasLocalController_) | 
|---|
| [2072] | 543 |         { | 
|---|
| [2662] | 544 |             this->client_position_ = this->getPosition(); | 
|---|
 | 545 |             this->client_orientation_ = this->getOrientation(); | 
|---|
 | 546 |             this->client_linear_velocity_ = this->getVelocity(); | 
|---|
 | 547 |             this->client_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 548 |         } | 
|---|
 | 549 |     } | 
|---|
 | 550 | } | 
|---|