| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "OrxonoxStableHeaders.h" | 
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 | 30 | #include "BlinkingBillboard.h" | 
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 | 31 |  | 
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| [2896] | 32 | #include "core/GameMode.h" | 
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| [2072] | 33 | #include "core/CoreIncludes.h" | 
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 | 34 | #include "core/XMLPort.h" | 
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 | 35 | #include "util/Math.h" | 
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 | 36 |  | 
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 | 37 | namespace orxonox | 
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 | 38 | { | 
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 | 39 |     CreateFactory(BlinkingBillboard); | 
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 | 40 |  | 
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 | 41 |     BlinkingBillboard::BlinkingBillboard(BaseObject* creator) : Billboard(creator) | 
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 | 42 |     { | 
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 | 43 |         RegisterObject(BlinkingBillboard); | 
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 | 44 |  | 
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 | 45 |         this->amplitude_ = 1.0f; | 
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 | 46 |         this->frequency_ = 1.0f; | 
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 | 47 |         this->phase_ = 0; | 
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 | 48 |         this->bQuadratic_ = false; | 
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 | 49 |         this->time_ = 0; | 
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 | 50 |  | 
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 | 51 |         this->registerVariables(); | 
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 | 52 |     } | 
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 | 53 |  | 
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 | 54 |     BlinkingBillboard::~BlinkingBillboard() | 
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 | 55 |     { | 
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 | 56 |     } | 
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 | 57 |  | 
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 | 58 |     void BlinkingBillboard::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 59 |     { | 
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 | 60 |         SUPER(BlinkingBillboard, XMLPort, xmlelement, mode); | 
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 | 61 |  | 
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 | 62 |         XMLPortParam(BlinkingBillboard, "amplitude", setAmplitude, getAmplitude, xmlelement, mode).defaultValues(1.0f); | 
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 | 63 |         XMLPortParam(BlinkingBillboard, "frequency", setFrequency, getFrequency, xmlelement, mode).defaultValues(1.0f); | 
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 | 64 |         XMLPortParam(BlinkingBillboard, "phase",     setPhase,     getPhase,     xmlelement, mode).defaultValues(Degree(0)); | 
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 | 65 |         XMLPortParam(BlinkingBillboard, "quadratic", setQuadratic, isQuadratic,  xmlelement, mode).defaultValues(false); | 
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 | 66 |     } | 
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 | 67 |  | 
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 | 68 |     void BlinkingBillboard::registerVariables() | 
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 | 69 |     { | 
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| [2662] | 70 | //        registerVariable(this->amplitude_, variableDirection::toclient); | 
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 | 71 | //        registerVariable(this->frequency_, variableDirection::toclient); | 
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 | 72 | //        registerVariable(this->phase_,     variableDirection::toclient); | 
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| [2072] | 73 |     } | 
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 | 74 |  | 
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 | 75 |     void BlinkingBillboard::tick(float dt) | 
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 | 76 |     { | 
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| [2662] | 77 |         SUPER(BlinkingBillboard, tick, dt); | 
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 | 78 |  | 
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| [2896] | 79 |         if (GameMode::isMaster() && this->isActive()) | 
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| [2072] | 80 |         { | 
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 | 81 |             this->time_ += dt; | 
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 | 82 |             if (this->bQuadratic_) | 
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 | 83 |                 this->setScale(this->amplitude_ * square(sin((6.2831853 * this->time_ + this->phase_.valueRadians()) * this->frequency_))); | 
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 | 84 |             else | 
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 | 85 |                 this->setScale(this->amplitude_ * sin((6.2831853 * this->time_ + this->phase_.valueRadians()) * this->frequency_)); | 
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 | 86 |         } | 
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 | 87 |     } | 
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 | 88 | } | 
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