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source: code/trunk/src/orxonox/objects/weaponsystem/weaponmodes/LightningGun.cc @ 3110

Last change on this file since 3110 was 3110, checked in by rgrieder, 15 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Joel Smely
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "LightningGun.h"
30
31#include "core/CoreIncludes.h"
32
33#include "objects/worldentities/Billboard.h"
34
35#include "objects/weaponsystem/Weapon.h"
36#include "objects/weaponsystem/WeaponPack.h"
37#include "objects/weaponsystem/WeaponSystem.h"
38
39#include "objects/weaponsystem/projectiles/LightningGunProjectile.h"
40
41#include "util/Math.h"
42
43namespace orxonox
44{
45    CreateFactory(LightningGun);
46
47    LightningGun::LightningGun(BaseObject* creator) : WeaponMode(creator)
48    {
49        RegisterObject(LightningGun);
50
51        this->reloadTime_ = 1;
52        this->damage_ = 100;
53        this->speed_ = 150;
54
55        this->setMunitionName("LaserMunition");
56    }
57
58    LightningGun::~LightningGun()
59    {
60    }
61
62    void LightningGun::fire()
63    {
64        LightningGunProjectile* projectile = new LightningGunProjectile(this);
65        projectile->setMaterial("Flares/LightningBall_");
66
67        projectile->setOrientation(this->getMuzzleOrientation());
68        projectile->setPosition(this->getMuzzlePosition());
69        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
70        projectile->setAcceleration(this->getMuzzleDirection() * 1000);
71
72        projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
73        projectile->setDamage(this->getDamage());
74    }
75}
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