Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/orxonox/objects/weaponsystem/projectiles/Projectile.cc @ 3105

Last change on this file since 3105 was 3105, checked in by landauf, 15 years ago

fixed self-collision with projectiles

  • Property svn:eol-style set to native
File size: 4.3 KB
RevLine 
[2099]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include <OgreBillboard.h>
33
34#include "core/CoreIncludes.h"
35#include "core/Executor.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/Iterator.h"
38#include "tools/ParticleInterface.h"
39
[2100]40#include "objects/worldentities/Model.h"
41#include "objects/worldentities/ParticleSpawner.h"
[2662]42#include "objects/collisionshapes/SphereCollisionShape.h"
[2896]43#include "core/GameMode.h"
[2099]44
45namespace orxonox
46{
[3088]47    CreateFactory(Projectile);
[3105]48
[2662]49    Projectile::Projectile(BaseObject* creator) : MovableEntity(creator)
[2099]50    {
51        RegisterObject(Projectile);
52
53        this->setConfigValues();
[2662]54        this->bDestroy_ = false;
55        this->owner_ = 0;
[2099]56
[2662]57        // Get notification about collisions
[2099]58
[2896]59        if (GameMode::isMaster())
[2099]60        {
[2662]61            this->enableCollisionCallback();
[3105]62            this->setCollisionResponse(false);
[2662]63            this->setCollisionType(Kinematic);
64
65            SphereCollisionShape* shape = new SphereCollisionShape(this);
[3105]66            shape->setRadius(20);
[2662]67            this->attachCollisionShape(shape);
68
69            this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
[2099]70        }
71    }
72
73    Projectile::~Projectile()
74    {
75    }
76
77    void Projectile::setConfigValues()
78    {
79        SetConfigValue(damage_, 15.0).description("The damage caused by the projectile");
80        SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive");
81    }
82
83
84    void Projectile::tick(float dt)
85    {
[2809]86        SUPER(Projectile, tick, dt);
[2099]87
88        if (!this->isActive())
89            return;
90
[2662]91        if (this->bDestroy_)
92            delete this;
93    }
94
95    void Projectile::destroyObject()
96    {
[2896]97        if (GameMode::isMaster())
[2662]98            delete this;
99    }
100
101    bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
102    {
[2896]103        if (!this->bDestroy_ && GameMode::isMaster())
[2099]104        {
[2918]105            if (otherObject == this->owner_)
[3105]106                return false;
[2918]107
[2662]108            this->bDestroy_ = true;
109
110            if (this->owner_)
[2099]111            {
112                {
[2662]113                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
114                    effect->setPosition(this->getPosition());
115                    effect->setOrientation(this->getOrientation());
116                    effect->setDestroyAfterLife(true);
117                    effect->setSource("Orxonox/explosion3");
118                    effect->setLifetime(2.0f);
[2099]119                }
[2662]120                {
121                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
122                    effect->setPosition(this->getPosition());
123                    effect->setOrientation(this->getOrientation());
124                    effect->setDestroyAfterLife(true);
125                    effect->setSource("Orxonox/smoke4");
126                    effect->setLifetime(3.0f);
127                }
[2099]128            }
[2662]129
[3073]130            float dmg = this->damage_;
131            if (this->owner_)
132                dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false);
133
[2662]134            Pawn* victim = dynamic_cast<Pawn*>(otherObject);
135            if (victim)
[3073]136                victim->damage(dmg, this->owner_);
[2099]137        }
[2662]138        return false;
[2099]139    }
140
[2662]141    void Projectile::destroyedPawn(Pawn* pawn)
[2099]142    {
[2662]143        if (this->owner_ == pawn)
144            this->owner_ = 0;
[2099]145    }
146}
Note: See TracBrowser for help on using the repository browser.