| [2049] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Martin Polak | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... * | 
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 | 26 |  */ | 
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 | 27 |  | 
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 | 28 | #include "OrxonoxStableHeaders.h" | 
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 | 29 |  | 
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 | 30 | #include <vector> | 
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 | 31 |  | 
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 | 32 | #include "core/CoreIncludes.h" | 
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 | 33 | #include "core/XMLPort.h" | 
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 | 34 | #include "util/Debug.h" | 
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 | 35 |  | 
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| [2096] | 36 | #include "WeaponSet.h" | 
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 | 37 |  | 
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| [2049] | 38 | namespace orxonox | 
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 | 39 | { | 
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| [2097] | 40 |     WeaponSet::WeaponSet(BaseObject* creator, int k) : BaseObject(creator) | 
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| [2049] | 41 |     { | 
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| [2096] | 42 |         RegisterObject(WeaponSet); | 
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 | 43 |  | 
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| [2098] | 44 |         this->parentWeaponSystem_ = 0; | 
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 | 45 |  | 
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| [2096] | 46 |         for (int i=0;i<k;i++) | 
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 | 47 |         { | 
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| [2097] | 48 |             attachWeaponSlot(new WeaponSlot(this)); | 
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| [2096] | 49 |         } | 
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| [2049] | 50 |     } | 
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 | 51 |  | 
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 | 52 |     WeaponSet::~WeaponSet() | 
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 | 53 |     { | 
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 | 54 |     } | 
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 | 55 |  | 
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| [2096] | 56 |     //Vorwärtsdeklaration | 
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 | 57 |     WeaponSystem * parentWeaponSystem_; | 
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 | 58 |  | 
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| [2049] | 59 |     void WeaponSet::attachWeaponSlot(WeaponSlot *wSlot) | 
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| [2096] | 60 |     { | 
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| [2049] | 61 |         this->weaponSlots_.push_back(wSlot); | 
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| [2096] | 62 |     } | 
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 | 63 |  | 
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 | 64 |     void WeaponSet::fire() | 
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 | 65 |     { | 
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 | 66 |         for (int i=0; i < (int) this->weaponSlots_.size(); i++) | 
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 | 67 |         { | 
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 | 68 |             this->weaponSlots_[i]->fire(); | 
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 | 69 |         } | 
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 | 70 |     } | 
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 | 71 |  | 
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| [2098] | 72 |     WeaponSlot * WeaponSet::getWeaponSlotPointer(unsigned int n) | 
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| [2096] | 73 |     { | 
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| [2098] | 74 |         if (n < this->weaponSlots_.size()) | 
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 | 75 |             return this->weaponSlots_[n]; | 
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 | 76 |         else | 
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 | 77 |             return 0; | 
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| [2096] | 78 |     } | 
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 | 79 |  | 
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 | 80 |  | 
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 | 81 |     void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 82 |     { | 
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 | 83 |  | 
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 | 84 |     } | 
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 | 85 |  | 
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 | 86 | } | 
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