| [2710] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Martin Polak | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... * | 
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 | 26 |  */ | 
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 | 27 |  | 
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 | 28 | #include "OrxonoxStableHeaders.h" | 
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 | 29 |  | 
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 | 30 | #include <vector> | 
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 | 31 |  | 
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 | 32 | #include "core/CoreIncludes.h" | 
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 | 33 | #include "core/XMLPort.h" | 
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 | 34 | #include "util/Debug.h" | 
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 | 35 |  | 
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 | 36 | #include "WeaponPack.h" | 
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 | 37 | #include "objects/worldentities/pawns/Pawn.h" | 
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 | 38 |  | 
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 | 39 | namespace orxonox | 
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 | 40 | { | 
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 | 41 |     CreateFactory(WeaponPack); | 
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 | 42 |  | 
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 | 43 |     WeaponPack::WeaponPack(BaseObject* creator) : BaseObject(creator) | 
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 | 44 |     { | 
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 | 45 |         RegisterObject(WeaponPack); | 
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 | 46 |  | 
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 | 47 |         this->parentWeaponSystem_ = 0; | 
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 | 48 |         this->firemode_ = 0; | 
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 | 49 |  | 
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 | 50 |     } | 
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 | 51 |  | 
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 | 52 |     WeaponPack::~WeaponPack() | 
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 | 53 |     { | 
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 | 54 |     } | 
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 | 55 |  | 
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 | 56 |     int WeaponPack::getSize() | 
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 | 57 |     { | 
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 | 58 |         return this->weapons_.size(); | 
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 | 59 |     } | 
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 | 60 |  | 
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 | 61 |     void WeaponPack::fire() | 
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 | 62 |     { | 
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 | 63 |         for (int i=0; i < (int) this->weapons_.size(); i++) | 
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 | 64 |         { | 
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 | 65 |             this->weapons_[i]->getAttachedToWeaponSlot()->fire(); | 
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 | 66 |         } | 
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 | 67 |     } | 
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 | 68 |  | 
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 | 69 |     Weapon * WeaponPack::getWeaponPointer(unsigned int n) | 
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 | 70 |     { | 
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 | 71 |         return this->weapons_[n]; | 
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 | 72 |     } | 
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 | 73 |  | 
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 | 74 |     void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 75 |     { | 
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 | 76 |         SUPER(WeaponPack, XMLPort, xmlelement, mode); | 
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 | 77 |  | 
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 | 78 |         XMLPortObject(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode); | 
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 | 79 |         XMLPortParam(WeaponPack, "firemode", setFireMode, getFireMode, xmlelement, mode); | 
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 | 80 |     } | 
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 | 81 |  | 
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 | 82 |     void WeaponPack::setFireMode(unsigned int firemode) | 
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 | 83 |     { | 
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 | 84 |         this->firemode_ = firemode; | 
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 | 85 |     } | 
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 | 86 |  | 
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 | 87 |     unsigned int WeaponPack::getFireMode() | 
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 | 88 |     { | 
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 | 89 |         return this->firemode_; | 
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 | 90 |     } | 
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 | 91 |  | 
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 | 92 |     void WeaponPack::addWeapon(Weapon * weapon) | 
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 | 93 |     { | 
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 | 94 |         this->weapons_.push_back(weapon); | 
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 | 95 |     } | 
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 | 96 |  | 
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 | 97 |     const Weapon * WeaponPack::getWeapon(unsigned int index) | 
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 | 98 |     { | 
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 | 99 |         return weapons_[index]; | 
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 | 100 |     } | 
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 | 101 |  | 
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 | 102 |     void WeaponPack::setParentWeaponSystemToAllWeapons(WeaponSystem * weaponSystem) | 
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 | 103 |     { | 
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 | 104 |         for (int i=0; i < (int) this->weapons_.size(); i++) | 
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 | 105 |         { | 
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 | 106 |             this->weapons_[i]->setParentWeaponSystem(weaponSystem); | 
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 | 107 |         } | 
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 | 108 |  | 
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 | 109 |     } | 
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 | 110 |  | 
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 | 111 |     void WeaponPack::attachNeededMunitionToAllWeapons() | 
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 | 112 |     { | 
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 | 113 |         for (int i=0; i < (int) this->weapons_.size(); i++) | 
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 | 114 |         { | 
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 | 115 |             this->weapons_[i]->attachNeededMunition(weapons_[i]->getMunitionType()); | 
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 | 116 |             this->weapons_[i]->setWeapon(); | 
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 | 117 |         } | 
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 | 118 |  | 
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 | 119 |     } | 
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 | 120 |  | 
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 | 121 | } | 
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