| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Martin Polak | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _Weapon_H__ | 
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| 30 | #define _Weapon_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "core/BaseObject.h" | 
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| 35 | #include "tools/BillboardSet.h" | 
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| 36 | #include "tools/Timer.h" | 
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| 37 | #include "core/Identifier.h" | 
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| 38 |  | 
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| 39 | #include "WeaponSystem.h" | 
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| 40 | #include "Munition.h" | 
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| 41 |  | 
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| 42 | #include "objects/worldentities/StaticEntity.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 |     class _OrxonoxExport Weapon : public StaticEntity | 
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| 47 |     { | 
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| 48 |         public: | 
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| 49 |             Weapon(BaseObject* creator); | 
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| 50 |             virtual ~Weapon(); | 
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| 51 |  | 
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| 52 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 53 |  | 
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| 54 |             virtual void fire(); | 
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| 55 |             void attachNeededMunition(std::string munitionType); | 
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| 56 |             Munition * getAttachedMunition(std::string munitiontype); | 
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| 57 |  | 
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| 58 |             //reloading | 
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| 59 |             void bulletTimer(float bulletLoadingTime); | 
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| 60 |             void magazineTimer(float magazineLoadingTime); | 
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| 61 |             void bulletReloaded(); | 
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| 62 |             void magazineReloaded(); | 
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| 63 |  | 
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| 64 |             virtual void setMunitionType(std::string munitionType); | 
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| 65 |             virtual const std::string getMunitionType(); | 
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| 66 |             virtual void setBulletLoadingTime(float loadingTime); | 
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| 67 |             virtual const float getBulletLoadingTime(); | 
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| 68 |             virtual void setMagazineLoadingTime(float loadingTime); | 
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| 69 |             virtual const float getMagazineLoadingTime(); | 
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| 70 |  | 
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| 71 |             virtual void takeBullets(); | 
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| 72 |             virtual void takeMagazines(); | 
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| 73 |             virtual void createProjectile(); | 
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| 74 |  | 
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| 75 |             inline void setParentWeaponSystem(WeaponSystem *parentWeaponSystem) | 
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| 76 |                 { this->parentWeaponSystem_=parentWeaponSystem; }; | 
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| 77 |             inline WeaponSystem * getParentWeaponSystem() | 
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| 78 |                 { return this->parentWeaponSystem_; }; | 
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| 79 |  | 
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| 80 |             inline void setAttachedToWeaponSlot(WeaponSlot * wSlot) | 
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| 81 |                 { this->attachedToWeaponSlot_ = wSlot; } | 
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| 82 |             inline WeaponSlot * getAttachedToWeaponSlot() | 
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| 83 |                 { return this->attachedToWeaponSlot_; } | 
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| 84 |  | 
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| 85 |             virtual void setWeapon(); | 
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| 86 |  | 
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| 87 |         private: | 
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| 88 |  | 
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| 89 |         protected: | 
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| 90 |             bool bReloading_; | 
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| 91 |             bool bulletReadyToShoot_; | 
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| 92 |             bool magazineReadyToShoot_; | 
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| 93 |             float bulletLoadingTime_; | 
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| 94 |             float magazineLoadingTime_; | 
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| 95 |             std::string munitionType_; | 
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| 96 |  | 
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| 97 |             WeaponSlot * attachedToWeaponSlot_; | 
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| 98 |             Munition * munition_; | 
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| 99 |             WeaponSystem * parentWeaponSystem_; | 
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| 100 |  | 
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| 101 |             SubclassIdentifier<Munition> munitionIdentifier_; | 
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| 102 |  | 
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| 103 |             Timer<Weapon> bulletReloadTimer_; | 
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| 104 |             Timer<Weapon> magazineReloadTimer_; | 
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| 105 |     }; | 
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| 106 | } | 
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| 107 |  | 
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| 108 | #endif /* _Weapon_H__ */ | 
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