| [2049] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Martin Polak | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "OrxonoxStableHeaders.h" | 
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 | 30 |  | 
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 | 31 | #include "core/CoreIncludes.h" | 
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 | 32 | #include "core/XMLPort.h" | 
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 | 33 | #include "util/Debug.h" | 
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 | 34 |  | 
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| [2096] | 35 | #include "Weapon.h" | 
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 | 36 |  | 
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| [2049] | 37 | namespace orxonox | 
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 | 38 | { | 
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| [2662] | 39 |     CreateFactory(Weapon); | 
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 | 40 |  | 
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 | 41 |     Weapon::Weapon(BaseObject* creator) : StaticEntity(creator) | 
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| [2049] | 42 |     { | 
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 | 43 |         RegisterObject(Weapon); | 
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| [2893] | 44 |  | 
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| [2662] | 45 |         this->bulletReadyToShoot_ = true; | 
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 | 46 |         this->magazineReadyToShoot_ = true; | 
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 | 47 |         this->parentWeaponSystem_ = 0; | 
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 | 48 |         this->attachedToWeaponSlot_ = 0; | 
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 | 49 |         this->bulletLoadingTime_ = 0; | 
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 | 50 |         this->magazineLoadingTime_ = 0; | 
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 | 51 |         this->bReloading_ = false; | 
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| [2893] | 52 |         this->bulletAmount_= 0; | 
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 | 53 |         this->magazineAmount_ = 0; | 
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 | 54 |         this->munition_ = 0; | 
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 | 55 |         this->unlimitedMunition_ = false; | 
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| [2662] | 56 |         this->setObjectMode(0x0); | 
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| [2049] | 57 |     } | 
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 | 58 |  | 
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 | 59 |     Weapon::~Weapon() | 
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 | 60 |     { | 
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 | 61 |     } | 
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| [2096] | 62 |  | 
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| [2662] | 63 |  | 
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 | 64 |     void Weapon::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [2096] | 65 |     { | 
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| [2662] | 66 |         SUPER(Weapon, XMLPort, xmlelement, mode); | 
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 | 67 |         XMLPortParam(Weapon, "munitionType", setMunitionType, getMunitionType, xmlelement, mode); | 
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 | 68 |         XMLPortParam(Weapon, "bulletLoadingTime", setBulletLoadingTime, getBulletLoadingTime, xmlelement, mode); | 
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 | 69 |         XMLPortParam(Weapon, "magazineLoadingTime", setMagazineLoadingTime, getMagazineLoadingTime, xmlelement, mode); | 
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| [2893] | 70 |         XMLPortParam(Weapon, "bullets", setBulletAmount, getBulletAmount, xmlelement, mode); | 
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 | 71 |         XMLPortParam(Weapon, "magazines", setMagazineAmount, getMagazineAmount, xmlelement, mode); | 
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 | 72 |         XMLPortParam(Weapon, "unlimitedMunition", setUnlimitedMunition, getUnlimitedMunition, xmlelement, mode); | 
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| [2662] | 73 |     } | 
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| [2096] | 74 |  | 
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| [2662] | 75 |     void Weapon::setWeapon() | 
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 | 76 |     { | 
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 | 77 |         this->munition_->fillBullets(); | 
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 | 78 |         this->munition_->fillMagazines(); | 
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| [2049] | 79 |     } | 
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| [2096] | 80 |  | 
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| [2893] | 81 |     void Weapon::setMunition() | 
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 | 82 |     { | 
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 | 83 |         this->munition_->setMaxBullets(this->bulletAmount_); | 
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 | 84 |         this->munition_->setMaxMagazines(this->magazineAmount_); | 
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 | 85 |     } | 
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| [2662] | 86 |  | 
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 | 87 |     void Weapon::fire() | 
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| [2096] | 88 |     { | 
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| [2662] | 89 |         if ( this->bulletReadyToShoot_ && this->magazineReadyToShoot_ && !this->bReloading_) | 
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 | 90 |         { | 
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 | 91 |             this->bulletReadyToShoot_ = false; | 
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| [2893] | 92 |             if ( this->unlimitedMunition_== true ) | 
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| [2662] | 93 |             { | 
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 | 94 |                 //shoot | 
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| [2893] | 95 |                 this->reloadBullet(); | 
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| [2662] | 96 |                 this->createProjectile(); | 
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 | 97 |             } | 
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 | 98 |             else | 
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 | 99 |             { | 
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| [2893] | 100 |                 if ( this->munition_->bullets() > 0) | 
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 | 101 |                 { | 
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 | 102 |                     //shoot and reload | 
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 | 103 |                     this->takeBullets(); | 
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 | 104 |                     this->reloadBullet(); | 
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 | 105 |                     this->createProjectile(); | 
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 | 106 |                 } | 
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 | 107 |                 //if there are no bullets, but magazines | 
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 | 108 |                 else if ( this->munition_->magazines() > 0 && this->munition_->bullets() == 0 ) | 
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 | 109 |                 { | 
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 | 110 |                     //reload magazine | 
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 | 111 |                     this->takeMagazines(); | 
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 | 112 |                     this->reloadMagazine(); | 
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 | 113 |                 } | 
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 | 114 |                 else | 
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 | 115 |                 { | 
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 | 116 |                     //no magazines | 
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 | 117 |                 } | 
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| [2662] | 118 |             } | 
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 | 119 |         } | 
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 | 120 |         else | 
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 | 121 |         { | 
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| [2893] | 122 |             //weapon not reloaded | 
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| [2662] | 123 |         } | 
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| [2096] | 124 |  | 
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 | 125 |     } | 
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| [2097] | 126 |  | 
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| [2662] | 127 |  | 
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| [2893] | 128 |     //weapon reloading | 
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| [2662] | 129 |     void Weapon::bulletTimer(float bulletLoadingTime) | 
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| [2097] | 130 |     { | 
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| [2662] | 131 |         this->bReloading_ = true; | 
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 | 132 |         this->bulletReloadTimer_.setTimer( bulletLoadingTime , false , this , createExecutor(createFunctor(&Weapon::bulletReloaded))); | 
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 | 133 |     } | 
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 | 134 |     void Weapon::magazineTimer(float magazineLoadingTime) | 
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 | 135 |     { | 
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 | 136 |         this->bReloading_ = true; | 
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 | 137 |         this->magazineReloadTimer_.setTimer( magazineLoadingTime , false , this , createExecutor(createFunctor(&Weapon::magazineReloaded))); | 
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 | 138 |     } | 
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| [2097] | 139 |  | 
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| [2662] | 140 |     void Weapon::bulletReloaded() | 
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 | 141 |     { | 
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 | 142 |         this->bReloading_ = false; | 
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 | 143 |         this->bulletReadyToShoot_ = true; | 
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| [2097] | 144 |     } | 
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| [2662] | 145 |  | 
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 | 146 |     void Weapon::magazineReloaded() | 
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 | 147 |     { | 
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 | 148 |         this->bReloading_ = false; | 
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 | 149 |         this->munition_->fillBullets(); | 
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 | 150 |     } | 
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 | 151 |  | 
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 | 152 |  | 
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| [2893] | 153 |  | 
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| [2662] | 154 |     void Weapon::attachNeededMunition(std::string munitionName) | 
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 | 155 |     { | 
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| [2893] | 156 |         /*  if munition type already exists attach it, else create a new one of this type and attach it to the weapon and to the WeaponSystem | 
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 | 157 |         */ | 
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| [2662] | 158 |         if (this->parentWeaponSystem_) | 
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 | 159 |         { | 
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| [2893] | 160 |             //getMunitionType returns 0 if there is no such munitionType | 
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| [2662] | 161 |             Munition* munition = this->parentWeaponSystem_->getMunitionType(munitionName); | 
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 | 162 |             if ( munition ) | 
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| [2893] | 163 |             { | 
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| [2662] | 164 |                 this->munition_ = munition; | 
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| [2893] | 165 |                 this->setMunition(); | 
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 | 166 |             } | 
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| [2662] | 167 |             else | 
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 | 168 |             { | 
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| [2893] | 169 |                 //create new munition with identifier because there is no such munitionType | 
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| [2662] | 170 |                 this->munitionIdentifier_ = ClassByString(munitionName); | 
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 | 171 |                 this->munition_ = this->munitionIdentifier_.fabricate(this); | 
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 | 172 |                 this->parentWeaponSystem_->setNewMunition(munitionName, this->munition_); | 
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| [2893] | 173 |                 this->setMunition(); | 
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| [2662] | 174 |             } | 
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 | 175 |         } | 
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 | 176 |     } | 
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 | 177 |  | 
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 | 178 |  | 
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| [2893] | 179 |     Munition * Weapon::getAttachedMunition(std::string munitionType) | 
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 | 180 |     { | 
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 | 181 |         this->munition_ = this->parentWeaponSystem_->getMunitionType(munitionType); | 
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 | 182 |         return this->munition_; | 
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 | 183 |     } | 
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| [2662] | 184 |  | 
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| [2893] | 185 |  | 
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 | 186 |     //these function are defined in the weapon classes | 
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 | 187 |     void Weapon::takeBullets() { }; | 
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 | 188 |     void Weapon::createProjectile() { }; | 
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 | 189 |     void Weapon::takeMagazines() { }; | 
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 | 190 |     void Weapon::reloadBullet() { }; | 
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 | 191 |     void Weapon::reloadMagazine() { }; | 
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 | 192 |  | 
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 | 193 |  | 
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 | 194 |     //get and set functions for XMLPort | 
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| [2662] | 195 |     void Weapon::setMunitionType(std::string munitionType) | 
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 | 196 |     {   this->munitionType_ = munitionType; } | 
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 | 197 |  | 
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 | 198 |     const std::string Weapon::getMunitionType() | 
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 | 199 |     {   return this->munitionType_;  } | 
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 | 200 |  | 
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 | 201 |     void Weapon::setBulletLoadingTime(float loadingTime) | 
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 | 202 |     {   this->bulletLoadingTime_ = loadingTime; } | 
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 | 203 |  | 
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 | 204 |     const float Weapon::getBulletLoadingTime() | 
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 | 205 |     {   return this->bulletLoadingTime_;  } | 
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 | 206 |  | 
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 | 207 |     void Weapon::setMagazineLoadingTime(float loadingTime) | 
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 | 208 |     {   this->magazineLoadingTime_ = loadingTime; } | 
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 | 209 |  | 
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 | 210 |     const float Weapon::getMagazineLoadingTime() | 
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 | 211 |     {   return this->magazineLoadingTime_;  } | 
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 | 212 |  | 
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| [2893] | 213 |     void Weapon::setBulletAmount(unsigned int amount) | 
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 | 214 |     {   this->bulletAmount_ = amount; } | 
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| [2662] | 215 |  | 
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| [2893] | 216 |     const unsigned int Weapon::getBulletAmount() | 
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 | 217 |     {   return this->bulletAmount_;  } | 
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| [2662] | 218 |  | 
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| [2893] | 219 |     void Weapon::setMagazineAmount(unsigned int amount) | 
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 | 220 |     {   this->magazineAmount_ = amount; } | 
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| [2662] | 221 |  | 
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| [2893] | 222 |     const unsigned int Weapon::getMagazineAmount() | 
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 | 223 |     {   return this->magazineAmount_;   } | 
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 | 224 |  | 
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 | 225 |     void Weapon::setUnlimitedMunition(bool unlimitedMunition) | 
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 | 226 |     {   this->unlimitedMunition_ = unlimitedMunition;   } | 
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 | 227 |  | 
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 | 228 |     const bool Weapon::getUnlimitedMunition() | 
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 | 229 |     {   return this->unlimitedMunition_;    } | 
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 | 230 |  | 
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| [2096] | 231 | } | 
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