| [668] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| [1056] | 3 | *                    > www.orxonox.net < | 
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| [668] | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software: you can redistribute it and/or modify | 
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|  | 9 | *   it under the terms of the GNU General Public License as published by | 
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|  | 10 | *   the Free Software Foundation, either version 3 of the License, or | 
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|  | 11 | *   (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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|  | 20 | * | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 |  | 
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| [673] | 30 | #ifndef _WeaponStation_H__ | 
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|  | 31 | #define _WeaponStation_H__ | 
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| [668] | 32 |  | 
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| [1062] | 33 | #include "OrxonoxPrereqs.h" | 
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|  | 34 |  | 
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| [668] | 35 | #include <OgrePrerequisites.h> | 
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|  | 36 |  | 
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|  | 37 |  | 
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|  | 38 | namespace orxonox { | 
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| [729] | 39 | class _OrxonoxExport WeaponStation | 
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| [668] | 40 | { | 
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|  | 41 | public: | 
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|  | 42 | WeaponStation(int slotSize); | 
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|  | 43 | ~WeaponStation(); | 
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|  | 44 |  | 
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|  | 45 | bool addWeapon(BaseWeapon*); | 
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|  | 46 |  | 
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|  | 47 | //bool removeCurrentWeapon(); | 
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|  | 48 |  | 
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|  | 49 | // TODO: access every weapon by name | 
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|  | 50 | BaseWeapon* selectWeapon(int slotNumber); | 
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|  | 51 |  | 
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|  | 52 | protected: | 
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|  | 53 |  | 
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|  | 54 | public: | 
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|  | 55 |  | 
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|  | 56 | protected: | 
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|  | 57 | // slot management | 
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|  | 58 | BaseWeapon **slots_; | 
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|  | 59 | BaseWeapon **selectedSlot_; | 
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|  | 60 | int lastActiveSlotIndex_; | 
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|  | 61 | int stationSize_; | 
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|  | 62 |  | 
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|  | 63 | }; | 
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|  | 64 | } | 
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|  | 65 |  | 
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| [673] | 66 | #endif /* _WeaponStation_H__ */ | 
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