| [668] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| [1056] | 3 | *                    > www.orxonox.net < | 
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| [668] | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [786] | 29 | #include "OrxonoxStableHeaders.h" | 
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| [1039] | 30 | #include "WeaponStation.h" | 
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| [784] | 31 |  | 
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| [668] | 32 | #include "BaseWeapon.h" | 
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|  | 33 |  | 
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|  | 34 |  | 
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|  | 35 | namespace orxonox { | 
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|  | 36 | WeaponStation::WeaponStation(int stationSize) | 
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| [680] | 37 | : slots_(new BaseWeapon*[stationSize]), | 
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|  | 38 | lastActiveSlotIndex_(-1), stationSize_(stationSize) | 
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| [668] | 39 | { | 
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|  | 40 | //slots_ = new BaseWeapon*[stationSize]; | 
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|  | 41 | } | 
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|  | 42 |  | 
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|  | 43 |  | 
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|  | 44 | WeaponStation::~WeaponStation() | 
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|  | 45 | { | 
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|  | 46 | if (slots_) | 
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|  | 47 | delete slots_; | 
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|  | 48 | // when factory available: delete weapons too | 
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|  | 49 | } | 
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|  | 50 |  | 
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|  | 51 |  | 
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|  | 52 | bool WeaponStation::addWeapon(BaseWeapon *weapon) | 
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|  | 53 | { | 
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| [680] | 54 | if (lastActiveSlotIndex_ == stationSize_ - 1) | 
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| [668] | 55 | return false; | 
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|  | 56 |  | 
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|  | 57 | // this is ugly, but for the time being, it has to fit. | 
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|  | 58 | slots_[++lastActiveSlotIndex_] = weapon; | 
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|  | 59 | selectedSlot_ = slots_ + lastActiveSlotIndex_; | 
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|  | 60 | return true; | 
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|  | 61 | } | 
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|  | 62 |  | 
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|  | 63 |  | 
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|  | 64 | BaseWeapon* WeaponStation::selectWeapon(int slotNumber) | 
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|  | 65 | { | 
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|  | 66 | if (slotNumber < lastActiveSlotIndex_) | 
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|  | 67 | return NULL; | 
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|  | 68 | return slots_[slotNumber]; | 
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|  | 69 | } | 
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|  | 70 |  | 
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|  | 71 | } | 
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