| [668] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| [1056] | 3 |  *                    > www.orxonox.net < | 
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| [668] | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [786] | 29 | #include "OrxonoxStableHeaders.h" | 
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| [1039] | 30 | #include "BulletManager.h" | 
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| [784] | 31 |  | 
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| [668] | 32 | #include "Bullet.h" | 
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| [871] | 33 | #include "core/CoreIncludes.h" | 
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| [668] | 34 |  | 
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 | 35 |  | 
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 | 36 | namespace orxonox { | 
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 | 37 |   CreateFactory(BulletManager); | 
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 | 38 |  | 
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| [680] | 39 |   BulletManager::BulletManager() : bulletsSize_(8), bulletsIndex_(0) | 
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| [668] | 40 |   { | 
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 | 41 |     RegisterObject(BulletManager); | 
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| [1021] | 42 |     registerAllVariables(); | 
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| [668] | 43 |     bullets_ = new Bullet*[bulletsSize_]; | 
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 | 44 |   } | 
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 | 45 |  | 
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 | 46 |  | 
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 | 47 |   BulletManager::~BulletManager() | 
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 | 48 |   { | 
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 | 49 |     // clean up the bullet list | 
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 | 50 |     if (bullets_) | 
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 | 51 |     { | 
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 | 52 |       for (int i = 0; i < bulletsIndex_; i++) | 
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 | 53 |         delete bullets_[i]; | 
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 | 54 |       delete bullets_; | 
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 | 55 |     } | 
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 | 56 |   } | 
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 | 57 |  | 
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 | 58 |  | 
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 | 59 |   void BulletManager::addBullet(Bullet *bullet) | 
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 | 60 |   { | 
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 | 61 |     // resize array if neccessary (double the size then) | 
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 | 62 |     if (bulletsIndex_ >= bulletsSize_) | 
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 | 63 |     { | 
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 | 64 |       // redimension the array | 
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 | 65 |       Bullet **tempArray = new Bullet*[2*bulletsSize_]; | 
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 | 66 |       for (int i = 0; i < bulletsSize_; i++) | 
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 | 67 |         tempArray[i] = bullets_[i]; | 
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 | 68 |       bulletsSize_ *= 2; | 
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 | 69 |       delete bullets_; | 
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 | 70 |       bullets_ = tempArray; | 
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 | 71 |     } | 
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 | 72 |  | 
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 | 73 |     // add the bullet to the list | 
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 | 74 |     bullets_[bulletsIndex_++] = bullet; | 
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 | 75 |   } | 
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 | 76 |  | 
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 | 77 |  | 
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 | 78 |   void BulletManager::tick(float dt) | 
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 | 79 |   { | 
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 | 80 |     // update the bullet positions | 
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 | 81 |     for (int i = 0; i < bulletsIndex_; i++) | 
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 | 82 |     { | 
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 | 83 |       bullets_[i]->getNode()->translate(bullets_[i]->getVelocity()*dt); | 
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 | 84 |       //bullets_[i]->getNode()->yaw(Degree(dt*100)); | 
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 | 85 |       //bullets_[i]->getNode()->roll(Degree(dt*300)); | 
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 | 86 |     } | 
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 | 87 |   } | 
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 | 88 |  | 
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| [715] | 89 |   int BulletManager::getAmmunitionID(const std::string &ammoName) | 
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| [668] | 90 |   { | 
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| [715] | 91 |     std::string ammoTypes[] = { "Energy Cell", "Barrel", "Lead Shot" }; | 
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| [668] | 92 |     int ammoTypesLength = 3; | 
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 | 93 |  | 
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 | 94 |     for (int i = 0; i < ammoTypesLength; i++) | 
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 | 95 |     { | 
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 | 96 |       if (ammoTypes[i] == ammoName) | 
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 | 97 |         return i; | 
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 | 98 |     } | 
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 | 99 |     return -1; | 
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 | 100 |   } | 
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 | 101 |  | 
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 | 102 |   int BulletManager::getNumberOfAmmos() | 
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 | 103 |   { | 
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 | 104 |     return 3; | 
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 | 105 |   } | 
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 | 106 |  | 
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| [1021] | 107 |   void BulletManager::registerAllVariables(){ | 
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 | 108 |     registerVar(&bulletsSize_, sizeof(int), network::DATA); | 
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 | 109 |     registerVar(&bulletsIndex_, sizeof(int), network::DATA); | 
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 | 110 |     // TODO we got a problem here: | 
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 | 111 |     // there is no possibility (so far) to synchronise pointers to objects | 
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 | 112 |   } | 
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| [1056] | 113 |  | 
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| [668] | 114 | } | 
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