| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Reto Grieder |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | |
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| 29 | #ifndef _BaseWeapon_H__ |
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| 30 | #define _BaseWeapon_H__ |
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| 31 | |
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| 32 | #include <OgrePrerequisites.h> |
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| 33 | |
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| 34 | #include "../../OrxonoxPrereqs.h" |
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| 35 | |
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| 36 | #include "../Model.h" |
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| 37 | |
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| 38 | |
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| 39 | namespace orxonox { |
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| 40 | class _OrxonoxExport BaseWeapon : public Model |
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| 41 | { |
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| 42 | public: |
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| 43 | enum Action { |
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| 44 | NOTHING = 0, |
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| 45 | RELOAD = 1, |
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| 46 | CHANGE_AMMO = 2, |
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| 47 | SPECIAL = 3 |
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| 48 | }; |
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| 49 | |
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| 50 | protected: |
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| 51 | enum State { |
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| 52 | IDLE = 0, |
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| 53 | PRIMARY_FIRE = 1, |
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| 54 | SECONDARY_FIRE = 2, |
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| 55 | RELOADING = 3, |
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| 56 | CHANGING_AMMO = 4, |
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| 57 | }; |
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| 58 | |
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| 59 | public: |
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| 60 | BaseWeapon(); |
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| 61 | virtual ~BaseWeapon(); |
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| 62 | |
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| 63 | bool addAction(const Action); |
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| 64 | |
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| 65 | void primaryFireRequest(); |
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| 66 | |
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| 67 | void secondaryFireRequest(); |
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| 68 | |
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| 69 | int getAmmoState(); |
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| 70 | |
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| 71 | void setAmmoDump(AmmunitionDump*); |
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| 72 | |
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| 73 | inline virtual void loadParams(TiXmlElement* xmlElem) { Model::loadParams(xmlElem); }; |
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| 74 | |
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| 75 | virtual void tick(float dt); |
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| 76 | |
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| 77 | protected: |
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| 78 | virtual void primaryFire() = 0; |
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| 79 | |
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| 80 | virtual void primaryFiring(float) = 0; |
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| 81 | |
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| 82 | virtual void secondaryFire() = 0; |
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| 83 | |
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| 84 | virtual void secondaryFiring(float) = 0; |
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| 85 | |
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| 86 | virtual void registerAllVariables() { }; |
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| 87 | |
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| 88 | public: |
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| 89 | |
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| 90 | protected: |
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| 91 | Ogre::SceneManager *sceneMgr_; |
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| 92 | |
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| 93 | int bulletCounter_; |
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| 94 | BulletManager *bulletManager_; |
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| 95 | |
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| 96 | AmmunitionDump *ammoDump_; |
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| 97 | |
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| 98 | bool primaryFireRequest_; |
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| 99 | bool secondaryFireRequest_; |
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| 100 | |
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| 101 | float totalTime_; |
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| 102 | float actionStartTime_; |
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| 103 | |
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| 104 | State currentState_; |
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| 105 | bool secondaryFired_; |
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| 106 | |
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| 107 | Action nextAction_; |
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| 108 | bool actionAdded_; |
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| 109 | float timeSinceNextActionAdded_; |
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| 110 | static float nextActionValidityPeriod_s; |
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| 111 | |
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| 112 | // weapon properties |
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| 113 | int leftAmmo_; |
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| 114 | float primaryFirePower_; |
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| 115 | float secondaryFirePower_; |
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| 116 | float primaryFiringRate_; |
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| 117 | float secondaryFiringRate_; |
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| 118 | Real primaryBulletSpeed_; |
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| 119 | Real secondaryBulletSpeed_; |
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| 120 | |
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| 121 | int magazineSize_; |
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| 122 | |
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| 123 | }; |
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| 124 | } |
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| 125 | |
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| 126 | #endif /* _BaseWeapon_H__ */ |
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