| [668] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| [1056] | 3 |  *                    > www.orxonox.net < | 
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| [668] | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 |  | 
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| [673] | 30 | #ifndef _BaseWeapon_H__ | 
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 | 31 | #define _BaseWeapon_H__ | 
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| [668] | 32 |  | 
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| [1039] | 33 | #include "OrxonoxPrereqs.h" | 
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 | 34 |  | 
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| [668] | 35 | #include <OgrePrerequisites.h> | 
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 | 36 |  | 
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 | 37 | #include "../Model.h" | 
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 | 38 |  | 
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 | 39 |  | 
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 | 40 | namespace orxonox { | 
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| [729] | 41 |   class _OrxonoxExport BaseWeapon : public Model | 
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| [668] | 42 |   { | 
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 | 43 |   public: | 
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 | 44 |     enum Action { | 
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 | 45 |       NOTHING  = 0, | 
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 | 46 |       RELOAD   = 1, | 
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 | 47 |       CHANGE_AMMO  = 2, | 
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 | 48 |       SPECIAL  = 3 | 
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 | 49 |     }; | 
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 | 50 |  | 
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 | 51 |   protected: | 
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 | 52 |     enum State { | 
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 | 53 |       IDLE = 0, | 
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 | 54 |       PRIMARY_FIRE = 1, | 
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 | 55 |       SECONDARY_FIRE = 2, | 
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 | 56 |       RELOADING = 3, | 
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 | 57 |       CHANGING_AMMO = 4, | 
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 | 58 |     }; | 
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 | 59 |  | 
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 | 60 |   public: | 
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 | 61 |     BaseWeapon(); | 
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 | 62 |           virtual ~BaseWeapon(); | 
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 | 63 |  | 
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 | 64 |     bool addAction(const Action); | 
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 | 65 |  | 
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 | 66 |     void primaryFireRequest(); | 
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 | 67 |  | 
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 | 68 |     void secondaryFireRequest(); | 
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 | 69 |  | 
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 | 70 |     int getAmmoState(); | 
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 | 71 |  | 
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 | 72 |     void setAmmoDump(AmmunitionDump*); | 
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 | 73 |  | 
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 | 74 |     inline virtual void loadParams(TiXmlElement* xmlElem) { Model::loadParams(xmlElem); }; | 
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 | 75 |  | 
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 | 76 |     virtual void tick(float dt); | 
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 | 77 |  | 
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 | 78 |   protected: | 
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 | 79 |     virtual void primaryFire() = 0; | 
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 | 80 |  | 
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 | 81 |     virtual void primaryFiring(float) = 0; | 
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 | 82 |  | 
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 | 83 |     virtual void secondaryFire() = 0; | 
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 | 84 |  | 
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 | 85 |     virtual void secondaryFiring(float) = 0; | 
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 | 86 |  | 
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 | 87 |     virtual void registerAllVariables() { }; | 
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 | 88 |  | 
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 | 89 |   public: | 
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 | 90 |  | 
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 | 91 |   protected: | 
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 | 92 |     Ogre::SceneManager *sceneMgr_; | 
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 | 93 |  | 
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 | 94 |     int bulletCounter_; | 
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 | 95 |     BulletManager *bulletManager_; | 
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 | 96 |  | 
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 | 97 |     AmmunitionDump *ammoDump_; | 
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 | 98 |  | 
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 | 99 |     bool primaryFireRequest_; | 
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 | 100 |     bool secondaryFireRequest_; | 
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 | 101 |  | 
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 | 102 |     float totalTime_; | 
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 | 103 |     float actionStartTime_; | 
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 | 104 |  | 
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 | 105 |     State currentState_; | 
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 | 106 |     bool secondaryFired_; | 
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 | 107 |  | 
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 | 108 |     Action nextAction_; | 
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 | 109 |     bool actionAdded_; | 
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 | 110 |     float timeSinceNextActionAdded_; | 
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| [680] | 111 |     static float nextActionValidityPeriod_s; | 
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| [668] | 112 |  | 
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 | 113 |     // weapon properties | 
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 | 114 |     int leftAmmo_; | 
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 | 115 |     float primaryFirePower_; | 
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 | 116 |     float secondaryFirePower_; | 
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 | 117 |     float primaryFiringRate_; | 
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 | 118 |     float secondaryFiringRate_; | 
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| [708] | 119 |     Real primaryBulletSpeed_; | 
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 | 120 |     Real secondaryBulletSpeed_; | 
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| [668] | 121 |  | 
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 | 122 |     int magazineSize_; | 
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 | 123 |  | 
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 | 124 |   }; | 
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 | 125 | } | 
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 | 126 |  | 
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| [673] | 127 | #endif /* _BaseWeapon_H__ */ | 
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