| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Damian 'Mozork' Frick |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | @file |
|---|
| 31 | @brief Implementation of the QuestManager class. |
|---|
| 32 | */ |
|---|
| 33 | |
|---|
| 34 | #include "QuestManager.h" |
|---|
| 35 | |
|---|
| 36 | #include "util/Exception.h" |
|---|
| 37 | #include "core/CoreIncludes.h" |
|---|
| 38 | #include "core/GUIManager.h" |
|---|
| 39 | |
|---|
| 40 | #include "objects/infos/PlayerInfo.h" |
|---|
| 41 | #include "Quest.h" |
|---|
| 42 | #include "QuestHint.h" |
|---|
| 43 | #include "QuestItem.h" |
|---|
| 44 | |
|---|
| 45 | namespace orxonox |
|---|
| 46 | { |
|---|
| 47 | //! Pointer to the current (and single) instance of this class. |
|---|
| 48 | /*static*/ QuestManager* QuestManager::singletonPtr_s = NULL; |
|---|
| 49 | |
|---|
| 50 | /** |
|---|
| 51 | @brief |
|---|
| 52 | Constructor. Registers the object. |
|---|
| 53 | @todo |
|---|
| 54 | Is inheriting from BaseObject proper? |
|---|
| 55 | */ |
|---|
| 56 | QuestManager::QuestManager() |
|---|
| 57 | { |
|---|
| 58 | RegisterRootObject(QuestManager); |
|---|
| 59 | } |
|---|
| 60 | |
|---|
| 61 | /** |
|---|
| 62 | @brief |
|---|
| 63 | Destructor. |
|---|
| 64 | */ |
|---|
| 65 | QuestManager::~QuestManager() |
|---|
| 66 | { |
|---|
| 67 | } |
|---|
| 68 | |
|---|
| 69 | /** |
|---|
| 70 | @brief |
|---|
| 71 | Registers a Quest with the QuestManager to make it globally accessable. |
|---|
| 72 | Uses it's id to make sure to be able to be identify and retrieve it later. |
|---|
| 73 | @param quest |
|---|
| 74 | The Quest that is to be registered. |
|---|
| 75 | @return |
|---|
| 76 | Returns true if successful, false if not. |
|---|
| 77 | */ |
|---|
| 78 | bool QuestManager::registerQuest(Quest* quest) |
|---|
| 79 | { |
|---|
| 80 | if(quest == NULL) //!< Doh! Just as if there were actual quests behind NULL-pointers. |
|---|
| 81 | { |
|---|
| 82 | COUT(2) << "Registration of Quest in QuestManager failed, because inserted Quest-pointer was NULL." << std::endl; |
|---|
| 83 | return false; |
|---|
| 84 | } |
|---|
| 85 | |
|---|
| 86 | std::pair<std::map<std::string, Quest*>::iterator,bool> result; |
|---|
| 87 | result = this->questMap_.insert( std::pair<std::string,Quest*>(quest->getId(),quest) ); //!< Inserting the Quest. |
|---|
| 88 | |
|---|
| 89 | if(result.second) //!< If inserting was a success. |
|---|
| 90 | { |
|---|
| 91 | COUT(3) << "Quest with questId {" << quest->getId() << "} successfully inserted." << std::endl; |
|---|
| 92 | return true; |
|---|
| 93 | } |
|---|
| 94 | else |
|---|
| 95 | { |
|---|
| 96 | COUT(2) << "Quest with the same id was already present." << std::endl; |
|---|
| 97 | return false; |
|---|
| 98 | } |
|---|
| 99 | } |
|---|
| 100 | |
|---|
| 101 | /** |
|---|
| 102 | @brief |
|---|
| 103 | Registers a QuestHint with the QuestManager to make it globally accessable. |
|---|
| 104 | Uses it's id to make sure to be able to be identify and retrieve it later. |
|---|
| 105 | @param hint |
|---|
| 106 | The QuestHint to be registered. |
|---|
| 107 | @return |
|---|
| 108 | Returns true if successful, false if not. |
|---|
| 109 | */ |
|---|
| 110 | bool QuestManager::registerHint(QuestHint* hint) |
|---|
| 111 | { |
|---|
| 112 | if(hint == NULL) //!< Still not liking NULL-pointers. |
|---|
| 113 | { |
|---|
| 114 | COUT(2) << "Registration of QuestHint in QuestManager failed, because inserted QuestHint-pointer was NULL." << std::endl; |
|---|
| 115 | return false; |
|---|
| 116 | } |
|---|
| 117 | |
|---|
| 118 | std::pair<std::map<std::string, QuestHint*>::iterator,bool> result; |
|---|
| 119 | result = this->hintMap_.insert ( std::pair<std::string,QuestHint*>(hint->getId(),hint) ); //!< Inserting the QuestHSint. |
|---|
| 120 | |
|---|
| 121 | if(result.second) //!< If inserting was a success. |
|---|
| 122 | { |
|---|
| 123 | COUT(3) << "QuestHint with hintId {" << hint->getId() << "} successfully inserted." << std::endl; |
|---|
| 124 | return true; |
|---|
| 125 | } |
|---|
| 126 | else |
|---|
| 127 | { |
|---|
| 128 | COUT(2) << "QuestHint with the same id was already present." << std::endl; |
|---|
| 129 | return false; |
|---|
| 130 | } |
|---|
| 131 | } |
|---|
| 132 | |
|---|
| 133 | /** |
|---|
| 134 | @brief |
|---|
| 135 | Finds a Quest with the given id. |
|---|
| 136 | @param questId |
|---|
| 137 | The id of the Quest sought for. |
|---|
| 138 | @return |
|---|
| 139 | Returns a pointer to the Quest with the input id. |
|---|
| 140 | Returns NULL if there is no Quest with the given questId. |
|---|
| 141 | @throws |
|---|
| 142 | Throws an exception if the given questId is invalid. |
|---|
| 143 | */ |
|---|
| 144 | Quest* QuestManager::findQuest(const std::string & questId) |
|---|
| 145 | { |
|---|
| 146 | if(!QuestItem::isId(questId)) //!< Check vor validity of the given id. |
|---|
| 147 | { |
|---|
| 148 | ThrowException(Argument, "Invalid questId."); |
|---|
| 149 | } |
|---|
| 150 | |
|---|
| 151 | Quest* quest; |
|---|
| 152 | std::map<std::string, Quest*>::iterator it = this->questMap_.find(questId); |
|---|
| 153 | if (it != this->questMap_.end()) //!< If the Quest is registered. |
|---|
| 154 | { |
|---|
| 155 | quest = it->second; |
|---|
| 156 | } |
|---|
| 157 | else |
|---|
| 158 | { |
|---|
| 159 | quest = NULL; |
|---|
| 160 | COUT(2) << "The quest with id {" << questId << "} is nowhere to be found." << std::endl; |
|---|
| 161 | } |
|---|
| 162 | |
|---|
| 163 | return quest; |
|---|
| 164 | |
|---|
| 165 | } |
|---|
| 166 | |
|---|
| 167 | /** |
|---|
| 168 | @brief |
|---|
| 169 | Finds a QuestHint with the given id. |
|---|
| 170 | @param hintId |
|---|
| 171 | The id of the QuestHint sought for. |
|---|
| 172 | @return |
|---|
| 173 | Returns a pointer to the QuestHint with the input id. |
|---|
| 174 | Returns NULL if there is no QuestHint with the given hintId. |
|---|
| 175 | @throws |
|---|
| 176 | Throws an exception if the given hintId is invalid. |
|---|
| 177 | */ |
|---|
| 178 | QuestHint* QuestManager::findHint(const std::string & hintId) |
|---|
| 179 | { |
|---|
| 180 | if(!QuestItem::isId(hintId)) //!< Check vor validity of the given id. |
|---|
| 181 | { |
|---|
| 182 | ThrowException(Argument, "Invalid hintId."); |
|---|
| 183 | } |
|---|
| 184 | |
|---|
| 185 | QuestHint* hint; |
|---|
| 186 | std::map<std::string, QuestHint*>::iterator it = this->hintMap_.find(hintId); |
|---|
| 187 | if (it != this->hintMap_.end()) //!< If the QuestHint is registered. |
|---|
| 188 | { |
|---|
| 189 | hint = it->second; |
|---|
| 190 | } |
|---|
| 191 | else |
|---|
| 192 | { |
|---|
| 193 | hint = NULL; |
|---|
| 194 | COUT(2) << "The hint with id {" << hintId << "} is nowhere to be found." << std::endl; |
|---|
| 195 | } |
|---|
| 196 | |
|---|
| 197 | return hint; |
|---|
| 198 | |
|---|
| 199 | } |
|---|
| 200 | |
|---|
| 201 | /** |
|---|
| 202 | @brief |
|---|
| 203 | |
|---|
| 204 | @param name |
|---|
| 205 | @return |
|---|
| 206 | */ |
|---|
| 207 | QuestContainer* QuestManager::getQuestTree(std::string & name) |
|---|
| 208 | { |
|---|
| 209 | PlayerInfo* player = GUIManager::getInstance().getPlayer(name); |
|---|
| 210 | if(player == NULL) |
|---|
| 211 | { |
|---|
| 212 | COUT(1) << "Error: GUIOverlay with name '" << name << "' has no player." << std::endl; |
|---|
| 213 | return NULL; |
|---|
| 214 | } |
|---|
| 215 | |
|---|
| 216 | QuestContainer* root = NULL; |
|---|
| 217 | QuestContainer* current = NULL; |
|---|
| 218 | |
|---|
| 219 | std::list<Quest*>* rootQuests = new std::list<Quest*>(); |
|---|
| 220 | getRootQuests(player, *rootQuests); |
|---|
| 221 | |
|---|
| 222 | for(std::list<Quest*>::iterator it = rootQuests->begin(); it != rootQuests->end(); it++) |
|---|
| 223 | { |
|---|
| 224 | QuestContainer* container = addSubQuest(*it, player); |
|---|
| 225 | |
|---|
| 226 | if(root == NULL) |
|---|
| 227 | { |
|---|
| 228 | root = container; |
|---|
| 229 | } |
|---|
| 230 | else |
|---|
| 231 | { |
|---|
| 232 | current->next = container; |
|---|
| 233 | } |
|---|
| 234 | |
|---|
| 235 | current = container; |
|---|
| 236 | |
|---|
| 237 | } |
|---|
| 238 | if(current != NULL) |
|---|
| 239 | current->next = NULL; |
|---|
| 240 | |
|---|
| 241 | delete rootQuests; |
|---|
| 242 | |
|---|
| 243 | return root; |
|---|
| 244 | } |
|---|
| 245 | |
|---|
| 246 | /** |
|---|
| 247 | @brief |
|---|
| 248 | |
|---|
| 249 | @param player |
|---|
| 250 | @param list |
|---|
| 251 | @return |
|---|
| 252 | */ |
|---|
| 253 | void QuestManager::getRootQuests(const PlayerInfo* player, std::list<Quest*> & list) |
|---|
| 254 | { |
|---|
| 255 | for(std::map<std::string, Quest*>::iterator it=this->questMap_.begin(); it!=this->questMap_.end(); it++) |
|---|
| 256 | { |
|---|
| 257 | Quest* quest = (*it).second; |
|---|
| 258 | if(quest->getParentQuest() == NULL && !quest->isInactive(player)) |
|---|
| 259 | { |
|---|
| 260 | list.push_back(quest); |
|---|
| 261 | } |
|---|
| 262 | } |
|---|
| 263 | } |
|---|
| 264 | |
|---|
| 265 | /** |
|---|
| 266 | @brief |
|---|
| 267 | |
|---|
| 268 | @param quest |
|---|
| 269 | @param player |
|---|
| 270 | @return |
|---|
| 271 | */ |
|---|
| 272 | QuestContainer* QuestManager::addSubQuest(Quest* quest, const PlayerInfo* player) |
|---|
| 273 | { |
|---|
| 274 | if(quest == NULL) |
|---|
| 275 | return NULL; |
|---|
| 276 | |
|---|
| 277 | QuestContainer* container = new QuestContainer; |
|---|
| 278 | container->description = quest->getDescription(); |
|---|
| 279 | container->hint = addHints(quest, player); |
|---|
| 280 | |
|---|
| 281 | if(quest->isActive(player)) |
|---|
| 282 | { |
|---|
| 283 | container->status = "active"; |
|---|
| 284 | } |
|---|
| 285 | else if(quest->isCompleted(player)) |
|---|
| 286 | { |
|---|
| 287 | container->status = "completed"; |
|---|
| 288 | } |
|---|
| 289 | else if(quest->isFailed(player)) |
|---|
| 290 | { |
|---|
| 291 | container->status = "failed"; |
|---|
| 292 | } |
|---|
| 293 | else |
|---|
| 294 | { |
|---|
| 295 | container->status = ""; |
|---|
| 296 | COUT(1) << "An error occurred. A Quest of un-specified status wanted to be displayed." << std::endl; |
|---|
| 297 | } |
|---|
| 298 | |
|---|
| 299 | std::list<Quest*> quests = quest->getSubQuestList(); |
|---|
| 300 | QuestContainer* current = NULL; |
|---|
| 301 | QuestContainer* first = NULL; |
|---|
| 302 | for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++) |
|---|
| 303 | { |
|---|
| 304 | Quest* subQuest = *it; |
|---|
| 305 | if(!subQuest->isInactive(player)) |
|---|
| 306 | { |
|---|
| 307 | QuestContainer* subContainer = addSubQuest(subQuest, player); |
|---|
| 308 | |
|---|
| 309 | if(first == NULL) |
|---|
| 310 | { |
|---|
| 311 | first = subContainer; |
|---|
| 312 | } |
|---|
| 313 | else |
|---|
| 314 | { |
|---|
| 315 | current->next = subContainer; |
|---|
| 316 | } |
|---|
| 317 | |
|---|
| 318 | current = subContainer; |
|---|
| 319 | } |
|---|
| 320 | } |
|---|
| 321 | if(current != NULL) |
|---|
| 322 | current->next = NULL; |
|---|
| 323 | container->subQuests = first; |
|---|
| 324 | |
|---|
| 325 | return container; |
|---|
| 326 | } |
|---|
| 327 | |
|---|
| 328 | /** |
|---|
| 329 | @brief |
|---|
| 330 | |
|---|
| 331 | @param quest |
|---|
| 332 | @param player |
|---|
| 333 | @return |
|---|
| 334 | */ |
|---|
| 335 | HintContainer* QuestManager::addHints(Quest* quest, const PlayerInfo* player) |
|---|
| 336 | { |
|---|
| 337 | HintContainer* current = NULL; |
|---|
| 338 | HintContainer* first = NULL; |
|---|
| 339 | |
|---|
| 340 | std::list<QuestHint*> hints = quest->getHintsList(); |
|---|
| 341 | for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++) |
|---|
| 342 | { |
|---|
| 343 | if((*it)->isActive(player)) |
|---|
| 344 | { |
|---|
| 345 | HintContainer* hint = new HintContainer; |
|---|
| 346 | hint->description = (*it)->getDescription(); |
|---|
| 347 | |
|---|
| 348 | if(first == NULL) |
|---|
| 349 | { |
|---|
| 350 | first = hint; |
|---|
| 351 | } |
|---|
| 352 | else |
|---|
| 353 | { |
|---|
| 354 | current->next = hint; |
|---|
| 355 | } |
|---|
| 356 | |
|---|
| 357 | current = hint; |
|---|
| 358 | } |
|---|
| 359 | } |
|---|
| 360 | |
|---|
| 361 | if(current != NULL) |
|---|
| 362 | current->next = NULL; |
|---|
| 363 | return first; |
|---|
| 364 | } |
|---|
| 365 | |
|---|
| 366 | |
|---|
| 367 | } |
|---|