| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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| [2261] | 28 |   | 
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 | 29 | /** | 
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| [3196] | 30 |     @file | 
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| [2662] | 31 |     @brief Implementation of the QuestHint class. | 
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| [2261] | 32 | */ | 
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| [1992] | 33 |  | 
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| [2105] | 34 | #include "QuestHint.h" | 
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 | 35 |  | 
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| [1992] | 36 | #include "core/CoreIncludes.h" | 
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| [3196] | 37 | #include "core/XMLPort.h" | 
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| [2261] | 38 | #include "QuestManager.h" | 
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| [2662] | 39 | #include "QuestDescription.h" | 
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| [2021] | 40 | #include "Quest.h" | 
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| [1992] | 41 |  | 
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| [2662] | 42 | namespace orxonox | 
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 | 43 | { | 
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| [1992] | 44 |     CreateFactory(QuestHint); | 
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 | 45 |  | 
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| [2068] | 46 |     /** | 
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 | 47 |     @brief | 
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| [2261] | 48 |         Constructor. Registers the object. | 
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| [2068] | 49 |     */ | 
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| [2092] | 50 |     QuestHint::QuestHint(BaseObject* creator) : QuestItem(creator) | 
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| [2021] | 51 |     { | 
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| [2092] | 52 |         RegisterObject(QuestHint); | 
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| [2021] | 53 |     } | 
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| [2092] | 54 |  | 
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| [1992] | 55 |     /** | 
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 | 56 |     @brief | 
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 | 57 |         Destructor. | 
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 | 58 |     */ | 
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 | 59 |     QuestHint::~QuestHint() | 
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 | 60 |     { | 
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| [2092] | 61 |  | 
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| [1992] | 62 |     } | 
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| [2092] | 63 |  | 
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| [2261] | 64 |     /** | 
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 | 65 |     @brief | 
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 | 66 |         Method for creating a QuestHint object through XML. | 
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 | 67 |     */ | 
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| [2068] | 68 |     void QuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 69 |     { | 
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| [2093] | 70 |         SUPER(QuestHint, XMLPort, xmlelement, mode); | 
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| [2092] | 71 |  | 
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| [2911] | 72 |         QuestManager::getInstance().registerHint(this); //!< Registers the QuestHint with the QuestManager. | 
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| [2261] | 73 |          | 
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| [2093] | 74 |         COUT(3) << "New QuestHint {" << this->getId() << "} created." << std::endl; | 
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| [2068] | 75 |     } | 
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 | 76 |  | 
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| [2092] | 77 |  | 
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| [1996] | 78 |     /** | 
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 | 79 |     @brief | 
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| [2261] | 80 |         Checks whether the QuestHint is active for a specific player. | 
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| [1996] | 81 |     @param player | 
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 | 82 |         The player. | 
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| [2068] | 83 |     @throws | 
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 | 84 |         Throws an Argument Exception if the input Player-pointer is NULL. | 
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| [1996] | 85 |     @return | 
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| [2261] | 86 |         Returns true if the QuestHint is active for the specified player. | 
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| [1996] | 87 |     */ | 
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| [2261] | 88 |     bool QuestHint::isActive(const PlayerInfo* player) const | 
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| [1992] | 89 |     { | 
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| [2261] | 90 |         if(player == NULL) //!< NULL-Pointers are ugly! | 
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| [2068] | 91 |         { | 
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| [2261] | 92 |             ThrowException(Argument, "The input PlayerInfo* is NULL."); | 
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| [2068] | 93 |             return false; | 
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 | 94 |         } | 
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| [2092] | 95 |  | 
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| [2261] | 96 |         //! Find the player. | 
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| [3280] | 97 |         std::map<const PlayerInfo*, QuestHintStatus::Value>::const_iterator it = this->playerStatus_.find(player); | 
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| [2261] | 98 |         if (it != this->playerStatus_.end()) //!< If the player is in the map. | 
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| [2093] | 99 |         { | 
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 | 100 |             return it->second; | 
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 | 101 |         } | 
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| [2261] | 102 |          | 
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| [3280] | 103 |         return QuestStatus::Inactive; | 
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| [1992] | 104 |     } | 
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| [2092] | 105 |  | 
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| [2021] | 106 |     /** | 
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 | 107 |     @brief | 
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| [2068] | 108 |         Activates a QuestHint for a given player. | 
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| [2021] | 109 |     @param player | 
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| [2068] | 110 |         The player. | 
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| [2021] | 111 |     @return | 
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| [2068] | 112 |         Returns true if the activation was successful, false if there were problems. | 
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| [2021] | 113 |     */ | 
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| [2261] | 114 |     bool QuestHint::setActive(PlayerInfo* player) | 
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| [1992] | 115 |     { | 
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| [2261] | 116 |         if(this->quest_->isActive(player)) //!< For a hint to get activated the quest must be active. | 
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| [1992] | 117 |         { | 
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| [2261] | 118 |             if(!(this->isActive(player)))  //!< If the hint is already active, activation is pointless. | 
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| [2093] | 119 |             { | 
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| [3280] | 120 |                 this->playerStatus_[player] = QuestHintStatus::Active; | 
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| [2662] | 121 |                  | 
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 | 122 |                 this->getDescription()->sendAddHintNotification(); | 
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| [2093] | 123 |                 return true; | 
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 | 124 |             } | 
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 | 125 |             else | 
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 | 126 |             { | 
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| [2068] | 127 |                 COUT(2) << "An already active questHint was trying to get activated." << std::endl; | 
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 | 128 |                 return false; | 
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| [2093] | 129 |             } | 
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| [1992] | 130 |         } | 
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| [2261] | 131 |          | 
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| [2093] | 132 |         COUT(2) << "A hint of a non-active quest was trying to get activated." << std::endl; | 
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 | 133 |         return false; | 
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| [1992] | 134 |     } | 
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 | 135 |  | 
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| [2021] | 136 |     /** | 
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 | 137 |     @brief | 
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| [2261] | 138 |         Sets the Quest the QuestHint belongs to. | 
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| [2021] | 139 |     @param quest | 
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| [2261] | 140 |         The Quest to be set as Quest the QuestHint is attached to. | 
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| [2021] | 141 |     @return | 
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| [2261] | 142 |         Returns true if successful. | 
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| [2021] | 143 |     */ | 
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| [2068] | 144 |     bool QuestHint::setQuest(Quest* quest) | 
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| [1992] | 145 |     { | 
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| [2261] | 146 |         if(quest == NULL) //!< NULL-Pointer. Again..? | 
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| [2068] | 147 |         { | 
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 | 148 |             COUT(2) << "The input Quest* is NULL." << std::endl; | 
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 | 149 |             return false; | 
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 | 150 |         } | 
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| [2092] | 151 |  | 
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| [1992] | 152 |         this->quest_ = quest; | 
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| [2068] | 153 |         return true; | 
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| [1992] | 154 |     } | 
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 | 155 |  | 
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 | 156 | } | 
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