| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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| [2261] | 28 |   | 
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 | 29 | /** | 
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 | 30 |     @file QuestHint.cc | 
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 | 31 |     @brief | 
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 | 32 |     Implementation of the QuestHint class. | 
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 | 33 | */ | 
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| [1992] | 34 |  | 
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| [2105] | 35 | #include "OrxonoxStableHeaders.h" | 
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 | 36 | #include "QuestHint.h" | 
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 | 37 |  | 
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| [1992] | 38 | #include "core/CoreIncludes.h" | 
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| [2068] | 39 | #include "util/Exception.h" | 
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| [2021] | 40 |  | 
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| [2261] | 41 | #include "orxonox/objects/infos/PlayerInfo.h" | 
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 | 42 | #include "QuestManager.h" | 
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| [2021] | 43 | #include "Quest.h" | 
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| [1992] | 44 |  | 
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 | 45 | namespace orxonox { | 
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 | 46 |  | 
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 | 47 |     CreateFactory(QuestHint); | 
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 | 48 |  | 
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| [2068] | 49 |     /** | 
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 | 50 |     @brief | 
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| [2261] | 51 |         Constructor. Registers the object. | 
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| [2068] | 52 |     */ | 
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| [2092] | 53 |     QuestHint::QuestHint(BaseObject* creator) : QuestItem(creator) | 
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| [2021] | 54 |     { | 
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| [2092] | 55 |         RegisterObject(QuestHint); | 
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| [2021] | 56 |     } | 
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| [2092] | 57 |  | 
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| [1992] | 58 |     /** | 
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 | 59 |     @brief | 
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 | 60 |         Destructor. | 
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 | 61 |     */ | 
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 | 62 |     QuestHint::~QuestHint() | 
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 | 63 |     { | 
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| [2092] | 64 |  | 
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| [1992] | 65 |     } | 
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| [2092] | 66 |  | 
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| [2261] | 67 |     /** | 
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 | 68 |     @brief | 
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 | 69 |         Method for creating a QuestHint object through XML. | 
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 | 70 |     */ | 
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| [2068] | 71 |     void QuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 72 |     { | 
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| [2093] | 73 |         SUPER(QuestHint, XMLPort, xmlelement, mode); | 
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| [2092] | 74 |  | 
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| [2261] | 75 |         QuestManager::registerHint(this); //!< Registers the QuestHint with the QuestManager. | 
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 | 76 |          | 
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| [2093] | 77 |         COUT(3) << "New QuestHint {" << this->getId() << "} created." << std::endl; | 
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| [2068] | 78 |     } | 
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 | 79 |  | 
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| [2092] | 80 |  | 
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| [1996] | 81 |     /** | 
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 | 82 |     @brief | 
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| [2261] | 83 |         Checks whether the QuestHint is active for a specific player. | 
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| [1996] | 84 |     @param player | 
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 | 85 |         The player. | 
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| [2068] | 86 |     @throws | 
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 | 87 |         Throws an Argument Exception if the input Player-pointer is NULL. | 
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| [1996] | 88 |     @return | 
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| [2261] | 89 |         Returns true if the QuestHint is active for the specified player. | 
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| [1996] | 90 |     */ | 
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| [2261] | 91 |     bool QuestHint::isActive(const PlayerInfo* player) const | 
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| [1992] | 92 |     { | 
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| [2261] | 93 |         if(player == NULL) //!< NULL-Pointers are ugly! | 
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| [2068] | 94 |         { | 
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| [2261] | 95 |             ThrowException(Argument, "The input PlayerInfo* is NULL."); | 
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| [2068] | 96 |             return false; | 
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 | 97 |         } | 
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| [2092] | 98 |  | 
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| [2261] | 99 |         //! Find the player. | 
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 | 100 |         std::map<const PlayerInfo*, questHintStatus::Enum>::const_iterator it = this->playerStatus_.find(player); | 
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 | 101 |         if (it != this->playerStatus_.end()) //!< If the player is in the map. | 
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| [2093] | 102 |         { | 
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 | 103 |             return it->second; | 
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 | 104 |         } | 
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| [2261] | 105 |          | 
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| [2093] | 106 |         return questStatus::inactive; | 
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| [1992] | 107 |     } | 
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| [2092] | 108 |  | 
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| [2021] | 109 |     /** | 
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 | 110 |     @brief | 
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| [2068] | 111 |         Activates a QuestHint for a given player. | 
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| [2021] | 112 |     @param player | 
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| [2068] | 113 |         The player. | 
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| [2021] | 114 |     @return | 
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| [2068] | 115 |         Returns true if the activation was successful, false if there were problems. | 
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| [2021] | 116 |     */ | 
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| [2261] | 117 |     bool QuestHint::setActive(PlayerInfo* player) | 
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| [1992] | 118 |     { | 
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| [2261] | 119 |         if(this->quest_->isActive(player)) //!< For a hint to get activated the quest must be active. | 
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| [1992] | 120 |         { | 
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| [2261] | 121 |             if(!(this->isActive(player)))  //!< If the hint is already active, activation is pointless. | 
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| [2093] | 122 |             { | 
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 | 123 |                 this->playerStatus_[player] = questHintStatus::active; | 
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 | 124 |                 return true; | 
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 | 125 |             } | 
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 | 126 |             else | 
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 | 127 |             { | 
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| [2068] | 128 |                 COUT(2) << "An already active questHint was trying to get activated." << std::endl; | 
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 | 129 |                 return false; | 
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| [2093] | 130 |             } | 
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| [1992] | 131 |         } | 
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| [2261] | 132 |          | 
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| [2093] | 133 |         COUT(2) << "A hint of a non-active quest was trying to get activated." << std::endl; | 
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 | 134 |         return false; | 
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| [1992] | 135 |     } | 
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 | 136 |  | 
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| [2021] | 137 |     /** | 
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 | 138 |     @brief | 
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| [2261] | 139 |         Sets the Quest the QuestHint belongs to. | 
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| [2021] | 140 |     @param quest | 
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| [2261] | 141 |         The Quest to be set as Quest the QuestHint is attached to. | 
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| [2021] | 142 |     @return | 
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| [2261] | 143 |         Returns true if successful. | 
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| [2021] | 144 |     */ | 
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| [2068] | 145 |     bool QuestHint::setQuest(Quest* quest) | 
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| [1992] | 146 |     { | 
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| [2261] | 147 |         if(quest == NULL) //!< NULL-Pointer. Again..? | 
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| [2068] | 148 |         { | 
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 | 149 |             COUT(2) << "The input Quest* is NULL." << std::endl; | 
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 | 150 |             return false; | 
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 | 151 |         } | 
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| [2092] | 152 |  | 
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| [1992] | 153 |         this->quest_ = quest; | 
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| [2068] | 154 |         return true; | 
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| [1992] | 155 |     } | 
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 | 156 |  | 
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 | 157 | } | 
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