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source: code/trunk/src/orxonox/objects/quest/QuestDescription.h @ 3370

Last change on this file since 3370 was 3370, checked in by rgrieder, 15 years ago

Merged resource branch back to the trunk. Changes:

  • Automated graphics loading by evaluating whether a GameState requires it
  • Using native Tcl library (x3n)

Windows users: Update your dependency package!

  • Property svn:eol-style set to native
File size: 5.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the QuestDescription class.
32*/
33
34#ifndef _QuestDescription_H__
35#define _QuestDescription_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <string>
40#include "core/BaseObject.h"
41
42// tolua_begin
43namespace orxonox
44{
45    /**
46    @brief
47        This class is a description of a QuestItem.
48        It holds a title and a description.
49       
50        Creating a QuestDescription through XML goes as follows:
51       
52        <QuestDescription title="Title" description="Description Text" failMessage="You fail." completeMessage="You win!" />
53    @author
54        Damian 'Mozork' Frick
55    */
56    class _OrxonoxExport QuestDescription : public BaseObject
57    {
58// tolua_end
59        public:
60            QuestDescription(BaseObject* creator);
61            virtual ~QuestDescription();
62
63            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestDescription object through XML.
64
65// tolua_begin
66            /**
67            @brief Returns the title.
68            @return Returns a string containing the title of the QuestDescription.
69            */
70            inline const std::string & getTitle(void) const
71                { return this->title_; }
72       
73            /**
74            @brief Returns the description text.
75            @return Returns a string containing the description text of the QuestDescription.
76            */
77            inline const std::string & getDescription(void) const
78                { return this->description_; }
79// tolua_end
80       
81            /**
82            @brief Returns the fail message.
83            @return Returns a string containing the fail message of the QuestDescription.
84            */
85            inline const std::string & getFailMessage(void) const
86                { return this->failMessage_; }
87       
88            /**
89            @brief Returns the complete message.
90            @return Returns a string containing the complete message of the QuestDescription.
91            */
92            inline const std::string & getCompleteMessage(void) const
93                { return this->completeMessage_; }
94       
95            /**
96            @brief Sends a Notification displaying that a QuestHint was added.
97            @return Returns true if successful.
98            */
99            inline bool sendAddHintNotification(void) const
100                { return notificationHelper("hint", ""); }
101       
102            /**
103            @brief Sends a Notification displaying that a Quest was added.
104            @return Returns true if successful.
105            */
106            inline bool sendAddQuestNotification(void) const
107                { return notificationHelper("quest", "start"); }
108       
109            /**
110            @brief Sends a Notification displaying that a Quest was failed.
111            @return Returns true if successful.
112            */
113            inline bool sendFailQuestNotification(void) const
114                { return notificationHelper("quest", "fail"); }
115       
116            /**
117            @brief Sends a Notification displaying that a Quest was completed.
118            @return Returns true if successful.
119            */
120            inline bool sendCompleteQuestNotification(void) const
121                { return notificationHelper("quest", "complete"); }
122
123        private:
124            std::string title_; //!< The title.
125            std::string description_; //!< The description.
126            std::string failMessage_; //!< The message displayed when the Quest is failed.
127            std::string completeMessage_; //!< The message displayed when the Quest is completed.
128
129            bool notificationHelper(const std::string & item, const std::string & status) const; //!< Helper for sending QuestDescriptions as Notifications.
130
131            /**
132            @brief Sets the title.
133            @param title The title to be set.
134            */
135            inline void setTitle(const std::string & title)
136                { this->title_ = title; }
137               
138            /**
139            @brief Sets the description text.
140            @param description The description text to be set.
141            */
142            inline void setDescription(const std::string & description)
143                { this->description_ = description; }
144
145            /**
146            @brief Sets the fail message.
147            @param message The fail message to be set.
148            */
149            inline void setFailMessage(const std::string & message)
150                { this->failMessage_ = message; }
151               
152            /**
153            @brief Sets the complete message.
154            @param message The complete message to be set.
155            */
156            inline void setCompleteMessage(const std::string & message)
157                { this->completeMessage_ = message; }
158
159    }; // tolua_export
160
161} // tolua_export
162
163#endif /* _QuestDescription_H__ */
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