| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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| [2261] | 28 |   | 
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 | 29 | /** | 
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| [2911] | 30 |     @file Quest.cc | 
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| [2662] | 31 |     @brief Implementation of the Quest class. | 
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| [2261] | 32 | */ | 
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| [1992] | 33 |  | 
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| [2105] | 34 | #include "OrxonoxStableHeaders.h" | 
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 | 35 | #include "Quest.h" | 
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 | 36 |  | 
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| [1992] | 37 | #include "core/CoreIncludes.h" | 
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| [2021] | 38 |  | 
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| [2261] | 39 | #include "orxonox/objects/infos/PlayerInfo.h" | 
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| [2068] | 40 | #include "QuestManager.h" | 
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| [2095] | 41 | #include "QuestDescription.h" | 
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 | 42 | #include "QuestHint.h" | 
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 | 43 | #include "QuestEffect.h" | 
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| [2662] | 44 | #include "QuestListener.h" | 
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| [1992] | 45 |  | 
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| [2662] | 46 | namespace orxonox | 
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 | 47 | { | 
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| [2261] | 48 |     /** | 
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 | 49 |     @brief | 
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 | 50 |         Constructor. Registers and initializes object. | 
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 | 51 |     */ | 
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| [2092] | 52 |     Quest::Quest(BaseObject* creator) : QuestItem(creator) | 
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| [2021] | 53 |     { | 
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| [2092] | 54 |         RegisterObject(Quest); | 
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 | 55 |  | 
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| [2261] | 56 |         this->parentQuest_ = NULL; | 
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| [2021] | 57 |     } | 
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| [2092] | 58 |  | 
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| [1992] | 59 |     /** | 
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 | 60 |     @brief | 
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 | 61 |         Destructor. | 
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 | 62 |     */ | 
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 | 63 |     Quest::~Quest() | 
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 | 64 |     { | 
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| [2092] | 65 |  | 
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| [1992] | 66 |     } | 
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| [2092] | 67 |  | 
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| [2261] | 68 |     /** | 
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 | 69 |     @brief | 
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 | 70 |         Method for creating a Quest object through XML. | 
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 | 71 |     */ | 
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| [2076] | 72 |     void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 73 |     { | 
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 | 74 |         SUPER(Quest, XMLPort, xmlelement, mode); | 
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| [2092] | 75 |  | 
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| [2261] | 76 |         XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode); | 
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 | 77 |         XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode); | 
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 | 78 |         XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode); | 
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 | 79 |         XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode); | 
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| [2092] | 80 |  | 
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| [2911] | 81 |         QuestManager::getInstance().registerQuest(this); //!<Registers the Quest with the QuestManager. | 
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| [2076] | 82 |     } | 
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| [2092] | 83 |  | 
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| [1992] | 84 |     /** | 
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 | 85 |     @brief | 
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| [2261] | 86 |         Sets the parentquest of the Quest. | 
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| [1996] | 87 |     @param quest | 
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| [2261] | 88 |         A pointer to the Quest to be set as parentquest. | 
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| [2068] | 89 |     @return | 
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| [2261] | 90 |         Returns true if the parentquest could be set. | 
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| [1996] | 91 |     */ | 
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| [2021] | 92 |     bool Quest::setParentQuest(Quest* quest) | 
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| [1996] | 93 |     { | 
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| [2261] | 94 |         if(quest == NULL) //!< We don't want to set NULL-Pointers. | 
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| [2068] | 95 |         { | 
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 | 96 |             COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; | 
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 | 97 |             return false; | 
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 | 98 |         } | 
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| [2092] | 99 |  | 
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| [1996] | 100 |         this->parentQuest_ = quest; | 
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| [2092] | 101 |  | 
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| [2081] | 102 |         COUT(3) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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| [1996] | 103 |         return true; | 
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 | 104 |     } | 
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| [2092] | 105 |  | 
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| [1996] | 106 |     /** | 
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 | 107 |     @brief | 
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| [2261] | 108 |         Adds a subquest to the Quest. | 
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| [1996] | 109 |     @param quest | 
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| [2261] | 110 |         A pointer to the Quest to be set as subquest. | 
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| [2068] | 111 |     @return | 
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| [2261] | 112 |         Returns true if the subquest could be set. | 
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| [1996] | 113 |     */ | 
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| [2021] | 114 |     bool Quest::addSubQuest(Quest* quest) | 
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| [1996] | 115 |     { | 
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| [2261] | 116 |         if(quest == NULL) //!< We don't want to set NULL-Pointers. | 
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| [2068] | 117 |         { | 
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 | 118 |             COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; | 
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 | 119 |             return false; | 
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 | 120 |         } | 
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| [2092] | 121 |  | 
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| [2261] | 122 |         quest->setParentQuest(this); //!< Sets the currentQuest (this) as parentquest for the added subquest. | 
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 | 123 |         this->subQuests_.push_back(quest); //!< Adds the Quest to the end of the list of subquests. | 
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| [2092] | 124 |  | 
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| [2081] | 125 |         COUT(3) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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| [1996] | 126 |         return true; | 
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 | 127 |     } | 
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| [2092] | 128 |  | 
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 | 129 |  | 
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| [2068] | 130 |     /** | 
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 | 131 |     @brief | 
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| [2261] | 132 |         Adds a QuestHint to the list of QuestHints | 
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| [2076] | 133 |     @param hint | 
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| [2261] | 134 |         The QuestHint that should be added to the list of QuestHints. | 
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| [2076] | 135 |     @return | 
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 | 136 |         Returns true if the hint was successfully added. | 
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 | 137 |     */ | 
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 | 138 |     bool Quest::addHint(QuestHint* hint) | 
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 | 139 |     { | 
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| [2261] | 140 |         if(hint == NULL) //!< We don't want to set NULL-Pointers. Seriously! | 
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| [2076] | 141 |         { | 
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 | 142 |             COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl; | 
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 | 143 |             return false; | 
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 | 144 |         } | 
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| [2092] | 145 |  | 
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| [2261] | 146 |         hint->setQuest(this); //!< Sets the current Quest (this) as Quest for the added QuestHint. | 
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 | 147 |         this->hints_.push_back(hint); //!< Adds the QuestHint to the end of the list of QuestHints. | 
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| [2092] | 148 |  | 
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| [2093] | 149 |         COUT(3) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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 | 150 |         return true; | 
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| [2076] | 151 |     } | 
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| [2092] | 152 |  | 
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| [2076] | 153 |     /** | 
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 | 154 |     @brief | 
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| [2261] | 155 |         Adds an QuestEffect to the list of fail QuestEffects. | 
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 | 156 |     @param effect | 
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 | 157 |         The QuestEffect to be added. | 
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 | 158 |     @return | 
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 | 159 |         Returns true if successful. | 
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| [2076] | 160 |     */ | 
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 | 161 |     bool Quest::addFailEffect(QuestEffect* effect) | 
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 | 162 |     { | 
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| [2261] | 163 |         if(effect == NULL) //!< We don't want to set NULL-Pointers. | 
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| [2076] | 164 |         { | 
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 | 165 |             COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; | 
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 | 166 |             return false; | 
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 | 167 |         } | 
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| [2092] | 168 |  | 
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| [2261] | 169 |         this->failEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of fail QuestEffects. | 
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| [2092] | 170 |  | 
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| [2081] | 171 |         COUT(3) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; | 
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| [2076] | 172 |         return true; | 
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 | 173 |     } | 
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| [2092] | 174 |  | 
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| [2076] | 175 |     /** | 
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 | 176 |     @brief | 
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| [2261] | 177 |         Adds an QuestEffect to the list of complete QuestEffects. | 
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 | 178 |     @param effect | 
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 | 179 |         The QuestEffect to be added. | 
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 | 180 |     @return | 
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 | 181 |         Returns true if successful. | 
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| [2076] | 182 |     */ | 
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 | 183 |     bool Quest::addCompleteEffect(QuestEffect* effect) | 
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 | 184 |     { | 
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| [2261] | 185 |         if(effect == NULL) //!< We don't want to set NULL-Pointers. | 
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| [2076] | 186 |         { | 
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 | 187 |             COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; | 
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 | 188 |             return false; | 
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 | 189 |         } | 
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| [2092] | 190 |  | 
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| [2261] | 191 |         this->completeEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of complete QuestEffects. | 
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| [2092] | 192 |  | 
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| [2081] | 193 |         COUT(3) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; | 
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| [2076] | 194 |         return true; | 
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 | 195 |     } | 
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| [2092] | 196 |  | 
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| [2076] | 197 |     /** | 
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 | 198 |     @brief | 
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| [2261] | 199 |         Returns the subquest at the given index. | 
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 | 200 |     @param | 
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 | 201 |         The index. | 
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 | 202 |     @return | 
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 | 203 |         Returns a pointer to the subquest at the given index. NULL if there is no element at the given index. | 
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| [2076] | 204 |     */ | 
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| [2261] | 205 |     const Quest* Quest::getSubQuest(unsigned int index) const | 
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| [2076] | 206 |     { | 
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 | 207 |         int i = index; | 
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| [2261] | 208 |          | 
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 | 209 |         //! Iterate through all subquests. | 
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| [2076] | 210 |         for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) | 
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| [2093] | 211 |         { | 
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| [2261] | 212 |             if(i == 0) //!< We're counting down... | 
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| [2093] | 213 |             { | 
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 | 214 |                return *subQuest; | 
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 | 215 |             } | 
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 | 216 |             i--; | 
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 | 217 |         } | 
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| [2261] | 218 |          | 
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 | 219 |         return NULL; //!< If the index is greater than the number of elements in the list. | 
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| [2076] | 220 |     } | 
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| [2092] | 221 |  | 
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| [2076] | 222 |     /** | 
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 | 223 |     @brief | 
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| [2261] | 224 |         Returns the QuestHint at the given index. | 
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 | 225 |     @param | 
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 | 226 |         The index. | 
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 | 227 |     @return | 
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 | 228 |         Returns a pointer to the QuestHint at the given index. NULL if there is no element at the given index. | 
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| [2076] | 229 |     */ | 
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| [2261] | 230 |     const QuestHint* Quest::getHint(unsigned int index) const | 
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| [2076] | 231 |     { | 
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 | 232 |         int i = index; | 
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| [2261] | 233 |          | 
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 | 234 |         //! Iterate through all QuestHints. | 
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| [2076] | 235 |         for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) | 
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| [2093] | 236 |         { | 
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| [2261] | 237 |             if(i == 0) //!< We're counting down... | 
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| [2093] | 238 |             { | 
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 | 239 |                return *hint; | 
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 | 240 |             } | 
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 | 241 |             i--; | 
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 | 242 |         } | 
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| [2261] | 243 |         return NULL; //!< If the index is greater than the number of elements in the list. | 
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| [2076] | 244 |     } | 
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| [2092] | 245 |  | 
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| [2076] | 246 |     /** | 
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 | 247 |     @brief | 
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| [2261] | 248 |         Returns the fail QuestEffect at the given index. | 
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 | 249 |     @param | 
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 | 250 |         The index. | 
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 | 251 |     @return | 
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 | 252 |         Returns a pointer to the fail QuestEffect at the given index. NULL if there is no element at the given index. | 
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| [2076] | 253 |     */ | 
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| [2261] | 254 |     const QuestEffect* Quest::getFailEffect(unsigned int index) const | 
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| [2076] | 255 |     { | 
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 | 256 |         int i = index; | 
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| [2261] | 257 |          | 
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 | 258 |         //! Iterate through all fail QuestEffects. | 
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| [2076] | 259 |         for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) | 
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| [2093] | 260 |         { | 
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| [2261] | 261 |             if(i == 0) //!< We're counting down... | 
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| [2093] | 262 |             { | 
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 | 263 |                return *effect; | 
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 | 264 |             } | 
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 | 265 |             i--; | 
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 | 266 |         } | 
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| [2261] | 267 |         return NULL; //!< If the index is greater than the number of elements in the list. | 
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| [2076] | 268 |     } | 
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| [2092] | 269 |  | 
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| [2076] | 270 |     /** | 
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 | 271 |     @brief | 
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| [2261] | 272 |         Returns the complete QuestEffect at the given index. | 
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 | 273 |     @param | 
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 | 274 |         The index. | 
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 | 275 |     @return | 
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 | 276 |         Returns a pointer to the complete QuestEffect at the given index. NULL if there is no element at the given index. | 
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| [2076] | 277 |     */ | 
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| [2261] | 278 |     const QuestEffect* Quest::getCompleteEffect(unsigned int index) const | 
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| [2076] | 279 |     { | 
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 | 280 |         int i = index; | 
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| [2261] | 281 |          | 
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 | 282 |         //! Iterate through all complete QuestEffects. | 
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| [2076] | 283 |         for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) | 
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| [2093] | 284 |         { | 
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| [2261] | 285 |             if(i == 0) //!< We're counting down... | 
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| [2093] | 286 |             { | 
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 | 287 |                return *effect; | 
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 | 288 |             } | 
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 | 289 |             i--; | 
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 | 290 |         } | 
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| [2261] | 291 |         return NULL; //!< If the index is greater than the number of elements in the list. | 
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| [2076] | 292 |     } | 
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| [2092] | 293 |  | 
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| [2076] | 294 |     /** | 
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 | 295 |     @brief | 
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| [2068] | 296 |         Returns true if the quest status for the specific player is 'inactive'. | 
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 | 297 |     @param player | 
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 | 298 |         The player. | 
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 | 299 |     @return | 
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 | 300 |         Returns true if the quest status for the specific player is 'inactive'. | 
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 | 301 |     @throws | 
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 | 302 |         Throws an exception if getStatus throws one. | 
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 | 303 |     */ | 
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| [2261] | 304 |     bool Quest::isInactive(const PlayerInfo* player) const | 
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| [2068] | 305 |     { | 
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 | 306 |         return this->getStatus(player) == questStatus::inactive; | 
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 | 307 |     } | 
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| [2092] | 308 |  | 
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| [2068] | 309 |     /** | 
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 | 310 |     @brief | 
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 | 311 |         Returns true if the quest status for the specific player is 'active'. | 
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 | 312 |     @param player | 
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 | 313 |         The player. | 
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 | 314 |     @return | 
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 | 315 |         Returns true if the quest status for the specific player is 'active'. | 
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 | 316 |     @throws | 
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 | 317 |         Throws an exception if getStatus throws one. | 
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 | 318 |     */ | 
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| [2261] | 319 |     bool Quest::isActive(const PlayerInfo* player) const | 
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| [2068] | 320 |     { | 
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| [1996] | 321 |  | 
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| [2068] | 322 |         return this->getStatus(player) == questStatus::active; | 
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 | 323 |     } | 
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| [2092] | 324 |  | 
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| [1996] | 325 |     /** | 
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 | 326 |     @brief | 
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| [2068] | 327 |         Returns true if the quest status for the specific player is 'failed'. | 
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 | 328 |     @param player | 
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 | 329 |         The player. | 
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 | 330 |     @return | 
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 | 331 |         Returns true if the quest status for the specific player is 'failed'. | 
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 | 332 |     @throws | 
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 | 333 |         Throws an exception if getStatus throws one. | 
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 | 334 |     */ | 
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| [2261] | 335 |     bool Quest::isFailed(const PlayerInfo* player) const | 
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| [2068] | 336 |     { | 
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 | 337 |         return this->getStatus(player) == questStatus::failed; | 
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 | 338 |     } | 
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| [2092] | 339 |  | 
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| [2068] | 340 |     /** | 
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 | 341 |     @brief | 
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 | 342 |         Returns true if the quest status for the specific player is 'completed'. | 
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 | 343 |     @param player | 
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 | 344 |         The player. | 
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 | 345 |     @return | 
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 | 346 |         Returns true if the quest status for the specific player is 'completed'. | 
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 | 347 |     @throws | 
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 | 348 |         Throws an exception if getStatus throws one. | 
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 | 349 |     */ | 
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| [2261] | 350 |     bool Quest::isCompleted(const PlayerInfo* player) const | 
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| [2068] | 351 |     { | 
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 | 352 |         return this->getStatus(player) == questStatus::completed; | 
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 | 353 |     } | 
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| [2662] | 354 |      | 
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 | 355 |     /** | 
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 | 356 |     @brief | 
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 | 357 |         Fails the Quest for an input player. | 
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 | 358 |     @param player | 
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 | 359 |         The player. | 
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 | 360 |     @return | 
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 | 361 |         Returns true if the Quest could be failed, false if not. | 
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 | 362 |     */ | 
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 | 363 |     bool Quest::fail(PlayerInfo* player) | 
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 | 364 |     { | 
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 | 365 |         QuestListener::advertiseStatusChange(this->listeners_, "fail"); //!< Tells the QuestListeners, that the status has changed to failed. | 
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 | 366 |         this->setStatus(player, questStatus::failed); | 
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 | 367 |          | 
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 | 368 |         COUT(4) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." <<std::endl; | 
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 | 369 |          | 
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 | 370 |         this->getDescription()->sendFailQuestNotification(); | 
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 | 371 |         return true; | 
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 | 372 |     } | 
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 | 373 |      | 
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 | 374 |     /** | 
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 | 375 |     @brief | 
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 | 376 |         Completes the Quest for an input player. | 
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 | 377 |     @param player | 
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 | 378 |         The player. | 
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 | 379 |     @return | 
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 | 380 |         Returns true if the Quest could be completed, false if not. | 
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 | 381 |     */ | 
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 | 382 |     bool Quest::complete(PlayerInfo* player) | 
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 | 383 |     { | 
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 | 384 |         QuestListener::advertiseStatusChange(this->listeners_, "complete"); //!< Tells the QuestListeners, that the status has changed to completed. | 
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 | 385 |         this->setStatus(player, questStatus::completed); | 
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 | 386 |          | 
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 | 387 |         COUT(4) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." <<std::endl; | 
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 | 388 |          | 
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 | 389 |         this->getDescription()->sendCompleteQuestNotification(); | 
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 | 390 |         return true; | 
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 | 391 |     } | 
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| [2092] | 392 |  | 
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| [1992] | 393 |     /** | 
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 | 394 |     @brief | 
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| [2261] | 395 |         Starts the Quest for an input player. | 
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| [1992] | 396 |     @param player | 
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 | 397 |         The player. | 
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| [1996] | 398 |     @return | 
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| [2261] | 399 |         Returns true if the Quest could be started, false if not. | 
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| [1992] | 400 |     */ | 
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| [2261] | 401 |     bool Quest::start(PlayerInfo* player) | 
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| [1992] | 402 |     { | 
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| [2662] | 403 |         if(!this->isStartable(player)) //!< Checks whether the quest can be started. | 
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| [1992] | 404 |         { | 
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| [2662] | 405 |             COUT(4) << "A non-startable quest was trying to be started." << std::endl; | 
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 | 406 |             return false; | 
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| [1992] | 407 |         } | 
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| [2261] | 408 |          | 
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| [2662] | 409 |         COUT(4) << "Quest {" << this->getId() << "} is started for player: " << player << " ." <<std::endl; | 
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 | 410 |          | 
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 | 411 |         QuestListener::advertiseStatusChange(this->listeners_, "start"); //!< Tells the QuestListeners, that the status has changed to active. | 
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 | 412 |          | 
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 | 413 |         this->setStatus(player, questStatus::active); | 
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 | 414 |          | 
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 | 415 |         this->getDescription()->sendAddQuestNotification(); | 
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 | 416 |         return true; | 
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| [1992] | 417 |     } | 
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| [2662] | 418 |      | 
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 | 419 |     /** | 
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 | 420 |     @brief | 
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 | 421 |         Adds a QuestListener to the list of QuestListeners listening to this Quest. | 
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 | 422 |     @param listener | 
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 | 423 |         The QuestListener to be added. | 
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 | 424 |     @return | 
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 | 425 |         Returns true if successful, false if not. | 
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 | 426 |     */ | 
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 | 427 |     bool Quest::addListener(QuestListener* listener) | 
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 | 428 |     { | 
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 | 429 |         if(listener == NULL) | 
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 | 430 |         { | 
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 | 431 |             COUT(2) << "A NULL-QuestListener was trying to be added to a Quests listeners." << std::endl; | 
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 | 432 |             return false; | 
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 | 433 |         } | 
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 | 434 |          | 
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 | 435 |         this->listeners_.push_back(listener); | 
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 | 436 |         return true; | 
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 | 437 |     } | 
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| [2092] | 438 |  | 
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| [1992] | 439 | } | 
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