source:
code/trunk/src/orxonox/objects/quest/LocalQuest.h
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| 1 | /* | 
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist | 
| 3 | * > www.orxonox.net < | 
| 4 | * | 
| 5 | * | 
| 6 | * License notice: | 
| 7 | * | 
| 8 | * This program is free software; you can redistribute it and/or | 
| 9 | * modify it under the terms of the GNU General Public License | 
| 10 | * as published by the Free Software Foundation; either version 2 | 
| 11 | * of the License, or (at your option) any later version. | 
| 12 | * | 
| 13 | * This program is distributed in the hope that it will be useful, | 
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 
| 16 | * GNU General Public License for more details. | 
| 17 | * | 
| 18 | * You should have received a copy of the GNU General Public License | 
| 19 | * along with this program; if not, write to the Free Software | 
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
| 21 | * | 
| 22 | * Author: | 
| 23 | * Damian 'Mozork' Frick | 
| 24 | * Co-authors: | 
| 25 | * ... | 
| 26 | * | 
| 27 | */ | 
| 28 | |
| 29 | /** | 
| 30 | @file | 
| 31 | @brief Definition of the LocalQuest class. | 
| 32 | */ | 
| 33 | |
| 34 | #ifndef _LocalQuest_H__ | 
| 35 | #define _LocalQuest_H__ | 
| 36 | |
| 37 | #include "OrxonoxPrereqs.h" | 
| 38 | |
| 39 | #include <map> | 
| 40 | #include <string> | 
| 41 | |
| 42 | #include "core/XMLPort.h" | 
| 43 | #include "Quest.h" | 
| 44 | |
| 45 | namespace orxonox | 
| 46 | { | 
| 47 | /** | 
| 48 | @brief | 
| 49 | Handles Quests which have different states for different players. | 
| 50 | LocalQuests have (as opposed to GlobalQuests) a different state for each player, that means if for one player the status of the Quest changes it does not for all the other players which also possess this quest. | 
| 51 | |
| 52 | Creating a LocalQuest through XML goes as follows: | 
| 53 | |
| 54 | <LocalQuest id="questId"> //Where questId is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information | 
| 55 | <QuestDescription title="Title" description="Description." /> //The description of the quest. | 
| 56 | <subquests> | 
| 57 | <Quest id ="questId1" /> //A list of n subquest, be aware, each of the <Quest /> tags must have a description and so on and so forth as well. | 
| 58 | ... | 
| 59 | <Quest id="questIdn" /> | 
| 60 | </subquests> | 
| 61 | <hints> | 
| 62 | <QuestHint id="hintId1" /> //A list of n QuestHints, see QuestHint for the full XML representation of those. | 
| 63 | ... | 
| 64 | <QuestHint id="hintIdn" /> | 
| 65 | </hints> | 
| 66 | <fail-effects> | 
| 67 | <QuestEffect /> //A list of QuestEffects, invoked when the Quest is failed, see QuestEffect for the full XML representation. | 
| 68 | ... | 
| 69 | <QuestEffect /> | 
| 70 | </fail-effects> | 
| 71 | <complete-effects> | 
| 72 | <QuestEffect /> //A list of QuestEffects, invoked when the Quest is completed, see QuestEffect for the full XML representation. | 
| 73 | ... | 
| 74 | <QuestEffect /> | 
| 75 | </complete-effects> | 
| 76 | </LocalQuest> | 
| 77 | @author | 
| 78 | Damian 'Mozork' Frick | 
| 79 | */ | 
| 80 | class _OrxonoxExport LocalQuest : public Quest | 
| 81 | { | 
| 82 | public: | 
| 83 | LocalQuest(BaseObject* creator); | 
| 84 | virtual ~LocalQuest(); | 
| 85 | |
| 86 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a LocalQuest object through XML. | 
| 87 | |
| 88 | virtual bool fail(PlayerInfo* player); //!< Fails the Quest. | 
| 89 | virtual bool complete(PlayerInfo* player); //!< Completes the Quest. | 
| 90 | |
| 91 | protected: | 
| 92 | virtual bool isStartable(const PlayerInfo* player) const; //!< Checks whether the Quest can be started. | 
| 93 | virtual bool isFailable(const PlayerInfo* player) const; //!< Checks whether the Quest can be failed. | 
| 94 | virtual bool isCompletable(const PlayerInfo* player) const; //!< Checks whether the Quest can be completed. | 
| 95 | |
| 96 | virtual questStatus::Enum getStatus(const PlayerInfo* player) const; //!< Returns the status of the Quest for a specific player. | 
| 97 | virtual bool setStatus(PlayerInfo* player, const questStatus::Enum & status); //!< Sets the status for a specific player. | 
| 98 | |
| 99 | private: | 
| 100 | std::map<const PlayerInfo*, questStatus::Enum> playerStatus_; //!< List of the status for each player, with the Player-pointer as key. | 
| 101 | |
| 102 | }; | 
| 103 | |
| 104 | } | 
| 105 | |
| 106 | #endif /* _LocalQuest_H__ */ | 
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