| [1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| [2261] | 28 | |
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| 29 | /** |
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| [3196] | 30 | @file |
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| [2662] | 31 | @brief Definition of the LocalQuest class. |
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| [2261] | 32 | */ |
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| [1992] | 33 | |
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| 34 | #ifndef _LocalQuest_H__ |
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| 35 | #define _LocalQuest_H__ |
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| 36 | |
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| [2095] | 37 | #include "OrxonoxPrereqs.h" |
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| 38 | |
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| [1996] | 39 | #include <map> |
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| [1992] | 40 | #include "Quest.h" |
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| 41 | |
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| [2662] | 42 | namespace orxonox |
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| 43 | { |
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| [1992] | 44 | /** |
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| 45 | @brief |
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| [2261] | 46 | Handles Quests which have different states for different players. |
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| 47 | LocalQuests have (as opposed to GlobalQuests) a different state for each player, that means if for one player the status of the Quest changes it does not for all the other players which also possess this quest. |
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| 48 | |
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| 49 | Creating a LocalQuest through XML goes as follows: |
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| 50 | |
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| 51 | <LocalQuest id="questId"> //Where questId is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information |
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| 52 | <QuestDescription title="Title" description="Description." /> //The description of the quest. |
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| 53 | <subquests> |
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| [2662] | 54 | <Quest id ="questId1" /> //A list of n subquest, be aware, each of the <Quest /> tags must have a description and so on and so forth as well. |
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| 55 | ... |
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| 56 | <Quest id="questIdn" /> |
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| 57 | </subquests> |
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| 58 | <hints> |
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| 59 | <QuestHint id="hintId1" /> //A list of n QuestHints, see QuestHint for the full XML representation of those. |
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| 60 | ... |
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| 61 | <QuestHint id="hintIdn" /> |
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| 62 | </hints> |
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| [2261] | 63 | <fail-effects> |
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| 64 | <QuestEffect /> //A list of QuestEffects, invoked when the Quest is failed, see QuestEffect for the full XML representation. |
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| 65 | ... |
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| 66 | <QuestEffect /> |
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| 67 | </fail-effects> |
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| 68 | <complete-effects> |
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| 69 | <QuestEffect /> //A list of QuestEffects, invoked when the Quest is completed, see QuestEffect for the full XML representation. |
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| 70 | ... |
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| 71 | <QuestEffect /> |
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| 72 | </complete-effects> |
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| 73 | </LocalQuest> |
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| [1992] | 74 | @author |
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| 75 | Damian 'Mozork' Frick |
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| 76 | */ |
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| [2095] | 77 | class _OrxonoxExport LocalQuest : public Quest |
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| [1992] | 78 | { |
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| [2093] | 79 | public: |
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| [2092] | 80 | LocalQuest(BaseObject* creator); |
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| [2093] | 81 | virtual ~LocalQuest(); |
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| [2092] | 82 | |
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| [2261] | 83 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a LocalQuest object through XML. |
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| 84 | |
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| 85 | virtual bool fail(PlayerInfo* player); //!< Fails the Quest. |
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| 86 | virtual bool complete(PlayerInfo* player); //!< Completes the Quest. |
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| [2092] | 87 | |
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| [2093] | 88 | protected: |
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| [2261] | 89 | virtual bool isStartable(const PlayerInfo* player) const; //!< Checks whether the Quest can be started. |
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| 90 | virtual bool isFailable(const PlayerInfo* player) const; //!< Checks whether the Quest can be failed. |
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| 91 | virtual bool isCompletable(const PlayerInfo* player) const; //!< Checks whether the Quest can be completed. |
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| [2092] | 92 | |
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| [3280] | 93 | virtual QuestStatus::Value getStatus(const PlayerInfo* player) const; //!< Returns the status of the Quest for a specific player. |
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| 94 | virtual bool setStatus(PlayerInfo* player, const QuestStatus::Value & status); //!< Sets the status for a specific player. |
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| [2092] | 95 | |
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| [2093] | 96 | private: |
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| [3280] | 97 | std::map<const PlayerInfo*, QuestStatus::Value> playerStatus_; //!< List of the status for each player, with the Player-pointer as key. |
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| [2092] | 98 | |
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| [1992] | 99 | }; |
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| 100 | |
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| 101 | } |
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| 102 | |
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| 103 | #endif /* _LocalQuest_H__ */ |
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