| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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| [2261] | 28 |   | 
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 | 29 | /** | 
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| [3196] | 30 |     @file | 
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| [2662] | 31 |     @brief Implementation of the GlobalQuest class. | 
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| [2261] | 32 | */ | 
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| [1992] | 33 |  | 
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| [2105] | 34 | #include "GlobalQuest.h" | 
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 | 35 |  | 
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| [1992] | 36 | #include "core/CoreIncludes.h" | 
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| [3196] | 37 | #include "core/XMLPort.h" | 
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| [2261] | 38 | #include "QuestEffect.h" | 
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 | 39 |  | 
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| [2662] | 40 | namespace orxonox | 
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 | 41 | { | 
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| [1992] | 42 |     CreateFactory(GlobalQuest); | 
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 | 43 |  | 
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| [2068] | 44 |     /** | 
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 | 45 |     @brief | 
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| [2261] | 46 |         Constructor. Registers the object. | 
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| [2068] | 47 |     */ | 
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| [2092] | 48 |     GlobalQuest::GlobalQuest(BaseObject* creator) : Quest(creator) | 
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| [2021] | 49 |     { | 
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| [2092] | 50 |         RegisterObject(GlobalQuest); | 
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| [2021] | 51 |     } | 
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| [2092] | 52 |  | 
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| [1992] | 53 |     /** | 
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 | 54 |     @brief | 
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 | 55 |         Destructor. | 
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 | 56 |     */ | 
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 | 57 |     GlobalQuest::~GlobalQuest() | 
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 | 58 |     { | 
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| [2092] | 59 |  | 
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| [1992] | 60 |     } | 
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| [2261] | 61 |      | 
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 | 62 |     /** | 
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 | 63 |     @brief | 
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 | 64 |         Method for creating a GlobalQuest object through XML. | 
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 | 65 |     */ | 
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| [2076] | 66 |     void GlobalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 67 |     { | 
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 | 68 |         SUPER(GlobalQuest, XMLPort, xmlelement, mode); | 
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| [2261] | 69 |          | 
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 | 70 |         XMLPortObject(GlobalQuest, QuestEffect, "reward-effects", addRewardEffect, getRewardEffects, xmlelement, mode); | 
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| [2076] | 71 |  | 
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| [2081] | 72 |         COUT(3) << "New GlobalQuest {" << this->getId() << "} created." << std::endl; | 
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| [2076] | 73 |     } | 
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| [2261] | 74 |      | 
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 | 75 |     /** | 
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 | 76 |     @brief | 
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 | 77 |         Fails the Quest for all players. | 
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 | 78 |         Invokes the fail QuestEffects on all the players possessing this Quest. | 
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 | 79 |     @param player | 
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 | 80 |         The player failing it. | 
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 | 81 |     @return | 
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 | 82 |         Returns true if the Quest could be failed, false if not. | 
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 | 83 |     */ | 
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 | 84 |     bool GlobalQuest::fail(PlayerInfo* player) | 
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 | 85 |     { | 
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| [2662] | 86 |         if(!this->isFailable(player)) //!< Check whether the Quest can be failed. | 
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| [2261] | 87 |         { | 
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| [2662] | 88 |             COUT(4) << "A non-completable quest was trying to be failed." << std::endl; | 
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 | 89 |             return false; | 
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| [2261] | 90 |         } | 
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 | 91 |          | 
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| [2662] | 92 |         Quest::fail(player); | 
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 | 93 |      | 
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 | 94 |     //! Iterate through all players possessing this Quest. | 
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 | 95 |     for(std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++) | 
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 | 96 |     { | 
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 | 97 |         QuestEffect::invokeEffects(*it, this->getFailEffectList()); | 
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| [2261] | 98 |     } | 
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 | 99 |  | 
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| [2662] | 100 |     return true; | 
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 | 101 |     } | 
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 | 102 |  | 
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| [2261] | 103 |     /** | 
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 | 104 |     @brief | 
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 | 105 |         Completes the Quest for all players. | 
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 | 106 |         Invokes the complete QuestEffects on all the players possessing this Quest. | 
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 | 107 |         Invokes the reward QuestEffects on the player completing the Quest. | 
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 | 108 |     @param player | 
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 | 109 |         The player completing it. | 
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 | 110 |     @return | 
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 | 111 |         Returns true if the Quest could be completed, false if not. | 
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 | 112 |     */ | 
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 | 113 |     bool GlobalQuest::complete(PlayerInfo* player) | 
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| [2068] | 114 |     { | 
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| [2662] | 115 |         if(!this->isCompletable(player)) //!< Check whether the Quest can be completed. | 
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| [2261] | 116 |         { | 
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| [2662] | 117 |             COUT(4) << "A non-completable quest was trying to be completed." << std::endl; | 
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 | 118 |             return false; | 
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| [2261] | 119 |         } | 
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 | 120 |          | 
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| [2662] | 121 |         //! Iterate through all players possessing the Quest. | 
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 | 122 |         for(std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++) | 
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 | 123 |         { | 
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 | 124 |             QuestEffect::invokeEffects(*it, this->getCompleteEffectList()); | 
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 | 125 |         } | 
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 | 126 |      | 
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 | 127 |         Quest::complete(player); | 
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 | 128 |      | 
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 | 129 |         QuestEffect::invokeEffects(player, this->rewards_); //!< Invoke reward QuestEffects on the player completing the Quest. | 
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 | 130 |         return true; | 
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| [2068] | 131 |     } | 
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| [2092] | 132 |  | 
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| [1996] | 133 |     /** | 
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 | 134 |     @brief | 
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| [2261] | 135 |         Checks whether the Quest can be started. | 
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| [1996] | 136 |     @param player | 
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 | 137 |         The player for whom is to be checked. | 
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 | 138 |     @return | 
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 | 139 |         Returns true if the quest can be started, false if not. | 
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| [2068] | 140 |     @throws | 
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 | 141 |         Throws an exception if either isInactive() of isActive() throws one. | 
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| [1996] | 142 |     */ | 
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| [2261] | 143 |     bool GlobalQuest::isStartable(const PlayerInfo* player) const | 
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| [1996] | 144 |     { | 
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| [2261] | 145 |         if(!(this->getParentQuest() == NULL || this->getParentQuest()->isActive(player))) | 
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 | 146 |         { | 
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 | 147 |             return false; | 
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 | 148 |         } | 
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| [3280] | 149 |         return (this->isInactive(player) && !(this->status_ == QuestStatus::Completed || this->status_ == QuestStatus::Failed)); | 
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| [1996] | 150 |     } | 
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| [2092] | 151 |  | 
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| [1996] | 152 |     /** | 
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 | 153 |     @brief | 
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| [2261] | 154 |         Checks whether the Quest can be failed. | 
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| [1996] | 155 |     @param player | 
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 | 156 |         The player for whom is to be checked. | 
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 | 157 |     @return | 
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| [2261] | 158 |         Returns true if the Quest can be failed, false if not. | 
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| [2068] | 159 |     @throws | 
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 | 160 |         Throws an Exception if isActive() throws one. | 
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| [1996] | 161 |     */ | 
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| [2261] | 162 |     bool GlobalQuest::isFailable(const PlayerInfo* player) const | 
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| [1996] | 163 |     { | 
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 | 164 |         return this->isActive(player); | 
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| [2068] | 165 |  | 
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| [1996] | 166 |     } | 
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| [2092] | 167 |  | 
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| [1996] | 168 |     /** | 
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 | 169 |     @brief | 
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| [2261] | 170 |         Checks whether the Quest can be completed. | 
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| [1996] | 171 |     @param player | 
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 | 172 |         The player for whom is to be checked. | 
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 | 173 |     @return | 
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| [2261] | 174 |         Returns true if the Quest can be completed, false if not. | 
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| [2068] | 175 |     @throws | 
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 | 176 |         Throws an Exception if isActive() throws one. | 
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| [1996] | 177 |     */ | 
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| [2261] | 178 |     bool GlobalQuest::isCompletable(const PlayerInfo* player) const | 
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| [1996] | 179 |     { | 
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 | 180 |         return this->isActive(player); | 
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 | 181 |     } | 
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| [1992] | 182 |  | 
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 | 183 |     /** | 
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 | 184 |     @brief | 
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| [2261] | 185 |         Returns the status of the Quest for a specific player. | 
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| [1992] | 186 |     @param player | 
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 | 187 |         The player. | 
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| [2068] | 188 |     @throws | 
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 | 189 |         Throws an Exception if player is NULL. | 
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| [1992] | 190 |     */ | 
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| [3280] | 191 |     QuestStatus::Value GlobalQuest::getStatus(const PlayerInfo* player) const | 
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| [1992] | 192 |     { | 
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| [2261] | 193 |         if(player == NULL) //!< We don't want NULL-Pointers! | 
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| [2068] | 194 |         { | 
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| [2261] | 195 |             ThrowException(Argument, "The input PlayerInfo* is NULL."); | 
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| [2068] | 196 |         } | 
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| [2092] | 197 |  | 
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| [2261] | 198 |         //! Find the player. | 
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 | 199 |         std::set<PlayerInfo*>::const_iterator it = this->players_.find((PlayerInfo*)(void*)player); | 
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 | 200 |         if (it != this->players_.end()) //!< If the player was found. | 
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| [2093] | 201 |         { | 
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 | 202 |             return this->status_; | 
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 | 203 |         } | 
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| [1992] | 204 |  | 
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| [3280] | 205 |         return QuestStatus::Inactive; | 
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| [1992] | 206 |     } | 
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| [2092] | 207 |  | 
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| [1992] | 208 |     /** | 
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 | 209 |     @brief | 
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 | 210 |         Sets the status for a specific player. | 
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| [2093] | 211 |         But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. | 
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| [1992] | 212 |     @param player | 
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 | 213 |         The player. | 
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 | 214 |     @param status | 
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 | 215 |         The status to be set. | 
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| [2068] | 216 |     @return | 
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 | 217 |         Returns false if player is NULL. | 
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| [1992] | 218 |     */ | 
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| [3280] | 219 |     bool GlobalQuest::setStatus(PlayerInfo* player, const QuestStatus::Value & status) | 
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| [1992] | 220 |     { | 
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| [2261] | 221 |         if(player == NULL) //!< We don't want NULL-Pointers! | 
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| [2068] | 222 |         { | 
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 | 223 |             return false; | 
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| [2093] | 224 |         } | 
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| [2092] | 225 |  | 
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| [2261] | 226 |         //! Find the player. | 
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 | 227 |         std::set<PlayerInfo*>::const_iterator it = this->players_.find(player); | 
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| [2021] | 228 |         if (it == this->players_.end()) //!< Player is not yet in the list. | 
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| [2093] | 229 |         { | 
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| [2261] | 230 |             this->players_.insert(player); //!< Add the player to the set. | 
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| [2093] | 231 |         } | 
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| [2261] | 232 |          | 
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 | 233 |         this->status_ = status; //!< Set the status, which is global, remember...? | 
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| [2093] | 234 |         return true; | 
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| [1992] | 235 |     } | 
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| [2261] | 236 |      | 
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 | 237 |     /** | 
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 | 238 |     @brief | 
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 | 239 |         Adds a reward QuestEffect to the list of reward QuestEffects. | 
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 | 240 |     @param effect | 
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 | 241 |         The QuestEffect to be added. | 
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 | 242 |     @return | 
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 | 243 |         Returns true if successful. | 
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 | 244 |     */ | 
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 | 245 |     bool GlobalQuest::addRewardEffect(QuestEffect* effect) | 
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 | 246 |     { | 
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 | 247 |         if(effect == NULL) //!< We don't want NULL-Pointers! | 
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 | 248 |         { | 
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 | 249 |             COUT(2) << "The reward effect to be added to quest {" << this->getId() << "} was NULL." << std::endl; | 
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 | 250 |             return false; | 
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 | 251 |         } | 
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| [1992] | 252 |  | 
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| [2261] | 253 |         this->rewards_.push_back(effect); //!< Add the QuestEffect to the list. | 
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| [1996] | 254 |  | 
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| [2261] | 255 |         COUT(3) << "Reward effect was added to Quest {" << this->getId() << "}." << std::endl; | 
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 | 256 |         return true; | 
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 | 257 |     } | 
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 | 258 |      | 
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 | 259 |     /** | 
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 | 260 |     @brief | 
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 | 261 |         Returns the reward QuestEffect at the given index. | 
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 | 262 |     @param index | 
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 | 263 |         The index. | 
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 | 264 |     @return | 
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 | 265 |         Returns the QuestEffect at the given index. | 
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 | 266 |     */ | 
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 | 267 |     const QuestEffect* GlobalQuest::getRewardEffects(unsigned int index) const | 
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 | 268 |     { | 
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 | 269 |         int i = index; | 
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 | 270 |         for (std::list<QuestEffect*>::const_iterator effect = this->rewards_.begin(); effect != this->rewards_.end(); ++effect) | 
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 | 271 |         { | 
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 | 272 |             if(i == 0) | 
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 | 273 |             { | 
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 | 274 |                return *effect; | 
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 | 275 |             } | 
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 | 276 |             i--; | 
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 | 277 |         } | 
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 | 278 |         return NULL; | 
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 | 279 |     } | 
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 | 280 |  | 
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 | 281 |  | 
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| [1992] | 282 | } | 
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