| [1992] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Damian 'Mozork' Frick | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
| [2261] | 28 |   | 
|---|
 | 29 | /** | 
|---|
| [2662] | 30 |     @file | 
|---|
 | 31 |     @brief Implementation of the GlobalQuest class. | 
|---|
| [2261] | 32 | */ | 
|---|
| [1992] | 33 |  | 
|---|
| [2105] | 34 | #include "OrxonoxStableHeaders.h" | 
|---|
 | 35 | #include "GlobalQuest.h" | 
|---|
 | 36 |  | 
|---|
| [2261] | 37 | #include "orxonox/objects/infos/PlayerInfo.h" | 
|---|
| [1992] | 38 | #include "core/CoreIncludes.h" | 
|---|
| [2662] | 39 | #include "core/Super.h" | 
|---|
| [2068] | 40 | #include "util/Exception.h" | 
|---|
| [1992] | 41 |  | 
|---|
| [2261] | 42 | #include "QuestEffect.h" | 
|---|
 | 43 |  | 
|---|
| [2662] | 44 | namespace orxonox | 
|---|
 | 45 | { | 
|---|
| [1992] | 46 |     CreateFactory(GlobalQuest); | 
|---|
 | 47 |  | 
|---|
| [2068] | 48 |     /** | 
|---|
 | 49 |     @brief | 
|---|
| [2261] | 50 |         Constructor. Registers the object. | 
|---|
| [2068] | 51 |     */ | 
|---|
| [2092] | 52 |     GlobalQuest::GlobalQuest(BaseObject* creator) : Quest(creator) | 
|---|
| [2021] | 53 |     { | 
|---|
| [2092] | 54 |         RegisterObject(GlobalQuest); | 
|---|
| [2021] | 55 |     } | 
|---|
| [2092] | 56 |  | 
|---|
| [1992] | 57 |     /** | 
|---|
 | 58 |     @brief | 
|---|
 | 59 |         Destructor. | 
|---|
 | 60 |     */ | 
|---|
 | 61 |     GlobalQuest::~GlobalQuest() | 
|---|
 | 62 |     { | 
|---|
| [2092] | 63 |  | 
|---|
| [1992] | 64 |     } | 
|---|
| [2261] | 65 |      | 
|---|
 | 66 |     /** | 
|---|
 | 67 |     @brief | 
|---|
 | 68 |         Method for creating a GlobalQuest object through XML. | 
|---|
 | 69 |     */ | 
|---|
| [2076] | 70 |     void GlobalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
 | 71 |     { | 
|---|
 | 72 |         SUPER(GlobalQuest, XMLPort, xmlelement, mode); | 
|---|
| [2261] | 73 |          | 
|---|
 | 74 |         XMLPortObject(GlobalQuest, QuestEffect, "reward-effects", addRewardEffect, getRewardEffects, xmlelement, mode); | 
|---|
| [2076] | 75 |  | 
|---|
| [2081] | 76 |         COUT(3) << "New GlobalQuest {" << this->getId() << "} created." << std::endl; | 
|---|
| [2076] | 77 |     } | 
|---|
| [2261] | 78 |      | 
|---|
 | 79 |     /** | 
|---|
 | 80 |     @brief | 
|---|
 | 81 |         Fails the Quest for all players. | 
|---|
 | 82 |         Invokes the fail QuestEffects on all the players possessing this Quest. | 
|---|
 | 83 |     @param player | 
|---|
 | 84 |         The player failing it. | 
|---|
 | 85 |     @return | 
|---|
 | 86 |         Returns true if the Quest could be failed, false if not. | 
|---|
 | 87 |     */ | 
|---|
 | 88 |     bool GlobalQuest::fail(PlayerInfo* player) | 
|---|
 | 89 |     { | 
|---|
| [2662] | 90 |         if(!this->isFailable(player)) //!< Check whether the Quest can be failed. | 
|---|
| [2261] | 91 |         { | 
|---|
| [2662] | 92 |             COUT(4) << "A non-completable quest was trying to be failed." << std::endl; | 
|---|
 | 93 |             return false; | 
|---|
| [2261] | 94 |         } | 
|---|
 | 95 |          | 
|---|
| [2662] | 96 |         Quest::fail(player); | 
|---|
 | 97 |      | 
|---|
 | 98 |     //! Iterate through all players possessing this Quest. | 
|---|
 | 99 |     for(std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++) | 
|---|
 | 100 |     { | 
|---|
 | 101 |         QuestEffect::invokeEffects(*it, this->getFailEffectList()); | 
|---|
| [2261] | 102 |     } | 
|---|
 | 103 |  | 
|---|
| [2662] | 104 |     return true; | 
|---|
 | 105 |     } | 
|---|
 | 106 |  | 
|---|
| [2261] | 107 |     /** | 
|---|
 | 108 |     @brief | 
|---|
 | 109 |         Completes the Quest for all players. | 
|---|
 | 110 |         Invokes the complete QuestEffects on all the players possessing this Quest. | 
|---|
 | 111 |         Invokes the reward QuestEffects on the player completing the Quest. | 
|---|
 | 112 |     @param player | 
|---|
 | 113 |         The player completing it. | 
|---|
 | 114 |     @return | 
|---|
 | 115 |         Returns true if the Quest could be completed, false if not. | 
|---|
 | 116 |     */ | 
|---|
 | 117 |     bool GlobalQuest::complete(PlayerInfo* player) | 
|---|
| [2068] | 118 |     { | 
|---|
| [2662] | 119 |         if(!this->isCompletable(player)) //!< Check whether the Quest can be completed. | 
|---|
| [2261] | 120 |         { | 
|---|
| [2662] | 121 |             COUT(4) << "A non-completable quest was trying to be completed." << std::endl; | 
|---|
 | 122 |             return false; | 
|---|
| [2261] | 123 |         } | 
|---|
 | 124 |          | 
|---|
| [2662] | 125 |         //! Iterate through all players possessing the Quest. | 
|---|
 | 126 |         for(std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++) | 
|---|
 | 127 |         { | 
|---|
 | 128 |             QuestEffect::invokeEffects(*it, this->getCompleteEffectList()); | 
|---|
 | 129 |         } | 
|---|
 | 130 |      | 
|---|
 | 131 |         Quest::complete(player); | 
|---|
 | 132 |      | 
|---|
 | 133 |         QuestEffect::invokeEffects(player, this->rewards_); //!< Invoke reward QuestEffects on the player completing the Quest. | 
|---|
 | 134 |         return true; | 
|---|
| [2068] | 135 |     } | 
|---|
| [2092] | 136 |  | 
|---|
| [1996] | 137 |     /** | 
|---|
 | 138 |     @brief | 
|---|
| [2261] | 139 |         Checks whether the Quest can be started. | 
|---|
| [1996] | 140 |     @param player | 
|---|
 | 141 |         The player for whom is to be checked. | 
|---|
 | 142 |     @return | 
|---|
 | 143 |         Returns true if the quest can be started, false if not. | 
|---|
| [2068] | 144 |     @throws | 
|---|
 | 145 |         Throws an exception if either isInactive() of isActive() throws one. | 
|---|
| [1996] | 146 |     */ | 
|---|
| [2261] | 147 |     bool GlobalQuest::isStartable(const PlayerInfo* player) const | 
|---|
| [1996] | 148 |     { | 
|---|
| [2261] | 149 |         if(!(this->getParentQuest() == NULL || this->getParentQuest()->isActive(player))) | 
|---|
 | 150 |         { | 
|---|
 | 151 |             return false; | 
|---|
 | 152 |         } | 
|---|
 | 153 |         return (this->isInactive(player) && !(this->status_ == questStatus::completed || this->status_ == questStatus::failed)); | 
|---|
| [1996] | 154 |     } | 
|---|
| [2092] | 155 |  | 
|---|
| [1996] | 156 |     /** | 
|---|
 | 157 |     @brief | 
|---|
| [2261] | 158 |         Checks whether the Quest can be failed. | 
|---|
| [1996] | 159 |     @param player | 
|---|
 | 160 |         The player for whom is to be checked. | 
|---|
 | 161 |     @return | 
|---|
| [2261] | 162 |         Returns true if the Quest can be failed, false if not. | 
|---|
| [2068] | 163 |     @throws | 
|---|
 | 164 |         Throws an Exception if isActive() throws one. | 
|---|
| [1996] | 165 |     */ | 
|---|
| [2261] | 166 |     bool GlobalQuest::isFailable(const PlayerInfo* player) const | 
|---|
| [1996] | 167 |     { | 
|---|
 | 168 |         return this->isActive(player); | 
|---|
| [2068] | 169 |  | 
|---|
| [1996] | 170 |     } | 
|---|
| [2092] | 171 |  | 
|---|
| [1996] | 172 |     /** | 
|---|
 | 173 |     @brief | 
|---|
| [2261] | 174 |         Checks whether the Quest can be completed. | 
|---|
| [1996] | 175 |     @param player | 
|---|
 | 176 |         The player for whom is to be checked. | 
|---|
 | 177 |     @return | 
|---|
| [2261] | 178 |         Returns true if the Quest can be completed, false if not. | 
|---|
| [2068] | 179 |     @throws | 
|---|
 | 180 |         Throws an Exception if isActive() throws one. | 
|---|
| [1996] | 181 |     */ | 
|---|
| [2261] | 182 |     bool GlobalQuest::isCompletable(const PlayerInfo* player) const | 
|---|
| [1996] | 183 |     { | 
|---|
 | 184 |         return this->isActive(player); | 
|---|
 | 185 |     } | 
|---|
| [1992] | 186 |  | 
|---|
 | 187 |     /** | 
|---|
 | 188 |     @brief | 
|---|
| [2261] | 189 |         Returns the status of the Quest for a specific player. | 
|---|
| [1992] | 190 |     @param player | 
|---|
 | 191 |         The player. | 
|---|
| [2068] | 192 |     @throws | 
|---|
 | 193 |         Throws an Exception if player is NULL. | 
|---|
| [1992] | 194 |     */ | 
|---|
| [2261] | 195 |     questStatus::Enum GlobalQuest::getStatus(const PlayerInfo* player) const | 
|---|
| [1992] | 196 |     { | 
|---|
| [2261] | 197 |         if(player == NULL) //!< We don't want NULL-Pointers! | 
|---|
| [2068] | 198 |         { | 
|---|
| [2261] | 199 |             ThrowException(Argument, "The input PlayerInfo* is NULL."); | 
|---|
| [2068] | 200 |         } | 
|---|
| [2092] | 201 |  | 
|---|
| [2261] | 202 |         //! Find the player. | 
|---|
 | 203 |         std::set<PlayerInfo*>::const_iterator it = this->players_.find((PlayerInfo*)(void*)player); | 
|---|
 | 204 |         if (it != this->players_.end()) //!< If the player was found. | 
|---|
| [2093] | 205 |         { | 
|---|
 | 206 |             return this->status_; | 
|---|
 | 207 |         } | 
|---|
| [1992] | 208 |  | 
|---|
| [2662] | 209 |         return questStatus::inactive; | 
|---|
| [1992] | 210 |     } | 
|---|
| [2092] | 211 |  | 
|---|
| [1992] | 212 |     /** | 
|---|
 | 213 |     @brief | 
|---|
 | 214 |         Sets the status for a specific player. | 
|---|
| [2093] | 215 |         But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. | 
|---|
| [1992] | 216 |     @param player | 
|---|
 | 217 |         The player. | 
|---|
 | 218 |     @param status | 
|---|
 | 219 |         The status to be set. | 
|---|
| [2068] | 220 |     @return | 
|---|
 | 221 |         Returns false if player is NULL. | 
|---|
| [1992] | 222 |     */ | 
|---|
| [2261] | 223 |     bool GlobalQuest::setStatus(PlayerInfo* player, const questStatus::Enum & status) | 
|---|
| [1992] | 224 |     { | 
|---|
| [2261] | 225 |         if(player == NULL) //!< We don't want NULL-Pointers! | 
|---|
| [2068] | 226 |         { | 
|---|
 | 227 |             return false; | 
|---|
| [2093] | 228 |         } | 
|---|
| [2092] | 229 |  | 
|---|
| [2261] | 230 |         //! Find the player. | 
|---|
 | 231 |         std::set<PlayerInfo*>::const_iterator it = this->players_.find(player); | 
|---|
| [2021] | 232 |         if (it == this->players_.end()) //!< Player is not yet in the list. | 
|---|
| [2093] | 233 |         { | 
|---|
| [2261] | 234 |             this->players_.insert(player); //!< Add the player to the set. | 
|---|
| [2093] | 235 |         } | 
|---|
| [2261] | 236 |          | 
|---|
 | 237 |         this->status_ = status; //!< Set the status, which is global, remember...? | 
|---|
| [2093] | 238 |         return true; | 
|---|
| [1992] | 239 |     } | 
|---|
| [2261] | 240 |      | 
|---|
 | 241 |     /** | 
|---|
 | 242 |     @brief | 
|---|
 | 243 |         Adds a reward QuestEffect to the list of reward QuestEffects. | 
|---|
 | 244 |     @param effect | 
|---|
 | 245 |         The QuestEffect to be added. | 
|---|
 | 246 |     @return | 
|---|
 | 247 |         Returns true if successful. | 
|---|
 | 248 |     */ | 
|---|
 | 249 |     bool GlobalQuest::addRewardEffect(QuestEffect* effect) | 
|---|
 | 250 |     { | 
|---|
 | 251 |         if(effect == NULL) //!< We don't want NULL-Pointers! | 
|---|
 | 252 |         { | 
|---|
 | 253 |             COUT(2) << "The reward effect to be added to quest {" << this->getId() << "} was NULL." << std::endl; | 
|---|
 | 254 |             return false; | 
|---|
 | 255 |         } | 
|---|
| [1992] | 256 |  | 
|---|
| [2261] | 257 |         this->rewards_.push_back(effect); //!< Add the QuestEffect to the list. | 
|---|
| [1996] | 258 |  | 
|---|
| [2261] | 259 |         COUT(3) << "Reward effect was added to Quest {" << this->getId() << "}." << std::endl; | 
|---|
 | 260 |         return true; | 
|---|
 | 261 |     } | 
|---|
 | 262 |      | 
|---|
 | 263 |     /** | 
|---|
 | 264 |     @brief | 
|---|
 | 265 |         Returns the reward QuestEffect at the given index. | 
|---|
 | 266 |     @param index | 
|---|
 | 267 |         The index. | 
|---|
 | 268 |     @return | 
|---|
 | 269 |         Returns the QuestEffect at the given index. | 
|---|
 | 270 |     */ | 
|---|
 | 271 |     const QuestEffect* GlobalQuest::getRewardEffects(unsigned int index) const | 
|---|
 | 272 |     { | 
|---|
 | 273 |         int i = index; | 
|---|
 | 274 |         for (std::list<QuestEffect*>::const_iterator effect = this->rewards_.begin(); effect != this->rewards_.end(); ++effect) | 
|---|
 | 275 |         { | 
|---|
 | 276 |             if(i == 0) | 
|---|
 | 277 |             { | 
|---|
 | 278 |                return *effect; | 
|---|
 | 279 |             } | 
|---|
 | 280 |             i--; | 
|---|
 | 281 |         } | 
|---|
 | 282 |         return NULL; | 
|---|
 | 283 |     } | 
|---|
 | 284 |  | 
|---|
 | 285 |  | 
|---|
| [1992] | 286 | } | 
|---|