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source: code/trunk/src/orxonox/objects/quest/FailQuest.cc @ 3110

Last change on this file since 3110 was 3110, checked in by rgrieder, 15 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28 
29/**
30    @file FailQuest.cc
31    @brief Implementation of the FailQuest class.
32*/
33
34#include "FailQuest.h"
35
36#include "core/CoreIncludes.h"
37#include "util/Exception.h"
38
39#include "orxonox/objects/infos/PlayerInfo.h"
40#include "QuestManager.h"
41#include "Quest.h"
42
43namespace orxonox
44{
45    CreateFactory(FailQuest);
46
47    /**
48    @brief
49        Constructor. Registers the object.
50    */
51    FailQuest::FailQuest(BaseObject* creator) : ChangeQuestStatus(creator)
52    {
53        RegisterObject(FailQuest);
54    }
55
56    /**
57    @brief
58        Destructor.
59    */
60    FailQuest::~FailQuest()
61    {
62    }
63
64    /**
65    @brief
66        Method for creating a FailQuest object through XML.
67    */
68    void FailQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
69    {
70        SUPER(FailQuest, XMLPort, xmlelement, mode);
71       
72        COUT(3) << "New FailQUest, with target Quest {" << this->getQuestId() << "}, created." << std::endl;
73    }
74
75    /**
76    @brief
77        Invokes the QuestEffect.
78    @param player
79        The player the QuestEffect is invoked on.
80    @return
81        Returns true if the QuestEffect was invoked successfully.
82    */
83    bool FailQuest::invoke(PlayerInfo* player)
84    {
85        if(player == NULL) //!< We don't know what to do with no player.
86        {
87            COUT(2) << "Input player is NULL." << std::endl;
88            return false;
89        }
90
91        COUT(3) << "FailQuest on player: " << player << " ." << std::endl;
92
93        Quest* quest;
94        try
95        {
96            quest = QuestManager::getInstance().findQuest(this->getQuestId());
97            if(quest == NULL || !quest->fail(player))
98            {
99               return false;
100            }
101        }
102        catch(const Exception& e)
103        {
104            COUT(2) << e.getFullDescription() << std::endl;
105            return false;
106        }
107       
108        COUT(3) << "Quest {" << quest->getId() << "} failed by player: " << player << " ." << std::endl;
109        return true;
110    }
111
112
113}
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