| [1992] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Damian 'Mozork' Frick | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
| [2261] | 28 |   | 
|---|
 | 29 | /** | 
|---|
| [2911] | 30 |     @file FailQuest.cc | 
|---|
| [2662] | 31 |     @brief Implementation of the FailQuest class. | 
|---|
| [2261] | 32 | */ | 
|---|
| [1992] | 33 |  | 
|---|
| [2105] | 34 | #include "OrxonoxStableHeaders.h" | 
|---|
 | 35 | #include "FailQuest.h" | 
|---|
 | 36 |  | 
|---|
| [2021] | 37 | #include "core/CoreIncludes.h" | 
|---|
| [2068] | 38 | #include "util/Exception.h" | 
|---|
| [2021] | 39 |  | 
|---|
| [2261] | 40 | #include "orxonox/objects/infos/PlayerInfo.h" | 
|---|
| [2021] | 41 | #include "QuestManager.h" | 
|---|
 | 42 | #include "Quest.h" | 
|---|
| [1992] | 43 |  | 
|---|
| [2662] | 44 | namespace orxonox | 
|---|
 | 45 | { | 
|---|
| [1992] | 46 |     CreateFactory(FailQuest); | 
|---|
 | 47 |  | 
|---|
| [2261] | 48 |     /** | 
|---|
 | 49 |     @brief | 
|---|
 | 50 |         Constructor. Registers the object. | 
|---|
 | 51 |     */ | 
|---|
| [2092] | 52 |     FailQuest::FailQuest(BaseObject* creator) : ChangeQuestStatus(creator) | 
|---|
| [2021] | 53 |     { | 
|---|
| [1992] | 54 |         RegisterObject(FailQuest); | 
|---|
 | 55 |     } | 
|---|
| [2092] | 56 |  | 
|---|
| [1992] | 57 |     /** | 
|---|
 | 58 |     @brief | 
|---|
 | 59 |         Destructor. | 
|---|
 | 60 |     */ | 
|---|
 | 61 |     FailQuest::~FailQuest() | 
|---|
 | 62 |     { | 
|---|
 | 63 |     } | 
|---|
| [2092] | 64 |  | 
|---|
| [2261] | 65 |     /** | 
|---|
 | 66 |     @brief | 
|---|
 | 67 |         Method for creating a FailQuest object through XML. | 
|---|
 | 68 |     */ | 
|---|
| [2076] | 69 |     void FailQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
 | 70 |     { | 
|---|
 | 71 |         SUPER(FailQuest, XMLPort, xmlelement, mode); | 
|---|
| [2261] | 72 |          | 
|---|
 | 73 |         COUT(3) << "New FailQUest, with target Quest {" << this->getQuestId() << "}, created." << std::endl; | 
|---|
| [2076] | 74 |     } | 
|---|
| [2092] | 75 |  | 
|---|
| [1992] | 76 |     /** | 
|---|
 | 77 |     @brief | 
|---|
| [2261] | 78 |         Invokes the QuestEffect. | 
|---|
| [1992] | 79 |     @param player | 
|---|
| [2261] | 80 |         The player the QuestEffect is invoked on. | 
|---|
| [2068] | 81 |     @return | 
|---|
| [2261] | 82 |         Returns true if the QuestEffect was invoked successfully. | 
|---|
| [1992] | 83 |     */ | 
|---|
| [2261] | 84 |     bool FailQuest::invoke(PlayerInfo* player) | 
|---|
| [1992] | 85 |     { | 
|---|
| [2261] | 86 |         if(player == NULL) //!< We don't know what to do with no player. | 
|---|
| [2068] | 87 |         { | 
|---|
 | 88 |             COUT(2) << "Input player is NULL." << std::endl; | 
|---|
 | 89 |             return false; | 
|---|
 | 90 |         } | 
|---|
| [2092] | 91 |  | 
|---|
| [2261] | 92 |         COUT(3) << "FailQuest on player: " << player << " ." << std::endl; | 
|---|
 | 93 |  | 
|---|
 | 94 |         Quest* quest; | 
|---|
| [2068] | 95 |         try | 
|---|
 | 96 |         { | 
|---|
| [2911] | 97 |             quest = QuestManager::getInstance().findQuest(this->getQuestId()); | 
|---|
| [2261] | 98 |             if(quest == NULL || !quest->fail(player)) | 
|---|
| [2093] | 99 |             { | 
|---|
 | 100 |                return false; | 
|---|
 | 101 |             } | 
|---|
 | 102 |         } | 
|---|
 | 103 |         catch(const Exception& e) | 
|---|
 | 104 |         { | 
|---|
| [2068] | 105 |             COUT(2) << e.getFullDescription() << std::endl; | 
|---|
 | 106 |             return false; | 
|---|
| [2093] | 107 |         } | 
|---|
| [2261] | 108 |          | 
|---|
 | 109 |         COUT(3) << "Quest {" << quest->getId() << "} failed by player: " << player << " ." << std::endl; | 
|---|
| [2093] | 110 |         return true; | 
|---|
| [1992] | 111 |     } | 
|---|
 | 112 |  | 
|---|
 | 113 |  | 
|---|
 | 114 | } | 
|---|