| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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| [2261] | 28 |   | 
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 | 29 | /** | 
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 | 30 |     @file FailQuest.cc | 
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 | 31 |     @brief | 
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 | 32 |     Implementation of the FailQuest class. | 
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 | 33 | */ | 
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| [1992] | 34 |  | 
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| [2105] | 35 | #include "OrxonoxStableHeaders.h" | 
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 | 36 | #include "FailQuest.h" | 
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 | 37 |  | 
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| [2021] | 38 | #include "core/CoreIncludes.h" | 
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| [2068] | 39 | #include "util/Exception.h" | 
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| [2021] | 40 |  | 
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| [2261] | 41 | #include "orxonox/objects/infos/PlayerInfo.h" | 
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| [2021] | 42 | #include "QuestManager.h" | 
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 | 43 | #include "Quest.h" | 
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| [1992] | 44 |  | 
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 | 45 | namespace orxonox { | 
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 | 46 |  | 
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 | 47 |     CreateFactory(FailQuest); | 
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 | 48 |  | 
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| [2261] | 49 |     /** | 
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 | 50 |     @brief | 
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 | 51 |         Constructor. Registers the object. | 
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 | 52 |     */ | 
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| [2092] | 53 |     FailQuest::FailQuest(BaseObject* creator) : ChangeQuestStatus(creator) | 
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| [2021] | 54 |     { | 
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| [1992] | 55 |         RegisterObject(FailQuest); | 
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 | 56 |     } | 
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| [2092] | 57 |  | 
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| [1992] | 58 |     /** | 
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 | 59 |     @brief | 
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 | 60 |         Destructor. | 
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 | 61 |     */ | 
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 | 62 |     FailQuest::~FailQuest() | 
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 | 63 |     { | 
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 | 64 |     } | 
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| [2092] | 65 |  | 
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| [2261] | 66 |     /** | 
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 | 67 |     @brief | 
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 | 68 |         Method for creating a FailQuest object through XML. | 
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 | 69 |     */ | 
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| [2076] | 70 |     void FailQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 71 |     { | 
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 | 72 |         SUPER(FailQuest, XMLPort, xmlelement, mode); | 
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| [2261] | 73 |          | 
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 | 74 |         COUT(3) << "New FailQUest, with target Quest {" << this->getQuestId() << "}, created." << std::endl; | 
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| [2076] | 75 |     } | 
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| [2092] | 76 |  | 
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| [1992] | 77 |     /** | 
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 | 78 |     @brief | 
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| [2261] | 79 |         Invokes the QuestEffect. | 
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| [1992] | 80 |     @param player | 
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| [2261] | 81 |         The player the QuestEffect is invoked on. | 
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| [2068] | 82 |     @return | 
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| [2261] | 83 |         Returns true if the QuestEffect was invoked successfully. | 
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| [1992] | 84 |     */ | 
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| [2261] | 85 |     bool FailQuest::invoke(PlayerInfo* player) | 
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| [1992] | 86 |     { | 
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| [2261] | 87 |         if(player == NULL) //!< We don't know what to do with no player. | 
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| [2068] | 88 |         { | 
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 | 89 |             COUT(2) << "Input player is NULL." << std::endl; | 
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 | 90 |             return false; | 
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 | 91 |         } | 
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| [2092] | 92 |  | 
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| [2261] | 93 |         COUT(3) << "FailQuest on player: " << player << " ." << std::endl; | 
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 | 94 |  | 
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 | 95 |         Quest* quest; | 
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| [2068] | 96 |         try | 
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 | 97 |         { | 
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| [2261] | 98 |             quest = QuestManager::findQuest(this->getQuestId()); | 
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 | 99 |             if(quest == NULL || !quest->fail(player)) | 
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| [2093] | 100 |             { | 
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 | 101 |                return false; | 
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 | 102 |             } | 
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 | 103 |         } | 
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 | 104 |         catch(const Exception& e) | 
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 | 105 |         { | 
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| [2068] | 106 |             COUT(2) << e.getFullDescription() << std::endl; | 
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 | 107 |             return false; | 
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| [2093] | 108 |         } | 
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| [2261] | 109 |          | 
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 | 110 |         COUT(3) << "Quest {" << quest->getId() << "} failed by player: " << player << " ." << std::endl; | 
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| [2093] | 111 |         return true; | 
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| [1992] | 112 |     } | 
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 | 113 |  | 
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 | 114 |  | 
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 | 115 | } | 
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