| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2261] | 29 | /** | 
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 | 30 |     @file AddReward.cc | 
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 | 31 |     @brief | 
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 | 32 |     Implementation of the AddReward class. | 
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 | 33 | */ | 
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 | 34 |  | 
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| [2105] | 35 | #include "OrxonoxStableHeaders.h" | 
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 | 36 | #include "AddReward.h" | 
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 | 37 |  | 
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| [1992] | 38 | #include "core/CoreIncludes.h" | 
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| [2021] | 39 |  | 
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| [2261] | 40 | #include "orxonox/objects/infos/PlayerInfo.h" | 
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| [2095] | 41 | #include "Rewardable.h" | 
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| [1992] | 42 |  | 
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 | 43 | namespace orxonox { | 
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| [2092] | 44 |  | 
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| [1992] | 45 |     CreateFactory(AddReward); | 
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| [2092] | 46 |  | 
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| [2261] | 47 |     /** | 
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 | 48 |     @brief | 
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 | 49 |         Constructor. Registers the object. | 
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 | 50 |     */ | 
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| [2092] | 51 |     AddReward::AddReward(BaseObject* creator) : QuestEffect(creator) | 
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| [2021] | 52 |     { | 
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| [2092] | 53 |         RegisterObject(AddReward); | 
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| [1992] | 54 |     } | 
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| [2092] | 55 |  | 
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| [1992] | 56 |     /** | 
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 | 57 |     @brief | 
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 | 58 |         Destructor. | 
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 | 59 |     */ | 
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 | 60 |     AddReward::~AddReward() | 
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 | 61 |     { | 
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 | 62 |     } | 
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 | 63 |  | 
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| [2261] | 64 |     /** | 
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 | 65 |         Method for creating a AddReward object through XML. | 
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 | 66 |     */ | 
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| [2076] | 67 |     void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 68 |     { | 
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 | 69 |         SUPER(AddReward, XMLPort, xmlelement, mode); | 
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| [2092] | 70 |  | 
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| [2076] | 71 |         XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode); | 
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| [2261] | 72 |          | 
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 | 73 |         COUT(3) << "New AddReward, with " << this->rewards_.size() << " Rewardables created." << std::endl; | 
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| [2076] | 74 |     } | 
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 | 75 |  | 
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| [1992] | 76 |     /** | 
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 | 77 |     @brief | 
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| [2261] | 78 |         Returns the Rewardable object at the given index. | 
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 | 79 |     @param index | 
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 | 80 |         The index. | 
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 | 81 |     @return | 
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 | 82 |         Returns a pointer to the Rewardable object at the given index. | 
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| [1992] | 83 |     */ | 
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| [2076] | 84 |     const Rewardable* AddReward::getRewardables(unsigned int index) const | 
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 | 85 |     { | 
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 | 86 |         int i = index; | 
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 | 87 |         for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward) | 
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| [2093] | 88 |         { | 
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 | 89 |             if(i == 0) | 
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 | 90 |             { | 
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 | 91 |                return *reward; | 
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 | 92 |             } | 
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 | 93 |             i--; | 
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 | 94 |         } | 
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| [2076] | 95 |         return NULL; | 
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 | 96 |     } | 
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| [1992] | 97 |  | 
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 | 98 |     /** | 
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 | 99 |     @brief | 
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| [2261] | 100 |         Invokes the QuestEffect. | 
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| [1992] | 101 |     @param player | 
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 | 102 |         The player. | 
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| [2068] | 103 |     @return | 
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| [2261] | 104 |         Returns true if the QuestEffect was invoked successfully. | 
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| [1992] | 105 |     */ | 
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| [2261] | 106 |     bool AddReward::invoke(PlayerInfo* player) | 
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| [1992] | 107 |     { | 
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| [2093] | 108 |         bool check = true; | 
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| [2076] | 109 |         for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward ) | 
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| [2093] | 110 |         { | 
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 | 111 |             check = check && (*reward)->reward(player); | 
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 | 112 |         } | 
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| [2092] | 113 |  | 
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| [2093] | 114 |         return check; | 
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| [1992] | 115 |     } | 
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 | 116 |  | 
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 | 117 | } | 
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