source:
code/trunk/src/orxonox/objects/quest/AddQuest.cc
@
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| 1 | /* |
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
| 3 | * > www.orxonox.net < |
| 4 | * |
| 5 | * |
| 6 | * License notice: |
| 7 | * |
| 8 | * This program is free software; you can redistribute it and/or |
| 9 | * modify it under the terms of the GNU General Public License |
| 10 | * as published by the Free Software Foundation; either version 2 |
| 11 | * of the License, or (at your option) any later version. |
| 12 | * |
| 13 | * This program is distributed in the hope that it will be useful, |
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 16 | * GNU General Public License for more details. |
| 17 | * |
| 18 | * You should have received a copy of the GNU General Public License |
| 19 | * along with this program; if not, write to the Free Software |
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
| 21 | * |
| 22 | * Author: |
| 23 | * Damian 'Mozork' Frick |
| 24 | * Co-authors: |
| 25 | * ... |
| 26 | * |
| 27 | */ |
| 28 | |
| 29 | /** |
| 30 | @file |
| 31 | @brief Implementation of the AddQuest class. |
| 32 | */ |
| 33 | |
| 34 | #include "OrxonoxStableHeaders.h" |
| 35 | #include "AddQuest.h" |
| 36 | |
| 37 | #include <string> |
| 38 | |
| 39 | #include "core/CoreIncludes.h" |
| 40 | #include "util/Exception.h" |
| 41 | |
| 42 | #include "orxonox/objects/infos/PlayerInfo.h" |
| 43 | #include "QuestManager.h" |
| 44 | #include "Quest.h" |
| 45 | |
| 46 | namespace orxonox |
| 47 | { |
| 48 | CreateFactory(AddQuest); |
| 49 | |
| 50 | /** |
| 51 | @brief |
| 52 | Constructor. Registers the object. |
| 53 | */ |
| 54 | AddQuest::AddQuest(BaseObject* creator) : ChangeQuestStatus(creator) |
| 55 | { |
| 56 | RegisterObject(AddQuest); |
| 57 | } |
| 58 | |
| 59 | /** |
| 60 | @brief |
| 61 | Destructor. |
| 62 | */ |
| 63 | AddQuest::~AddQuest() |
| 64 | { |
| 65 | } |
| 66 | |
| 67 | /** |
| 68 | @brief |
| 69 | Method for creating a AddQuest object through XML. |
| 70 | */ |
| 71 | void AddQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
| 72 | { |
| 73 | SUPER(AddQuest, XMLPort, xmlelement, mode); |
| 74 | |
| 75 | COUT(3) << "New AddQuest, with target Quest {" << this->getQuestId() << "}, created." << std::endl; |
| 76 | } |
| 77 | |
| 78 | /** |
| 79 | @brief |
| 80 | Invokes the QuestEffect. |
| 81 | @param player |
| 82 | The player the QuestEffect is invoked on. |
| 83 | @return |
| 84 | Returns true if the QuestEffect was successfully invoked. |
| 85 | */ |
| 86 | bool AddQuest::invoke(PlayerInfo* player) |
| 87 | { |
| 88 | if(player == NULL) //!< Null-pointers are badass. |
| 89 | { |
| 90 | COUT(2) << "Input player is NULL." << std::endl; |
| 91 | return false; |
| 92 | } |
| 93 | |
| 94 | COUT(3) << "AddQuest on player: " << player << " ." << std::endl; |
| 95 | |
| 96 | try |
| 97 | { |
| 98 | Quest* quest = QuestManager::findQuest(this->getQuestId()); |
| 99 | if(quest == NULL || !quest->start(player)) |
| 100 | { |
| 101 | return false; |
| 102 | } |
| 103 | } |
| 104 | catch(const orxonox::Exception& ex) |
| 105 | { |
| 106 | COUT(2) << ex.getFullDescription() << std::endl; |
| 107 | return false; |
| 108 | } |
| 109 | |
| 110 | COUT(3) << "Quest {" << this->getQuestId() << "} successfully added to player: " << player << " ." << std::endl; |
| 111 | return true; |
| 112 | } |
| 113 | |
| 114 | |
| 115 | } |
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