| [3078] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Daniel 'Huty' Haggenmueller |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Definition of Jump. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _Jump_H__ |
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| 35 | #define _Jump_H__ |
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| 36 | |
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| 37 | #include <climits> |
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| 38 | |
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| 39 | #include "OrxonoxPrereqs.h" |
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| 40 | |
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| [3196] | 41 | #include <climits> |
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| 42 | #include "util/Math.h" |
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| [3078] | 43 | #include "objects/pickup/UsableItem.h" |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | /** |
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| 48 | @brief Jump-item, enables player to "jump" into a direction. |
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| 49 | */ |
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| 50 | class _OrxonoxExport Jump : public UsableItem |
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| 51 | { |
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| 52 | public: |
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| 53 | Jump(BaseObject* creator); //!< Constructor |
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| 54 | virtual ~Jump(); //!< Deconstructor |
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| 55 | |
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| 56 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< XMLPort |
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| 57 | |
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| 58 | virtual int getMaxCarryAmount() const |
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| 59 | { return INT_MAX; } |
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| 60 | |
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| 61 | virtual void used(Pawn* pawn); //!< Called when the item is used. |
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| 62 | |
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| 63 | virtual bool pickedUp(Pawn* pawn); //!< Called when the item is picked up. |
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| 64 | virtual bool dropped(Pawn* pawn); //!< Called when the item is dropped. |
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| 65 | |
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| 66 | /** |
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| 67 | @brief Get the velocity added when the item is used. |
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| 68 | @return Returns the added velocity (relative to the Pawn). |
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| 69 | */ |
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| 70 | inline const Vector3& getVelocity() const |
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| 71 | { return this->velocity_; } |
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| 72 | /** |
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| 73 | @brief Set the velocity added when the item is used. |
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| 74 | @param velocity New added velocity (relative to Pawn). |
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| 75 | */ |
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| 76 | inline void setVelocity(const Vector3& velocity) |
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| 77 | { this->velocity_ = velocity; } |
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| 78 | /** |
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| 79 | @brief Get the amount of jumps available. |
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| 80 | @return Returns how many times the item can be used. |
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| 81 | */ |
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| 82 | inline int getJumpsAvailable() const |
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| 83 | { return this->jumpsAvailable_; } |
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| 84 | /** |
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| 85 | @brief Set the amount of jumps available. |
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| 86 | @param num New number of available jumps. |
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| 87 | */ |
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| 88 | inline void setJumpsAvailable(int num) |
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| 89 | { this->jumpsAvailable_ = num; } |
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| 90 | private: |
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| 91 | Vector3 velocity_; //!< The velocity added when the item is used. |
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| 92 | int jumpsAvailable_; //!< Amount of jumps still available. |
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| 93 | }; |
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| 94 | } |
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| 95 | |
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| 96 | #endif /* _Jump_H__ */ |
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