| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Daniel 'Huty' Haggenmueller | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief Definition of PickupSpawner. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _PickupSpawner_H__ | 
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| 35 | #define _PickupSpawner_H__ | 
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| 36 |  | 
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| 37 | #include "OrxonoxPrereqs.h" | 
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| 38 |  | 
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| 39 | #include <string> | 
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| 40 | #include "tools/Timer.h" | 
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| 41 | #include "interfaces/Tickable.h" | 
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| 42 | #include "objects/worldentities/StaticEntity.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 | /** | 
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| 47 | @brief PickupSpawner. | 
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| 48 | @author Daniel 'Huty' Haggenmueller | 
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| 49 | */ | 
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| 50 | class _OrxonoxExport PickupSpawner : public StaticEntity, public Tickable | 
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| 51 | { | 
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| 52 | public: | 
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| 53 | PickupSpawner(BaseObject* creator); | 
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| 54 | virtual ~PickupSpawner(); | 
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| 55 |  | 
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| 56 | virtual void changedActivity();                                 //!< Invoked when activity has changed (set visibilty). | 
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| 57 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);  //!< Method for creating a PickupSpawner through XML. | 
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| 58 | virtual void tick(float dt); | 
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| 59 |  | 
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| 60 | void trigger(Pawn* pawn);                                       //!< Method called when a Pawn is close enough. | 
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| 61 | void respawnTimerCallback();                                    //!< Method called when the timer runs out. | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | @brief Get the template name for the item to spawn. | 
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| 65 | @return Returns the name of the template of the item to spawn. | 
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| 66 | */ | 
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| 67 | inline const std::string& getItemTemplateName() const | 
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| 68 | { return this->itemTemplateName_; } | 
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| 69 | void setItemTemplateName(const std::string& name);              //!< Set the template name of the item to spawn. | 
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| 70 |  | 
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| 71 | /** | 
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| 72 | @brief Get the template for the item to spawn. | 
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| 73 | @return Returns the template of the item to spawn. | 
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| 74 | */ | 
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| 75 | inline Template* getItemTemplate() const | 
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| 76 | { return this->itemTemplate_; } | 
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| 77 |  | 
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| 78 | /** | 
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| 79 | @brief Get the distance in which to trigger. | 
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| 80 | @return Returns the distance in which this gets triggered. | 
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| 81 | */ | 
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| 82 | inline float getTriggerDistance() const | 
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| 83 | { return this->triggerDistance_; } | 
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| 84 | /** | 
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| 85 | @brief Set the distance in which to trigger. | 
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| 86 | @param value The new distance in which to trigger. | 
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| 87 | */ | 
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| 88 | inline void setTriggerDistance(float value) | 
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| 89 | { this->triggerDistance_ = value; } | 
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| 90 |  | 
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| 91 | /** | 
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| 92 | @brief Get the time to respawn. | 
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| 93 | @returns Returns the time after which this gets re-actived. | 
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| 94 | */ | 
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| 95 | inline float getRespawnTime() const | 
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| 96 | { return this->respawnTime_; } | 
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| 97 | /** | 
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| 98 | @brief Set the time to respawn. | 
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| 99 | @param time New time after which this gets re-actived. | 
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| 100 | */ | 
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| 101 | inline void setRespawnTime(float time) | 
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| 102 | { this->respawnTime_ = time; } | 
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| 103 | private: | 
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| 104 | std::string itemTemplateName_;          //!< Template name of the item to spawn. | 
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| 105 | Template* itemTemplate_;                //!< Template of the item to spawn. | 
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| 106 |  | 
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| 107 | float triggerDistance_;                 //!< Distance in which this gets triggered. | 
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| 108 |  | 
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| 109 | /* Pickup animation */ | 
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| 110 | float tickSum_;                         //!< Adds up tick to use in sine movement | 
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| 111 | static const float bounceSpeed_s;       //!< Speed of pickup to bounce up and down | 
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| 112 | static const float bounceDistance_s;    //!< Distance the pickup bounces up and down | 
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| 113 | static const float rotationSpeed_s;     //!< Rotation speed of pickup | 
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| 114 |  | 
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| 115 | float respawnTime_;                     //!< Time after which this gets re-actived. | 
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| 116 | Timer<PickupSpawner> respawnTimer_;     //!< Timer used for re-activating. | 
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| 117 | }; | 
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| 118 | } | 
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| 119 |  | 
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| 120 | #endif /* _PickupSpawner_H__ */ | 
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