| [2917] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Daniel 'Huty' Haggenmueller | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file | 
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 | 31 |     @brief Definition of PickupSpawner. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #ifndef _PickupSpawner_H__ | 
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 | 35 | #define _PickupSpawner_H__ | 
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 | 36 |  | 
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 | 37 | #include "OrxonoxPrereqs.h" | 
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 | 38 |  | 
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| [3196] | 39 | #include <string> | 
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 | 40 | #include "tools/Timer.h" | 
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 | 41 | #include "interfaces/Tickable.h" | 
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| [2917] | 42 | #include "objects/worldentities/StaticEntity.h" | 
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 | 43 |  | 
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 | 44 | namespace orxonox | 
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 | 45 | { | 
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 | 46 |     /** | 
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 | 47 |         @brief PickupSpawner. | 
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 | 48 |         @author Daniel 'Huty' Haggenmueller | 
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 | 49 |     */ | 
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 | 50 |     class _OrxonoxExport PickupSpawner : public StaticEntity, public Tickable | 
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 | 51 |     { | 
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 | 52 |     public: | 
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 | 53 |         PickupSpawner(BaseObject* creator); | 
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 | 54 |         virtual ~PickupSpawner(); | 
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 | 55 |  | 
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 | 56 |         virtual void changedActivity();                                 //!< Invoked when activity has changed (set visibilty). | 
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 | 57 |         virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);  //!< Method for creating a PickupSpawner through XML. | 
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 | 58 |         virtual void tick(float dt); | 
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 | 59 |  | 
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 | 60 |         void trigger(Pawn* pawn);                                       //!< Method called when a Pawn is close enough. | 
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 | 61 |         void respawnTimerCallback();                                    //!< Method called when the timer runs out. | 
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 | 62 |  | 
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 | 63 |         /** | 
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 | 64 |             @brief Get the template name for the item to spawn. | 
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 | 65 |             @return Returns the name of the template of the item to spawn. | 
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 | 66 |         */ | 
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 | 67 |         inline const std::string& getItemTemplateName() const | 
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 | 68 |             { return this->itemTemplateName_; } | 
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 | 69 |         void setItemTemplateName(const std::string& name);              //!< Set the template name of the item to spawn. | 
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 | 70 |  | 
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 | 71 |         /** | 
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 | 72 |             @brief Get the template for the item to spawn. | 
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 | 73 |             @return Returns the template of the item to spawn. | 
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 | 74 |         */ | 
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 | 75 |         inline Template* getItemTemplate() const | 
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 | 76 |             { return this->itemTemplate_; } | 
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 | 77 |  | 
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 | 78 |         /** | 
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 | 79 |             @brief Get the distance in which to trigger. | 
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 | 80 |             @return Returns the distance in which this gets triggered. | 
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 | 81 |         */ | 
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 | 82 |         inline float getTriggerDistance() const | 
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 | 83 |             { return this->triggerDistance_; } | 
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 | 84 |         /** | 
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 | 85 |             @brief Set the distance in which to trigger. | 
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 | 86 |             @param value The new distance in which to trigger. | 
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 | 87 |         */ | 
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 | 88 |         inline void setTriggerDistance(float value) | 
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 | 89 |             { this->triggerDistance_ = value; } | 
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 | 90 |  | 
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 | 91 |         /** | 
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 | 92 |             @brief Get the time to respawn. | 
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 | 93 |             @returns Returns the time after which this gets re-actived. | 
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 | 94 |         */ | 
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 | 95 |         inline float getRespawnTime() const | 
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 | 96 |             { return this->respawnTime_; } | 
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 | 97 |         /** | 
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 | 98 |             @brief Set the time to respawn. | 
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 | 99 |             @param time New time after which this gets re-actived. | 
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 | 100 |         */ | 
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 | 101 |         inline void setRespawnTime(float time) | 
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 | 102 |             { this->respawnTime_ = time; } | 
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 | 103 |     private: | 
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 | 104 |         std::string itemTemplateName_;          //!< Template name of the item to spawn. | 
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 | 105 |         Template* itemTemplate_;                //!< Template of the item to spawn. | 
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 | 106 |  | 
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 | 107 |         float triggerDistance_;                 //!< Distance in which this gets triggered. | 
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 | 108 |  | 
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| [3046] | 109 |         /* Pickup animation */ | 
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 | 110 |         float tickSum_;                         //!< Adds up tick to use in sine movement | 
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 | 111 |         static const float bounceSpeed_s;       //!< Speed of pickup to bounce up and down | 
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 | 112 |         static const float bounceDistance_s;    //!< Distance the pickup bounces up and down | 
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 | 113 |         static const float rotationSpeed_s;     //!< Rotation speed of pickup | 
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 | 114 |  | 
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| [2917] | 115 |         float respawnTime_;                     //!< Time after which this gets re-actived. | 
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 | 116 |         Timer<PickupSpawner> respawnTimer_;     //!< Timer used for re-activating. | 
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 | 117 |     }; | 
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 | 118 | } | 
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 | 119 |  | 
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 | 120 | #endif /* _PickupSpawner_H__ */ | 
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