| [2917] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Daniel 'Huty' Haggenmueller |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Definition of PickupSpawner. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _PickupSpawner_H__ |
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| 35 | #define _PickupSpawner_H__ |
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| 36 | |
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| 37 | #include "OrxonoxPrereqs.h" |
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| 38 | |
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| [3196] | 39 | #include <string> |
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| 40 | #include "tools/Timer.h" |
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| 41 | #include "interfaces/Tickable.h" |
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| [2917] | 42 | #include "objects/worldentities/StaticEntity.h" |
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| 43 | |
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| 44 | namespace orxonox |
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| 45 | { |
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| 46 | /** |
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| 47 | @brief PickupSpawner. |
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| 48 | @author Daniel 'Huty' Haggenmueller |
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| 49 | */ |
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| 50 | class _OrxonoxExport PickupSpawner : public StaticEntity, public Tickable |
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| 51 | { |
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| 52 | public: |
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| 53 | PickupSpawner(BaseObject* creator); |
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| 54 | virtual ~PickupSpawner(); |
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| 55 | |
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| 56 | virtual void changedActivity(); //!< Invoked when activity has changed (set visibilty). |
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| 57 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a PickupSpawner through XML. |
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| 58 | virtual void tick(float dt); |
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| 59 | |
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| 60 | void trigger(Pawn* pawn); //!< Method called when a Pawn is close enough. |
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| 61 | void respawnTimerCallback(); //!< Method called when the timer runs out. |
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| 62 | |
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| 63 | /** |
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| 64 | @brief Get the template name for the item to spawn. |
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| 65 | @return Returns the name of the template of the item to spawn. |
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| 66 | */ |
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| 67 | inline const std::string& getItemTemplateName() const |
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| 68 | { return this->itemTemplateName_; } |
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| 69 | void setItemTemplateName(const std::string& name); //!< Set the template name of the item to spawn. |
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| 70 | |
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| 71 | /** |
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| 72 | @brief Get the template for the item to spawn. |
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| 73 | @return Returns the template of the item to spawn. |
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| 74 | */ |
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| 75 | inline Template* getItemTemplate() const |
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| 76 | { return this->itemTemplate_; } |
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| 77 | |
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| 78 | /** |
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| 79 | @brief Get the distance in which to trigger. |
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| 80 | @return Returns the distance in which this gets triggered. |
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| 81 | */ |
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| 82 | inline float getTriggerDistance() const |
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| 83 | { return this->triggerDistance_; } |
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| 84 | /** |
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| 85 | @brief Set the distance in which to trigger. |
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| 86 | @param value The new distance in which to trigger. |
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| 87 | */ |
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| 88 | inline void setTriggerDistance(float value) |
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| 89 | { this->triggerDistance_ = value; } |
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| 90 | |
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| 91 | /** |
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| 92 | @brief Get the time to respawn. |
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| 93 | @returns Returns the time after which this gets re-actived. |
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| 94 | */ |
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| 95 | inline float getRespawnTime() const |
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| 96 | { return this->respawnTime_; } |
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| 97 | /** |
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| 98 | @brief Set the time to respawn. |
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| 99 | @param time New time after which this gets re-actived. |
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| 100 | */ |
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| 101 | inline void setRespawnTime(float time) |
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| 102 | { this->respawnTime_ = time; } |
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| 103 | private: |
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| 104 | std::string itemTemplateName_; //!< Template name of the item to spawn. |
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| 105 | Template* itemTemplate_; //!< Template of the item to spawn. |
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| 106 | |
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| 107 | float triggerDistance_; //!< Distance in which this gets triggered. |
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| 108 | |
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| [3046] | 109 | /* Pickup animation */ |
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| 110 | float tickSum_; //!< Adds up tick to use in sine movement |
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| 111 | static const float bounceSpeed_s; //!< Speed of pickup to bounce up and down |
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| 112 | static const float bounceDistance_s; //!< Distance the pickup bounces up and down |
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| 113 | static const float rotationSpeed_s; //!< Rotation speed of pickup |
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| 114 | |
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| [2917] | 115 | float respawnTime_; //!< Time after which this gets re-actived. |
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| 116 | Timer<PickupSpawner> respawnTimer_; //!< Timer used for re-activating. |
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| 117 | }; |
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| 118 | } |
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| 119 | |
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| 120 | #endif /* _PickupSpawner_H__ */ |
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