| [3079] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Daniel 'Huty' Haggenmueller | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2917] | 29 | #include "DroppedItem.h" | 
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 | 30 |  | 
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| [3196] | 31 | #include "util/Math.h" | 
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 | 32 | #include "core/CoreIncludes.h" | 
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 | 33 | #include "core/Executor.h" | 
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| [2917] | 34 | #include "BaseItem.h" | 
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| [3196] | 35 | #include "objects/worldentities/Billboard.h" | 
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 | 36 | #include "objects/worldentities/Model.h" | 
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| [2917] | 37 | #include "objects/worldentities/pawns/Pawn.h" | 
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 | 38 |  | 
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 | 39 | namespace orxonox | 
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 | 40 | { | 
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 | 41 |     CreateFactory(DroppedItem); | 
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 | 42 |  | 
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 | 43 |     DroppedItem::DroppedItem(BaseObject* creator) : StaticEntity(creator) | 
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 | 44 |     { | 
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 | 45 |         RegisterObject(DroppedItem); | 
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 | 46 |  | 
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 | 47 |         this->triggerDistance_ = 20.0f; | 
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 | 48 |         this->timeToLive_ = 0; | 
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 | 49 |         this->item_ = 0; | 
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 | 50 |     } | 
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 | 51 |     DroppedItem::~DroppedItem() | 
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 | 52 |     { | 
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 | 53 |     } | 
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 | 54 |     void DroppedItem::tick(float dt) | 
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 | 55 |     { | 
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 | 56 |         if (this->item_) | 
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 | 57 |         { | 
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 | 58 |             for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); it++) | 
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 | 59 |             { | 
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 | 60 |                 Vector3 distance = it->getWorldPosition() - this->getWorldPosition(); | 
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 | 61 |                 if (distance.length() < this->triggerDistance_) | 
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 | 62 |                     this->trigger(*it); | 
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 | 63 |             } | 
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 | 64 |         } | 
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 | 65 |     } | 
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 | 66 |     void DroppedItem::trigger(Pawn* pawn) | 
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 | 67 |     { | 
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 | 68 |         if (this->item_->pickedUp(pawn)) | 
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 | 69 |         { | 
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 | 70 |             COUT(3) << "DroppedItem '" << this->item_->getPickupIdentifier() << "' picked up." << std::endl; | 
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 | 71 |             delete this; | 
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 | 72 |         } | 
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 | 73 |     } | 
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 | 74 |     void DroppedItem::createTimer() | 
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 | 75 |     { | 
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 | 76 |         if (this->timeToLive_ > 0) | 
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 | 77 |         { | 
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 | 78 |             ExecutorMember<DroppedItem>* exec = createExecutor(createFunctor(&DroppedItem::timerCallback)); | 
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 | 79 |             this->timer_.setTimer(this->timeToLive_, false, this, exec, false); | 
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 | 80 |         } | 
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 | 81 |     } | 
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 | 82 |     void DroppedItem::timerCallback() | 
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 | 83 |     { | 
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 | 84 |         if (this->item_) | 
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| [2972] | 85 |         { | 
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 | 86 |             COUT(3) << "Delete DroppedItem with '" << this->item_->getPickupIdentifier() << "'" << std::endl; | 
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| [2917] | 87 |             delete this->item_; | 
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| [2972] | 88 |         } | 
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| [2917] | 89 |  | 
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 | 90 |         delete this; | 
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 | 91 |     } | 
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 | 92 |  | 
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 | 93 |     DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour, float timeToLive) | 
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 | 94 |     { | 
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 | 95 |         DroppedItem* drop = new DroppedItem(item); | 
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 | 96 |         Model* model = new Model(item); | 
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 | 97 |         Billboard* billboard = new Billboard(item); | 
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| [3079] | 98 |  | 
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| [2917] | 99 |         model->setMeshSource("sphere.mesh"); | 
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 | 100 |         model->setScale(3.0f); | 
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 | 101 |  | 
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 | 102 |         billboard->setMaterial("Examples/Flare"); | 
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 | 103 |         billboard->setColour(flareColour); | 
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 | 104 |         billboard->setScale(0.5f); | 
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 | 105 |  | 
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 | 106 |         drop->setPosition(position); | 
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 | 107 |         drop->attach(model); | 
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 | 108 |         drop->attach(billboard); | 
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 | 109 |  | 
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 | 110 |         drop->setItem(item); | 
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 | 111 |  | 
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 | 112 |         drop->setTimeToLive(timeToLive); | 
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 | 113 |         drop->createTimer(); | 
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 | 114 |  | 
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 | 115 |         COUT(3) << "Created DroppedItem for '" << item->getPickupIdentifier() << "' at (" << position.x << "," << position.y << "," << position.z << ")." << std::endl; | 
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 | 116 |  | 
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 | 117 |         return drop; | 
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 | 118 |     } | 
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 | 119 |     DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour, float timeToLive) | 
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 | 120 |     { | 
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 | 121 |         Vector3 after = pawn->getPosition() + pawn->getOrientation() * Vector3(0.0f, 0.0f, 50.0f); | 
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 | 122 |         return DroppedItem::createDefaultDrop(item, after, flareColour, timeToLive); | 
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 | 123 |     } | 
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 | 124 | } | 
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