| [3079] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Daniel 'Huty' Haggenmueller |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| [2917] | 29 | #include "DroppedItem.h" |
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| 30 | |
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| [3196] | 31 | #include "util/Math.h" |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/Executor.h" |
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| [2917] | 34 | #include "BaseItem.h" |
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| [3196] | 35 | #include "objects/worldentities/Billboard.h" |
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| 36 | #include "objects/worldentities/Model.h" |
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| [2917] | 37 | #include "objects/worldentities/pawns/Pawn.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | CreateFactory(DroppedItem); |
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| 42 | |
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| 43 | DroppedItem::DroppedItem(BaseObject* creator) : StaticEntity(creator) |
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| 44 | { |
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| 45 | RegisterObject(DroppedItem); |
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| 46 | |
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| 47 | this->triggerDistance_ = 20.0f; |
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| 48 | this->timeToLive_ = 0; |
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| 49 | this->item_ = 0; |
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| 50 | } |
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| 51 | DroppedItem::~DroppedItem() |
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| 52 | { |
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| 53 | } |
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| 54 | void DroppedItem::tick(float dt) |
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| 55 | { |
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| 56 | if (this->item_) |
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| 57 | { |
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| 58 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); it++) |
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| 59 | { |
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| 60 | Vector3 distance = it->getWorldPosition() - this->getWorldPosition(); |
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| 61 | if (distance.length() < this->triggerDistance_) |
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| 62 | this->trigger(*it); |
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| 63 | } |
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| 64 | } |
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| 65 | } |
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| 66 | void DroppedItem::trigger(Pawn* pawn) |
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| 67 | { |
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| 68 | if (this->item_->pickedUp(pawn)) |
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| 69 | { |
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| 70 | COUT(3) << "DroppedItem '" << this->item_->getPickupIdentifier() << "' picked up." << std::endl; |
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| 71 | delete this; |
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| 72 | } |
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| 73 | } |
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| 74 | void DroppedItem::createTimer() |
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| 75 | { |
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| 76 | if (this->timeToLive_ > 0) |
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| 77 | { |
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| 78 | ExecutorMember<DroppedItem>* exec = createExecutor(createFunctor(&DroppedItem::timerCallback)); |
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| 79 | this->timer_.setTimer(this->timeToLive_, false, this, exec, false); |
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| 80 | } |
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| 81 | } |
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| 82 | void DroppedItem::timerCallback() |
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| 83 | { |
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| 84 | if (this->item_) |
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| [2972] | 85 | { |
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| 86 | COUT(3) << "Delete DroppedItem with '" << this->item_->getPickupIdentifier() << "'" << std::endl; |
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| [2917] | 87 | delete this->item_; |
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| [2972] | 88 | } |
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| [2917] | 89 | |
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| 90 | delete this; |
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| 91 | } |
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| 92 | |
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| 93 | DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour, float timeToLive) |
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| 94 | { |
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| 95 | DroppedItem* drop = new DroppedItem(item); |
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| 96 | Model* model = new Model(item); |
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| 97 | Billboard* billboard = new Billboard(item); |
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| [3079] | 98 | |
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| [2917] | 99 | model->setMeshSource("sphere.mesh"); |
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| 100 | model->setScale(3.0f); |
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| 101 | |
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| 102 | billboard->setMaterial("Examples/Flare"); |
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| 103 | billboard->setColour(flareColour); |
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| 104 | billboard->setScale(0.5f); |
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| 105 | |
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| 106 | drop->setPosition(position); |
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| 107 | drop->attach(model); |
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| 108 | drop->attach(billboard); |
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| 109 | |
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| 110 | drop->setItem(item); |
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| 111 | |
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| 112 | drop->setTimeToLive(timeToLive); |
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| 113 | drop->createTimer(); |
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| 114 | |
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| 115 | COUT(3) << "Created DroppedItem for '" << item->getPickupIdentifier() << "' at (" << position.x << "," << position.y << "," << position.z << ")." << std::endl; |
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| 116 | |
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| 117 | return drop; |
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| 118 | } |
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| 119 | DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour, float timeToLive) |
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| 120 | { |
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| 121 | Vector3 after = pawn->getPosition() + pawn->getOrientation() * Vector3(0.0f, 0.0f, 50.0f); |
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| 122 | return DroppedItem::createDefaultDrop(item, after, flareColour, timeToLive); |
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| 123 | } |
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| 124 | } |
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