| [2072] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #include <cassert> |
|---|
| 30 | |
|---|
| 31 | #include "OrxonoxStableHeaders.h" |
|---|
| 32 | #include "PlayerInfo.h" |
|---|
| 33 | |
|---|
| 34 | #include "core/CoreIncludes.h" |
|---|
| 35 | #include "network/ClientInformation.h" |
|---|
| 36 | #include "objects/gametypes/Gametype.h" |
|---|
| 37 | |
|---|
| 38 | namespace orxonox |
|---|
| 39 | { |
|---|
| 40 | PlayerInfo::PlayerInfo(BaseObject* creator) : Info(creator) |
|---|
| 41 | { |
|---|
| 42 | RegisterObject(PlayerInfo); |
|---|
| 43 | |
|---|
| [2171] | 44 | this->clientID_ = CLIENTID_UNKNOWN; |
|---|
| [2072] | 45 | this->bHumanPlayer_ = false; |
|---|
| 46 | this->bLocalPlayer_ = false; |
|---|
| 47 | this->bReadyToSpawn_ = false; |
|---|
| [2662] | 48 | this->bSetUnreadyAfterSpawn_ = true; |
|---|
| [2072] | 49 | this->controller_ = 0; |
|---|
| 50 | this->controllableEntity_ = 0; |
|---|
| [2171] | 51 | this->controllableEntityID_ = CLIENTID_UNKNOWN; |
|---|
| [2072] | 52 | |
|---|
| 53 | this->registerVariables(); |
|---|
| 54 | } |
|---|
| 55 | |
|---|
| 56 | PlayerInfo::~PlayerInfo() |
|---|
| 57 | { |
|---|
| [2171] | 58 | if (this->BaseObject::isInitialized()) |
|---|
| [2072] | 59 | { |
|---|
| 60 | this->stopControl(this->controllableEntity_); |
|---|
| 61 | |
|---|
| 62 | if (this->controller_) |
|---|
| 63 | { |
|---|
| 64 | delete this->controller_; |
|---|
| 65 | this->controller_ = 0; |
|---|
| 66 | } |
|---|
| [2662] | 67 | |
|---|
| 68 | if (this->getGametype()) |
|---|
| 69 | this->getGametype()->playerLeft(this); |
|---|
| [2072] | 70 | } |
|---|
| 71 | } |
|---|
| 72 | |
|---|
| 73 | void PlayerInfo::registerVariables() |
|---|
| 74 | { |
|---|
| [2662] | 75 | registerVariable(this->name_, variableDirection::toclient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName)); |
|---|
| 76 | registerVariable(this->controllableEntityID_, variableDirection::toclient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID)); |
|---|
| 77 | registerVariable(this->bReadyToSpawn_, variableDirection::toserver); |
|---|
| [2072] | 78 | } |
|---|
| 79 | |
|---|
| 80 | void PlayerInfo::changedName() |
|---|
| 81 | { |
|---|
| [2662] | 82 | SUPER(PlayerInfo, changedName); |
|---|
| 83 | |
|---|
| [2171] | 84 | if (this->isInitialized() && this->getGametype()) |
|---|
| [2072] | 85 | this->getGametype()->playerChangedName(this); |
|---|
| 86 | } |
|---|
| 87 | |
|---|
| 88 | void PlayerInfo::changedGametype() |
|---|
| 89 | { |
|---|
| [2171] | 90 | if (this->isInitialized()) |
|---|
| [2072] | 91 | { |
|---|
| 92 | if (this->getOldGametype()) |
|---|
| 93 | { |
|---|
| 94 | if (this->getGametype()) |
|---|
| 95 | this->getOldGametype()->playerSwitched(this, this->getGametype()); |
|---|
| 96 | else |
|---|
| 97 | this->getOldGametype()->playerLeft(this); |
|---|
| 98 | } |
|---|
| 99 | |
|---|
| 100 | if (this->getGametype()) |
|---|
| 101 | { |
|---|
| 102 | if (this->getOldGametype()) |
|---|
| 103 | this->getGametype()->playerSwitchedBack(this, this->getOldGametype()); |
|---|
| 104 | else |
|---|
| 105 | this->getGametype()->playerEntered(this); |
|---|
| 106 | } |
|---|
| 107 | } |
|---|
| 108 | } |
|---|
| 109 | |
|---|
| 110 | void PlayerInfo::createController() |
|---|
| 111 | { |
|---|
| 112 | this->controller_ = this->defaultController_.fabricate(this); |
|---|
| 113 | assert(this->controller_); |
|---|
| 114 | this->controller_->setPlayer(this); |
|---|
| 115 | if (this->controllableEntity_) |
|---|
| 116 | this->controller_->setControllableEntity(this->controllableEntity_); |
|---|
| [2662] | 117 | this->changedController(); |
|---|
| [2072] | 118 | } |
|---|
| 119 | |
|---|
| [2662] | 120 | void PlayerInfo::startControl(ControllableEntity* entity, bool callback) |
|---|
| [2072] | 121 | { |
|---|
| [2662] | 122 | if (entity == this->controllableEntity_) |
|---|
| 123 | return; |
|---|
| 124 | |
|---|
| [2072] | 125 | if (this->controllableEntity_) |
|---|
| [2662] | 126 | this->stopControl(this->controllableEntity_, callback); |
|---|
| [2072] | 127 | |
|---|
| 128 | this->controllableEntity_ = entity; |
|---|
| 129 | |
|---|
| 130 | if (entity) |
|---|
| 131 | { |
|---|
| 132 | this->controllableEntityID_ = entity->getObjectID(); |
|---|
| 133 | entity->setPlayer(this); |
|---|
| [2662] | 134 | this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_); |
|---|
| [2072] | 135 | } |
|---|
| 136 | else |
|---|
| 137 | { |
|---|
| [2171] | 138 | this->controllableEntityID_ = OBJECTID_UNKNOWN; |
|---|
| [2072] | 139 | } |
|---|
| 140 | |
|---|
| 141 | if (this->controller_) |
|---|
| 142 | this->controller_->setControllableEntity(entity); |
|---|
| 143 | } |
|---|
| 144 | |
|---|
| 145 | void PlayerInfo::stopControl(ControllableEntity* entity, bool callback) |
|---|
| 146 | { |
|---|
| 147 | if (entity && this->controllableEntity_ == entity) |
|---|
| 148 | { |
|---|
| 149 | this->controllableEntity_ = 0; |
|---|
| [2171] | 150 | this->controllableEntityID_ = OBJECTID_UNKNOWN; |
|---|
| [2072] | 151 | |
|---|
| 152 | if (this->controller_) |
|---|
| 153 | this->controller_->setControllableEntity(0); |
|---|
| 154 | |
|---|
| 155 | if (callback) |
|---|
| 156 | entity->removePlayer(); |
|---|
| 157 | } |
|---|
| 158 | } |
|---|
| 159 | |
|---|
| 160 | void PlayerInfo::networkcallback_changedcontrollableentityID() |
|---|
| 161 | { |
|---|
| [2171] | 162 | if (this->controllableEntityID_ != OBJECTID_UNKNOWN) |
|---|
| [2072] | 163 | { |
|---|
| 164 | Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_); |
|---|
| 165 | ControllableEntity* entity = dynamic_cast<ControllableEntity*>(temp); |
|---|
| 166 | |
|---|
| 167 | this->startControl(entity); |
|---|
| 168 | } |
|---|
| 169 | else |
|---|
| 170 | { |
|---|
| 171 | this->stopControl(this->controllableEntity_); |
|---|
| 172 | } |
|---|
| 173 | } |
|---|
| 174 | } |
|---|