| [2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _HumanPlayer_H__ |
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| 30 | #define _HumanPlayer_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "PlayerInfo.h" |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | class _OrxonoxExport HumanPlayer : public PlayerInfo |
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| 39 | { |
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| 40 | public: |
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| 41 | HumanPlayer(BaseObject* creator); |
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| 42 | virtual ~HumanPlayer(); |
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| 43 | |
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| 44 | void registerVariables(); |
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| 45 | void setConfigValues(); |
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| 46 | |
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| [2171] | 47 | bool isInitialized() const; |
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| [2072] | 48 | float getPing() const; |
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| 49 | float getPacketLossRatio() const; |
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| 50 | |
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| 51 | void setClientID(unsigned int clientID); |
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| 52 | |
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| [2826] | 53 | virtual void changedGametype(); |
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| [2662] | 54 | |
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| [2826] | 55 | inline void setHumanHUDTemplate(const std::string& name) |
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| 56 | { |
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| 57 | if (name != this->humanHudTemplate_) |
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| 58 | { |
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| 59 | this->humanHudTemplate_ = name; |
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| 60 | this->updateHumanHUD(); |
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| 61 | } |
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| 62 | } |
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| 63 | inline const std::string& getHumanHUDTemplate() const |
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| 64 | { return this->humanHudTemplate_; } |
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| 65 | inline OverlayGroup* getHumanHUD() const |
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| 66 | { return this->humanHud_; } |
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| 67 | |
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| 68 | inline void setGametypeHUDTemplate(const std::string& name) |
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| 69 | { |
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| 70 | if (name != this->gametypeHudTemplate_) |
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| 71 | { |
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| 72 | this->gametypeHudTemplate_ = name; |
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| 73 | this->updateGametypeHUD(); |
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| 74 | } |
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| 75 | } |
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| 76 | inline const std::string& getGametypeHUDTemplate() const |
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| 77 | { return this->gametypeHudTemplate_; } |
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| 78 | inline OverlayGroup* getGametypeHUD() const |
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| 79 | { return this->gametypeHud_; } |
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| 80 | |
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| [2072] | 81 | protected: |
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| 82 | void configvaluecallback_changednick(); |
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| [2662] | 83 | void configvaluecallback_changedHUDTemplate(); |
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| [2072] | 84 | void networkcallback_changednick(); |
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| 85 | void networkcallback_clientIDchanged(); |
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| [2171] | 86 | void networkcallback_server_initialized(); |
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| 87 | void networkcallback_client_initialized(); |
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| [2072] | 88 | |
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| [2826] | 89 | void updateHumanHUD(); |
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| 90 | void updateGametypeHUD(); |
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| 91 | |
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| [2072] | 92 | std::string nick_; |
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| 93 | std::string synchronize_nick_; |
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| [2662] | 94 | std::string hudtemplate_; |
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| [2171] | 95 | bool server_initialized_; |
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| 96 | bool client_initialized_; |
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| [2826] | 97 | |
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| 98 | std::string humanHudTemplate_; |
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| 99 | OverlayGroup* humanHud_; |
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| 100 | std::string gametypeHudTemplate_; |
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| 101 | OverlayGroup* gametypeHud_; |
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| [2072] | 102 | }; |
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| 103 | } |
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| 104 | |
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| 105 | #endif /* _HumanPlayer_H__ */ |
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