| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "HumanPlayer.h" | 
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| 31 |  | 
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| 32 | #include "core/Core.h" | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/ConfigValueIncludes.h" | 
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| 35 | #include "network/ClientInformation.h" | 
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| 36 | #include "network/Host.h" | 
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| 37 | #include "objects/controllers/HumanController.h" | 
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| 38 | #include "objects/gametypes/Gametype.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 |     CreateUnloadableFactory(HumanPlayer); | 
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| 43 |  | 
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| 44 |     HumanPlayer::HumanPlayer(BaseObject* creator) : PlayerInfo(creator) | 
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| 45 |     { | 
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| 46 |         RegisterObject(HumanPlayer); | 
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| 47 |  | 
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| 48 |         this->server_initialized_ = Core::isMaster(); | 
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| 49 |         this->client_initialized_ = false; | 
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| 50 |  | 
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| 51 |         this->bHumanPlayer_ = true; | 
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| 52 |         this->defaultController_ = Class(HumanController); | 
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| 53 |  | 
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| 54 |         this->setConfigValues(); | 
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| 55 |         this->registerVariables(); | 
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| 56 |     } | 
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| 57 |  | 
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| 58 |     HumanPlayer::~HumanPlayer() | 
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| 59 |     { | 
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| 60 |     } | 
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| 61 |  | 
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| 62 |     void HumanPlayer::setConfigValues() | 
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| 63 |     { | 
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| 64 |         SetConfigValue(nick_, "Player").callback(this, &HumanPlayer::configvaluecallback_changednick); | 
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| 65 |     } | 
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| 66 |  | 
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| 67 |     void HumanPlayer::registerVariables() | 
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| 68 |     { | 
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| 69 |         REGISTERSTRING(this->synchronize_nick_, direction::toserver, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_changednick)); | 
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| 70 |  | 
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| 71 |         REGISTERDATA(this->clientID_,     direction::toclient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_clientIDchanged)); | 
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| 72 |         REGISTERDATA(this->server_initialized_, direction::toclient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_server_initialized)); | 
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| 73 |         REGISTERDATA(this->client_initialized_, direction::toserver, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_client_initialized)); | 
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| 74 |     } | 
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| 75 |  | 
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| 76 |     void HumanPlayer::configvaluecallback_changednick() | 
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| 77 |     { | 
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| 78 |         if (this->isLocalPlayer()) | 
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| 79 |         { | 
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| 80 |             this->synchronize_nick_ = this->nick_; | 
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| 81 |  | 
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| 82 |             if (Core::isMaster()) | 
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| 83 |                 this->setName(this->nick_); | 
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| 84 |         } | 
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| 85 |     } | 
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| 86 |  | 
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| 87 |     void HumanPlayer::networkcallback_changednick() | 
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| 88 |     { | 
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| 89 |         this->setName(this->synchronize_nick_); | 
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| 90 |     } | 
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| 91 |  | 
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| 92 |     void HumanPlayer::networkcallback_clientIDchanged() | 
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| 93 |     { | 
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| 94 |         if (this->clientID_ == Host::getPlayerID()) | 
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| 95 |         { | 
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| 96 |             this->bLocalPlayer_ = true; | 
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| 97 |             this->synchronize_nick_ = this->nick_; | 
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| 98 |             this->client_initialized_ = true; | 
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| 99 |  | 
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| 100 |             if (!Core::isMaster()) | 
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| 101 |                 this->setObjectMode(direction::bidirectional); | 
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| 102 |             else | 
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| 103 |                 this->setName(this->nick_); | 
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| 104 |  | 
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| 105 |             this->createController(); | 
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| 106 |         } | 
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| 107 |     } | 
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| 108 |  | 
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| 109 |     void HumanPlayer::networkcallback_server_initialized() | 
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| 110 |     { | 
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| 111 |         this->client_initialized_ = true; | 
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| 112 |     } | 
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| 113 |  | 
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| 114 |     void HumanPlayer::networkcallback_client_initialized() | 
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| 115 |     { | 
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| 116 |         if (this->getGametype()) | 
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| 117 |             this->getGametype()->playerEntered(this); | 
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| 118 |     } | 
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| 119 |  | 
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| 120 |     bool HumanPlayer::isInitialized() const | 
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| 121 |     { | 
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| 122 |         return (this->server_initialized_ && this->client_initialized_); | 
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| 123 |     } | 
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| 124 |  | 
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| 125 |     float HumanPlayer::getPing() const | 
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| 126 |     { | 
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| 127 |         return ClientInformation::findClient(this->getClientID())->getRTT(); | 
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| 128 |     } | 
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| 129 |  | 
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| 130 |     float HumanPlayer::getPacketLossRatio() const | 
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| 131 |     { | 
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| 132 |         return ClientInformation::findClient(this->getClientID())->getPacketLoss(); | 
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| 133 |     } | 
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| 134 |  | 
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| 135 |     void HumanPlayer::setClientID(unsigned int clientID) | 
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| 136 |     { | 
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| 137 |         this->clientID_ = clientID; | 
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| 138 |         this->networkcallback_clientIDchanged(); | 
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| 139 |     } | 
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| 140 | } | 
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