| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "HumanPlayer.h" | 
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 | 30 |  | 
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 | 31 | #include "core/CoreIncludes.h" | 
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 | 32 | #include "core/ConfigValueIncludes.h" | 
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| [3196] | 33 | #include "core/GameMode.h" | 
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| [2072] | 34 | #include "network/ClientInformation.h" | 
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 | 35 | #include "network/Host.h" | 
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 | 36 | #include "objects/controllers/HumanController.h" | 
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 | 37 | #include "objects/gametypes/Gametype.h" | 
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| [2662] | 38 | #include "overlays/OverlayGroup.h" | 
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| [2072] | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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 | 42 |     CreateUnloadableFactory(HumanPlayer); | 
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 | 43 |  | 
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 | 44 |     HumanPlayer::HumanPlayer(BaseObject* creator) : PlayerInfo(creator) | 
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 | 45 |     { | 
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 | 46 |         RegisterObject(HumanPlayer); | 
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 | 47 |  | 
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| [2896] | 48 |         this->server_initialized_ = GameMode::isMaster(); | 
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| [2171] | 49 |         this->client_initialized_ = false; | 
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| [2072] | 50 |  | 
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 | 51 |         this->bHumanPlayer_ = true; | 
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 | 52 |         this->defaultController_ = Class(HumanController); | 
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 | 53 |  | 
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| [2826] | 54 |         this->humanHud_ = 0; | 
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 | 55 |         this->gametypeHud_ = 0; | 
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 | 56 |  | 
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| [2072] | 57 |         this->setConfigValues(); | 
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 | 58 |         this->registerVariables(); | 
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 | 59 |     } | 
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 | 60 |  | 
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 | 61 |     HumanPlayer::~HumanPlayer() | 
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 | 62 |     { | 
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| [2826] | 63 |         if (this->BaseObject::isInitialized()) | 
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 | 64 |         { | 
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 | 65 |             if (this->humanHud_) | 
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 | 66 |                 delete this->humanHud_; | 
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 | 67 |  | 
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 | 68 |             if (this->gametypeHud_) | 
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 | 69 |                 delete this->gametypeHud_; | 
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 | 70 |         } | 
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| [2072] | 71 |     } | 
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 | 72 |  | 
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 | 73 |     void HumanPlayer::setConfigValues() | 
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 | 74 |     { | 
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 | 75 |         SetConfigValue(nick_, "Player").callback(this, &HumanPlayer::configvaluecallback_changednick); | 
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| [2662] | 76 |         SetConfigValue(hudtemplate_, "defaultHUD").callback(this, &HumanPlayer::configvaluecallback_changedHUDTemplate); | 
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| [2072] | 77 |     } | 
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 | 78 |  | 
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 | 79 |     void HumanPlayer::registerVariables() | 
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 | 80 |     { | 
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| [3280] | 81 |         registerVariable(this->synchronize_nick_, VariableDirection::ToServer, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_changednick)); | 
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| [2072] | 82 |  | 
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| [3280] | 83 |         registerVariable(this->clientID_,           VariableDirection::ToClient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_clientIDchanged)); | 
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 | 84 |         registerVariable(this->server_initialized_, VariableDirection::ToClient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_server_initialized)); | 
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 | 85 |         registerVariable(this->client_initialized_, VariableDirection::ToServer, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_client_initialized)); | 
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| [2072] | 86 |     } | 
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 | 87 |  | 
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 | 88 |     void HumanPlayer::configvaluecallback_changednick() | 
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 | 89 |     { | 
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 | 90 |         if (this->isLocalPlayer()) | 
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 | 91 |         { | 
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 | 92 |             this->synchronize_nick_ = this->nick_; | 
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 | 93 |  | 
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| [2896] | 94 |             if (GameMode::isMaster()) | 
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| [2072] | 95 |                 this->setName(this->nick_); | 
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 | 96 |         } | 
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 | 97 |     } | 
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 | 98 |  | 
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| [2662] | 99 |     void HumanPlayer::configvaluecallback_changedHUDTemplate() | 
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 | 100 |     { | 
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| [2826] | 101 |         this->setHumanHUDTemplate(this->hudtemplate_); | 
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| [2662] | 102 |     } | 
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 | 103 |  | 
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| [2072] | 104 |     void HumanPlayer::networkcallback_changednick() | 
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 | 105 |     { | 
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 | 106 |         this->setName(this->synchronize_nick_); | 
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 | 107 |     } | 
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 | 108 |  | 
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 | 109 |     void HumanPlayer::networkcallback_clientIDchanged() | 
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 | 110 |     { | 
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| [2171] | 111 |         if (this->clientID_ == Host::getPlayerID()) | 
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| [2072] | 112 |         { | 
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 | 113 |             this->bLocalPlayer_ = true; | 
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 | 114 |             this->synchronize_nick_ = this->nick_; | 
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| [2171] | 115 |             this->client_initialized_ = true; | 
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| [2072] | 116 |  | 
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| [2896] | 117 |             if (!GameMode::isMaster()) | 
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| [3280] | 118 |                 this->setObjectMode(ObjectDirection::Bidirectional); | 
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| [2072] | 119 |             else | 
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 | 120 |                 this->setName(this->nick_); | 
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 | 121 |  | 
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 | 122 |             this->createController(); | 
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| [2826] | 123 |             this->updateHumanHUD(); | 
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| [2072] | 124 |         } | 
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 | 125 |     } | 
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 | 126 |  | 
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| [2171] | 127 |     void HumanPlayer::networkcallback_server_initialized() | 
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| [2072] | 128 |     { | 
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| [2171] | 129 |         this->client_initialized_ = true; | 
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| [2072] | 130 |     } | 
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 | 131 |  | 
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| [2171] | 132 |     void HumanPlayer::networkcallback_client_initialized() | 
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| [2072] | 133 |     { | 
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 | 134 |         if (this->getGametype()) | 
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 | 135 |             this->getGametype()->playerEntered(this); | 
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 | 136 |     } | 
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 | 137 |  | 
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| [2171] | 138 |     bool HumanPlayer::isInitialized() const | 
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| [2072] | 139 |     { | 
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| [2171] | 140 |         return (this->server_initialized_ && this->client_initialized_); | 
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| [2072] | 141 |     } | 
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 | 142 |  | 
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 | 143 |     float HumanPlayer::getPing() const | 
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 | 144 |     { | 
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| [3196] | 145 |         return static_cast<float>(ClientInformation::findClient(this->getClientID())->getRTT()); | 
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| [2072] | 146 |     } | 
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 | 147 |  | 
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 | 148 |     float HumanPlayer::getPacketLossRatio() const | 
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 | 149 |     { | 
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| [3196] | 150 |         return static_cast<float>(ClientInformation::findClient(this->getClientID())->getPacketLoss()); | 
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| [2072] | 151 |     } | 
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 | 152 |  | 
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 | 153 |     void HumanPlayer::setClientID(unsigned int clientID) | 
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 | 154 |     { | 
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 | 155 |         this->clientID_ = clientID; | 
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 | 156 |         this->networkcallback_clientIDchanged(); | 
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 | 157 |     } | 
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| [2662] | 158 |  | 
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| [2826] | 159 |     void HumanPlayer::changedGametype() | 
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| [2662] | 160 |     { | 
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| [2826] | 161 |         PlayerInfo::changedGametype(); | 
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 | 162 |  | 
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 | 163 |         if (this->isInitialized() && this->isLocalPlayer()) | 
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 | 164 |             if (this->getGametype()->getHUDTemplate() != "") | 
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 | 165 |                 this->setGametypeHUDTemplate(this->getGametype()->getHUDTemplate()); | 
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 | 166 |     } | 
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 | 167 |  | 
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 | 168 |     void HumanPlayer::updateHumanHUD() | 
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 | 169 |     { | 
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 | 170 |         if (this->humanHud_) | 
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| [2662] | 171 |         { | 
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| [2826] | 172 |             delete this->humanHud_; | 
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 | 173 |             this->humanHud_ = 0; | 
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 | 174 |         } | 
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| [2662] | 175 |  | 
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| [2826] | 176 |         if (this->isLocalPlayer() && this->humanHudTemplate_ != "") | 
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 | 177 |         { | 
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 | 178 |             this->humanHud_ = new OverlayGroup(this); | 
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 | 179 |             this->humanHud_->addTemplate(this->humanHudTemplate_); | 
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| [2973] | 180 |             this->humanHud_->setOwner(this); | 
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| [2662] | 181 |         } | 
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 | 182 |     } | 
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| [2826] | 183 |  | 
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 | 184 |     void HumanPlayer::updateGametypeHUD() | 
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 | 185 |     { | 
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 | 186 |         if (this->gametypeHud_) | 
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 | 187 |         { | 
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 | 188 |             delete this->gametypeHud_; | 
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 | 189 |             this->gametypeHud_ = 0; | 
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 | 190 |         } | 
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 | 191 |  | 
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 | 192 |         if (this->isLocalPlayer() && this->gametypeHudTemplate_ != "") | 
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 | 193 |         { | 
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 | 194 |             this->gametypeHud_ = new OverlayGroup(this); | 
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 | 195 |             this->gametypeHud_->addTemplate(this->gametypeHudTemplate_); | 
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| [2973] | 196 |             this->gametypeHud_->setOwner(this); | 
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| [2826] | 197 |         } | 
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 | 198 |     } | 
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| [2072] | 199 | } | 
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