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source: code/trunk/src/orxonox/objects/infos/GametypeInfo.cc @ 3196

Last change on this file since 3196 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 4.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GametypeInfo.h"
30
31#include "core/CoreIncludes.h"
32#include "core/GameMode.h"
33#include "network/NetworkFunction.h"
34#include "network/Host.h"
35#include "interfaces/GametypeMessageListener.h"
36
37namespace orxonox
38{
39    CreateUnloadableFactory(GametypeInfo);
40
41    registerMemberNetworkFunction(GametypeInfo, dispatchAnnounceMessage);
42    registerMemberNetworkFunction(GametypeInfo, dispatchKillMessage);
43    registerMemberNetworkFunction(GametypeInfo, dispatchDeathMessage);
44
45    GametypeInfo::GametypeInfo(BaseObject* creator) : Info(creator)
46    {
47        RegisterObject(GametypeInfo);
48
49        this->bStarted_ = false;
50        this->bEnded_ = false;
51        this->startCountdown_ = 0;
52        this->bStartCountdownRunning_ = false;
53
54        this->registerVariables();
55    }
56
57    GametypeInfo::~GametypeInfo()
58    {
59    }
60
61    void GametypeInfo::registerVariables()
62    {
63        registerVariable(this->bStarted_,               variableDirection::toclient);
64        registerVariable(this->bEnded_,                 variableDirection::toclient);
65        registerVariable(this->startCountdown_,         variableDirection::toclient);
66        registerVariable(this->bStartCountdownRunning_, variableDirection::toclient);
67        registerVariable(this->hudtemplate_,            variableDirection::toclient);
68    }
69
70    void GametypeInfo::sendAnnounceMessage(const std::string& message)
71    {
72        if (GameMode::isMaster())
73        {
74            callMemberNetworkFunction(GametypeInfo, dispatchAnnounceMessage, this->getObjectID(), CLIENTID_UNKNOWN, message);
75            this->dispatchAnnounceMessage(message);
76        }
77    }
78
79    void GametypeInfo::sendAnnounceMessage(const std::string& message, unsigned int clientID)
80    {
81        if (GameMode::isMaster())
82        {
83            if (clientID == CLIENTID_SERVER)
84                this->dispatchAnnounceMessage(message);
85            else
86                callMemberNetworkFunction(GametypeInfo, dispatchAnnounceMessage, this->getObjectID(), clientID, message);
87        }
88    }
89
90    void GametypeInfo::sendKillMessage(const std::string& message, unsigned int clientID)
91    {
92        if (GameMode::isMaster())
93        {
94            if (clientID == CLIENTID_SERVER)
95                this->dispatchKillMessage(message);
96            else
97                callMemberNetworkFunction(GametypeInfo, dispatchKillMessage, this->getObjectID(), clientID, message);
98        }
99    }
100
101    void GametypeInfo::sendDeathMessage(const std::string& message, unsigned int clientID)
102    {
103        if (GameMode::isMaster())
104        {
105            if (clientID == CLIENTID_SERVER)
106                this->dispatchDeathMessage(message);
107            else
108                callMemberNetworkFunction(GametypeInfo, dispatchDeathMessage, this->getObjectID(), clientID, message);
109        }
110    }
111
112    void GametypeInfo::dispatchAnnounceMessage(const std::string& message)
113    {
114        for (ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it)
115            it->announcemessage(this, message);
116    }
117
118    void GametypeInfo::dispatchKillMessage(const std::string& message)
119    {
120        for (ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it)
121            it->killmessage(this, message);
122    }
123
124    void GametypeInfo::dispatchDeathMessage(const std::string& message)
125    {
126        for (ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it)
127            it->deathmessage(this, message);
128    }
129}
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