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source: code/trunk/src/orxonox/objects/infos/GametypeInfo.cc @ 2662

Last change on this file since 2662 was 2662, checked in by rgrieder, 15 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GametypeInfo.h"
31
32#include "core/CoreIncludes.h"
33
34namespace orxonox
35{
36    CreateUnloadableFactory(GametypeInfo);
37
38    GametypeInfo::GametypeInfo(BaseObject* creator) : Info(creator)
39    {
40        RegisterObject(GametypeInfo);
41
42        this->bStarted_ = false;
43        this->bEnded_ = false;
44        this->startCountdown_ = 0;
45        this->bStartCountdownRunning_ = false;
46
47        this->registerVariables();
48    }
49
50    GametypeInfo::~GametypeInfo()
51    {
52    }
53
54    void GametypeInfo::registerVariables()
55    {
56        registerVariable(this->bStarted_,               variableDirection::toclient);
57        registerVariable(this->bEnded_,                 variableDirection::toclient);
58        registerVariable(this->startCountdown_,         variableDirection::toclient);
59        registerVariable(this->bStartCountdownRunning_, variableDirection::toclient);
60    }
61}
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